Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
HORDEKILL is a challenging third-person sci-fi cover shooter taking you to an alien world of grotesque visuals and brutal combat. In an unknown realm, you slay hordes of nightmarish monsters and receive gameplay-changing offerings from a higher entity that make every run different. You’ll explore and fight in a stunning sci-fi setting full of biomechanical sculptures and gruesome torture devices. Exterminate hundreds of extraterrestrial creatures and make it out alive through an underground cave system.


Every run is different, as after every wave you can pick gameplay-changing cards that make you stronger and the combat more dynamic. Earn powerful offerings between waves that can turn a desperate last stand into a massacre. From cards that make enemies fight each other to powerful elite cards that make you deal more damage and spawn grotesque beasts that help you in spectacular fights.
The game is from the perspective of a slave. You fight against your former masters, who conquered your planet and enslaved your race. Your kind were tortured and destined to be eaten by their higher Lords.
A fellow escaped slave fights beside you and helps you with a shotgun, but his fate is to eventually fall in battle. With the right cards and skill, however, he can cover your back for just a little bit longer.
Genres
Stats
Languages: English
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 28reviews | 64% | — | $0 |
| Free | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Экшен-игра, где игроки сражаются с ордами врагов, используя разнообразное оружие и тактики. Плюсы: Динамичный геймплей — интенсивные сражения и адреналиновые моменты; Разнообразие оружия — множество видов оружия для выбора и улучшения; Интуитивное управление — легко освоить базовые механики. Минусы: Однотипные уровни — некоторые локации могут повторяться; Высокий порог вхождения — может потребоваться время на освоение всех механик; Ограниченное количество контента — игра может быть пройдена быстро. Итог: понравится любителям экшен-игр и сражений с ордами врагов. Динамичный геймплей и разнообразие оружия делают игру захватывающей, несмотря на возможные однотипные уровни и краткость кампании.
Красиво,атмосфера немного держит в тревожности,буду ждать новые пушки,возможности
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 28 reviews with recorded playtime.
as scorns biggest fan in the world, i am here. the character sculpts look really good, so thank you cult software. the way that your guy rolls and stands, especially with the shotgun out, looks exactly like how your guy moves and idle stands in the very prestigious playstation 1 army men world war series of games
☀️
Jak dla mnie, nędza. Odpuszczam po 30 minutach grania. Monotonne. No i ten zielony kolor. Blueee
HORDEKILL caught me off guard because the setting is so strange. I am dropped onto an alien world where a group of slaves are fighting against the creatures that conquered them, and everything around me looks completely messed up. The world is full of strange biomechanical structures, torture devices and creatures that look like they came from some horrible nightmare. It has a very dark science fiction style that I think works really well, especially because the game does not try to make the setting look clean or normal. The actual shooting is pretty straightforward, but there is a good amount of pressure behind it. I am fighting through waves of alien creatures from a third person view while trying to use cover and survive long enough to keep going. The enemies can come at me in large numbers, so I have to pay attention to where I am standing rather than just shooting everything in front of me. There is also a first person section at the start, before the game moves into its main third person combat, which gives the opening a slightly different feel. The card system is probably my favourite part of the gameplay. After each wave I get to choose different cards that can change how the next part of the run plays. Some can make enemies attack each other, while others can increase my damage or give me strange creatures that help me fight. I like this because it means I am not simply doing the same run over and over with exactly the same setup. I can make different choices and see how they affect the way I deal with the next group of enemies. I also liked the story more than I expected. I am playing as a slave fighting against the people who conquered my planet and turned my species into food for their higher Lords. Another escaped slave fights alongside me with a shotgun, and his survival can depend on the cards I choose and how well I play. It is not a massive story with loads of characters and dialogue, but the basic idea gives the violence a reason to exist and makes the world feel more disturbing than just being a collection of monsters to shoot. The biggest issue for me is that the combat can start feeling repetitive once I have seen enough of the enemy types and worked out the basic rhythm. The card system helps with this, but I still wanted more weapons and more ways to approach the fights. I also think some of the movement and shooting could feel smoother. The game is free, which makes the rough edges much easier for me to forgive, and there is a small supporter pack with extra skins and the option to play as an enemy, but I would still like the main game itself to have more variety. The visuals are easily one of the strongest things about HORDEKILL. The grotesque creatures and bizarre alien structures give it a personality that the simpler combat would not have been able to create on its own. There are also 13 achievements, which gives me a few extra things to work towards after I have learned the main gameplay loop. I think the atmosphere does a lot of the heavy lifting here, because even when I am doing another combat section, I still want to see what strange thing is waiting around the next corner. Overall, I think HORDEKILL is a really solid free sci fi shooter with a genuinely memorable atmosphere. The combat is simple and can become repetitive, but the cover shooting, wave structure and changing card choices give me enough to work with. What really keeps me interested is the bizarre world and the brutal story behind it. I would have liked more weapons, enemies and combat variety, but I still think the game has a strong identity and does a good job of making a small shooter feel much stranger than it first appears. Rating: 7.5/10
Si cuando jugaste a SCORN pensaste "Joder, ojalá fuese un horde shooter muy indie en vez de un FPS/puzzler", hoy es tu día de suerte porque HORDEKILL es justamente eso. El juego es increíblemente indie, no esperéis un grado de pulido bestial porque no lo tiene, pero consigue ofrecer una experiencia con un feeling bastante bueno reminiscente de cuando el modo horda de Gears of War 2 era el no va más. Tiros, habilidades y rollito Giger por un tubo totalmente gratis, ni tan mal.
has potential but not there yet, kudos for free tho
Players by region
Where this game's players are, estimated from review languages.
Related
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| $459 | 2 | 0% | $8.99 | |
| $0 | 61 | 66% | Free | |
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