
Help the little frog to safely reach the other side avoiding the hazards and dangers within the forest. Move the tiles around you to find one of the hidden paths that will lead you to your goal.
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Languages: English, Spanish - Latin America, Catalan
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Hoping Forest is a tile-based, minimalistic puzzle game with some cute, albeit basic visuals. However, its repetitive nature and lack of an intuitive interface can become frustrating. [b] [u]Pros[/u] [/b] [list] [*] Cute & relaxing [*] 60 levels, spread across 4 different areas [*] Basic controls and gameplay [/list] [b] [u]Cons[/u] [/b] [list] [*] Very repetitive with a lack of new mechanics throughout the levels [*] No move counter [*] Lengthy repeated animations [/list] [h1]Gameplay[/h1] Firstly, I am unsure if there is a typo in the title, but I do suspect it should be “hopping,” as the frog… well, hops? Anyway…. you control a cute frog and must help it cross to the other side. To do this, all players have to do is change around the tile paths it hops. There are an optional three flies (collectables) in each of the 60 levels, these will result in bonus medals. However, the flies can be skipped, and you may choose to just alter the paths direct to the exit. Tiles can be swapped and moved simply with left mouse click. https://steamcommunity.com/sharedfiles/filedetails/?id=2973648302 I did not mind the simplicity of Hoping Forest, but nothing new is added as I ventured through the zones. It all is covered in the lengthy tutorial at the beginning. Areas appear very similar, some with rivers, cars (but mostly forests). It is difficult to stay engaged, thus I watched YouTube videos alongside the game, and found this the most enjoyable. The difficulty depends on your style of puzzle games. You can rush to the end and pick the easy options, missing all the flies. Or try and work out the path to collect each of them. There are also a limited number of steps that you can take to reach the exit. This is the main challenge of the game, but is only a challenge if you wish to retrieve the flies. If you completely skip them, there is no challenge at all, and you can easily rush through the game. Most tiles can be swapped around, but some remain static, I found these levels the easiest to navigate as it was rather simple to work out where the game wanted me to go, I only had to simply connect the dots. What bothered me the most was the lack of a move counter. I would have to count each tile to see if I will meet the move limit. It would be much better if this displayed automatically, as it further adds to the repetitive nature of the game. Adding onto repetitively, the animations get stale very quickly. At first, I found them cute, but seeing the same 4 medals pop up (one for each fly and one for I think, the time). Being forced to watch the frog slowly move across the path, even if you know it will fail, but have no way of stopping it – is tiresome. [b]Bugs & Issues:[/b] None encountered. [b] Controller Recommended? [/b] No [b]Replayability value:[/b] Yes, for completionists who wish to 100% each of the 60 levels. [h1]Conclusion[/h1] Hoping Forest is a minimalistic puzzle game, one that is forgettable, but not awful, especially for the number of levels it features. It has a cozy atmosphere and is great to play in the background. For puzzle enthusiasts looking for a cutesy and fairly simple tile-swapping game, I recommend this one, but on a sale. [quote] If you would like to see more reviews written by me, please follow my curator page and help support my work [url=https://store.steampowered.com/curator/34936724/] Cookie Reviews[/url]. [/quote]
[b]october 2023 edit:[/b] faster animations are an option now (as different 'game modes' for some reason) and the price got lowered. [b]hoping forest[/b] is a typical tile-rearranging puzzler, what [b]frogger[/b] would be like if you had to create the path instead of jumping around in traffic like a lunatic with a death wish. [b]60 levels[/b] in 4 zones, somewhat branching progression and an [b]optional 7-level tutorial[/b]. not a fan of the way level select is presented, 15 levels (one zone) could easily fit on a single screen without all the scrolling, 7 tutorial levels even more so. and [b]the first screen with zone selection should be merged with the stats screen[/b] to show what's been done without clicking each. no on-screen level numbers, but they appear briefly when the level starts and in the pause menu, good enough. level select should be accessible from said menu and the level result screen too. as is, [b]menu navigation is a chore[/b]. the goal is to make a path for the frog to reach the exit, ideally grabbing all 3 flies on the way. a [b]mandatory move limit[/b] is in place, the frog can only take so many steps (hops or jumps, surely) on a level, so instead of using every tile, you gotta optimize. not necessarily a bad thing, but [b]current path length should be shown to avoid all the counting[/b]. [b]the store page says there are 2 solutions for every level[/b], but all it means is there's a 'quick path' that most likely skips flies by utilizing as few tiles as possible. so basically [b]there's a proper solution and a beyond trivial one wasting time[/b] if you're going for perfection, as they're obviously exclusive. hardly something worth mentioning in the marketing material. there are [b]4 medals to get on each level[/b], on top of the quick path award. excessive. one for passing the level, 3 more for each fly. it would make a lot more sense if the blue one was for completion and bronze, silver and gold for the flies, or 3 awards total (completion, quick, all flies), but it doesn't work like that. and I also run into some [b]buggy behavior or inconsistency[/b] here. sometimes not passing on the first try and pressing 'try again' on the result screen didn't give all medals if my second attempt was perfect, so a full level reset was necessary. I took the restart option in the pause menu as soft-reset (it's not), so I had to go back to the menu, click play, select zone, then select the level again. did I mention menu navigation is a chore? [b]controls are mouse-based without hotkeys and horrible.[/b] no unnecessary camera controls, but have to drag tiles to switch them, so - listen! - hold the left mouse button to pick a tile up, don't let go, move the cursor around until you're over the tile you want to switch it with, and now you can release. left-clicking a tile simply rotates it, right click does nothing. normally, right click and/or the wheel would rotate and 2 clicks switch. what the ♥♥♥♥ happened there? I also had the occasional issue with tiles, sometimes they wouldn't get picked up or rotated. green tiles are versatile, can be moved and rotated, brown ones are fixed, only rotatable. [b]cars are a thing[/b], they move turn by turn (there's a counter for that at least), just like the frog, gotta make sure kermit doesn't end up under them. [b]no other mechanics, only levels getting bigger[/b], which rarely means an increase in quality, only busywork. once the path is made, click start to see how the frog does. can't pause after (not great), but movement speed is decent and [b]failing (or passing) doesn't reset the level[/b], you can make necessary tweaks and try again. however, this [b]soft-reset takes way too long[/b] with extra cutesy animations, a fail screen with all the unearned medals appearing one by one and unnecessary screen transitions. okay presentation, except [b]every level looks the same[/b], no difference between zones. music doesn't play in the menu (it's intentional, see the dev comment below) and [b]settings are lacking[/b], good soundtrack otherwise. there are separate volume settings and a couple of languages, that was it initially. [b]windowed mode got patched in[/b] and settings are now accessible while playing. also, [b]unskippable credits[/b]. once the button is clicked, you can either wait until it's over or press alt+f4. again, what the ♥♥♥♥? and there's missing punctuation everywhere. it's a [b]very basic, unintuitive, tedious and buggy[/b] game (though a bit less buggy after a patch), didn't even finish it. [b]anne boonchuy wouldn't approve, and oh my frog, the price on release was crazy too[/b], 9 eur is way too much for something like this. a few months later it got changed to 5 eur but it's still not something to recommend overall. [url=https://steamcommunity.com/id/dohi64/recommended/2301210]busway islands[/url], for instance, came out at the same time, doesn't have frogs and it's also on the simpler side, but it's the same thing done better for a third of the price (at the time of their release). there are other alternatives as well.
es bueno entrtetenido y complicado aveces lo mejor es cuando consigues las solucion jsjsjajj :)
This game is super cute and has a lovely lofi soundtrack which made it so relaxing to play. The progression made a lot of sense and didn't feel suddenly difficult, and if you get stuck trying to get the flies/complex route unlocked the next level is generally easy, which I think is a massive positive to anyone anxious about puzzle games. The achievements were fun, the game is cute and the whole vibe is just cozy and chill.
Fun and challenging cute frog game. I must admit some of these puzzles were way harder than I expected! Completing the game is not that hard, but getting all those flies for the complete score was the real struggle. Love how simple but effective the frog animations are.
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