
The sun didn't die — someone put it out. Carry the last flame through 8 chapters of horde survival: auto-firing weapons, a living village hub, gear forging, curses & blessings, daily runs and an endless night. Uncover who extinguished the sun.
Most likely between $17 and $170. How we estimate →
Checked against 8 developer-reported gamesmedian error
HORDELIGHT has sold an estimated approximately 30 copies on Steam, for about approximately $57 in gross revenue.
About approximately 30 copies on Steam (mid estimate), modeled from its 0 reviews — low confidence. Not a figure the developer has reported.
About approximately $57 gross, most likely between approximately $17 and approximately $170 — roughly approximately $38 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $5.7M | 31.9K | 95% | $6.66 | |
| approximately $49 | 1 | 100% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $338 | 50 | 68% | $0.49 | |
| approximately $349 | 50 | 78% | $0.49 | |
| approximately $368 | 54 | 87% | $0.49 | |
| approximately $387 | 61 | 87% | $0.99 | |
| approximately $407 | 70 | 73% | $0.49 | |
| approximately $431 | 58 | 36% | $0.49 |