
Hopeless Sea is arcade-inspired STG with roguelike elements. You pilot a ship to cut your way through hordes of procedurally generated, merciless sea monsters. Choose wisely from a variety of ships, weapons and traits since conquering this hopeless sea is the only option to survive.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Hopeless Sea begins in the late stages of a climatic apocalypse—triggered by the domino effect of global warming, which caused a sudden and drastic rise in global temperatures, leading to the massive melting of polar ice caps. By the mid-21st century, nearly all polar ice had vanished, resulting in a global sea level rise of over 50 meters. This rendered 90% of the world’s coastal megacities uninhabitable. Extreme climate shifts and misguided countermeasures led to the disappearance of vast populations, forcing the survivors to migrate inland to escape relentless tsunamis and storms.
Meanwhile, an unforeseen mutation emerged in the oceans—massive, frenzied sea creatures began appearing in waves. These aberrant beings frequently invaded human settlements, threatening the last remnants of civilization. To save humanity from ruin, their final hope was dispatched into the Hopeless Sea, tasked with uncovering the truth behind this catastrophe and eradicating its root cause.

Choose commander and hull, upgrade traits with your choices. But look, diamonds are dropping! They are awards for eliminating enemies. Collect them and exchange for weapons, upgrades and more at blackmarket.
Defeat bosses and find out the story behind. Elite enemies will show no mercy to those weakened; any mistake you make may lead to Perma Death. So, stay curious, but most importantly, stay cautious.
What emerges from the sea remains unpredictable, so prepare to face procedurally generated monster squads, thus each run is unique! Slay hordes of monsters before they halt your progress.
If you fail, most unfortunately, you will lose all your progress. Yet don't panic at all, all the resources you've collected this run will be automatically used for unlocking new ships from the shipyard. Each time you die, you die with honor. Pick your favorite ship, wield your favorite weapon, and get ready to smash through the sea in this bloodshed.
Hopefully, you will manage to escape from this Hopeless Sea!

Engagement
Reviews
玩过出版demo后,再玩这个,简直是天与地的差距,好玩很多,简单模式也只能变成爽游,不过正式版有些还需要改动,比如第一个大螃蟹的十字架,太晃眼了。 不过这个是在一个月内的改动,只能说进度神速,期待后面把完整功能 点子全部加上去。期待后续更新
[h1]简介[/h1] 《无望之海》是一款融合了肉鸽要素的纵向卷轴清版弹幕射击游戏,虽然画面采用像素复古风格,但游戏的机制和玩一点都不复古,而且玩家所驾驶的载具居然是各种各样的“海船”,敌对生物也都是以海洋的生物为主,鲨鱼螃蟹乌贼啥的,而且这些海洋生物的攻击方式也很有特色,比如乌贼发射的子弹如果碰到了就会大面积的减少视野,被螃蟹缠住就会降低移动速度等等,这也是游戏的背景,遭遇大洪水后的末日世界,海洋的生物为主导,而人类就要在这种天崩开局挣扎求生。 [h1]特色[/h1] 游戏开始时选择一个驾驶员和船,每个船都有一些独特的性能,然后选择主武器和副武器,主武器一般都是自动枪械类的,而且主武器要么时细长单体攻击,但攻击距离贼远,要么就是分散射击,虽然覆盖面积大,但距离就一般了,这个按需选择,副武器都是一些导弹啥的,个人挺喜欢追踪导弹,就是伤害与其他的相比略微差一些。过关的存档机制,会导致前期钱太少陷入火力不足的困境,后期又会钱过剩用无可用。 [h1]还是特色[/h1] 游戏提供了三个难度,难度不同主要体现在海洋怪物的生命和弹幕的密集程度,和街机时代的弹幕游戏一样,击败人可以获得货币,在关卡的间隙可以用来升级主副武器、回血、购买护甲和大招的次数,经典的纵向弹幕射击玩法,开局可以选择主武器4种、副武器3种。可操作角色,会通过游戏的经验解锁,就算是失败了也会有经验获取,然后可以陆续解锁多个角色,这些驾驶员无论外貌还是特性都有着不同的差异化性,例如各角色的耐久度啦、特性啦、自愈能力或专精副武器等等。每个关卡节点都能选择类似肉鸽的三选一随机强化选项中选择一个,其中自动吸钱的最实用,大部分的选项感觉是搞笑的。 [h1]总结[/h1] 总的来说,本作最大的特色就是复古,而且连同街机时代的那种手感和弹幕压迫的紧张感也一并复刻过来,难度的话只要不i太过急躁,稳扎稳打还是很容易过关的,喜欢彩京那些经典飞行弹幕射击的玩家,可以通过本作怀旧一下。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 38 reviews with recorded playtime.
你好 我是任天堂的代表 看你做的游戏品质 我决定为你提供一份100万的ip收购合同 虽然不多 但也不真 哈哈,希望你真的有朝一日超过任天堂,把日厂价格打下来。画面音乐还满讨喜,击感音效配合也可,传统打飞机玩法加肉鸽,整体中规中矩,可以推荐。 特有规则或键位备忘: 画面:*** 音乐:*** 剧情:* 演出:** 玩法:** 创意:** 手感:*** 难度:**** 丰富:**** 耐玩:**** 优化:** 更新:* 热情:* 细节:** 打磨:** 诚意:** 不足,bug,建议等:需要云存档。自定义窗口重启游戏后不能保持。键位需要说明,自定义。使用键鼠时,手柄不要震动;震动需要可调强弱,开关。后台需要自动静音,音量调节挡位太少,相当于开关而已。成就需要也有中文;成就工作不正常,未达成条件也能获得如干掉头目不失血(我已失血),过关不开火(我已开火)。剧情需要加强。 爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
本作在商店页面乍一看的时候以为是复古打飞机STG,实际玩的并不是飞机而是船! 在透明垂直的海上控制各种船在海上漂移打海鲜的想法还是很有意思的~ 游戏手感扎实,几个解锁角色的特性会影响了你在游戏内成长的倾向选择,游戏有着一定轻肉鸽元素,主要体现在每关会多选一的选择一个随机的被动道具,而可以围绕着选择道具来影响你在商店内购买升级的投入方向选择,开局多武器选择特色都比较鲜明,可以说是做的不错的一款STG
复古而绚丽,简约而精致,是我喜欢的类型。
good game, nice graphic
도전과제 다 깬 지금 입장에 보면 가격이 얼마건 의미가 없는것 같다. 총 11 스테이지에 졸개도 보스도 몇없고 재미도 없다. 2500원에 사도 아깝다.
和差评一样跳错,切窗口切回来偶尔会出现好几个自机... 钱没用的有点快只能买买炸弹生命了,没有低速模式有点难躲
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Where this game's players are, estimated from review languages.
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