
HOPE 01 is a single player extraction survival RPG with multiple endings. Explore, Loot, and Fight your way through the dangerous enemies and bosses of the hab cluster and solve the mystery of the legendary HAB 01.
Modeled estimate, not a reported figure. How we estimate →
Wake up in a deteriorating underground facility with nothing but a mysterious request to find HAB 01.
Explore the perilous interconnected labyrinth of what once was, help survivors, and ultimately dictate the fate of humanity with multiple endings.
Utilize various items to dispatch the dangerous enemies that wander the halls of the hab cluster.
Equip yourself with variety of guns, gadgets, and usable items to build your ideal loadout for any situation!
Weapons have various qualities, like rate of fire, muzzle velocity, reload time, and penetration! Experiment and find out which are best for what situations and build a kit that suits your current needs!
Find weapons, armor, and gadgets while exploring the facility to build your arsenal.
Survive to bring your spoils back to your hideout or... die and lose it all...
Collect over 200 useful items in your fabricator! Print them back at your hideout for a dangerous outing or prepare for a well equipped boss run!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.79−10% | 62reviews | 94% | — | $19K |
| $10.79−10% | 4ratings | 100% | #226 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First, I wanna say I was one of the demo players, so theres 20 hours not logged on this. I love this game, truly its honestly gotten me into extraction shooters, and the Discord is mega nice, you'll actually find some of my works under M138.
Decently fun extraction game also a very interesting setting and map to explore over the course of a day
The game is awesome. Simple as. I will be playing this for a while. A note: the controls take a little getting used to on keyboard, but after a short bit felt decent. Except I keep forgetting I can dodge.
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Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A cool game,Keep it up
It's really good like wowe
我只想知道有无好心大哥告诉我一声这游戏到底怎么修改,实在是肝,不仅肝还有小巧思,废品回收区你不带二段跳会导致悲伤的后果。。。。游戏是好游戏但是有一说一整个静态地图吧。确实太折磨了
Excellent little game, much much more content then I initially thought. Gunplay is really enjoyable, bosses are fun, wish there was a hard mode with reduced resources though.
A very fun 2D side-scrolling extraction metroidvania. The game currently has 1 ending with more to come and the Dev is exceptionally responsive to feedback/bug reports, so it's making the best of its Early Access period. I'm 35 hours in and I think there's still half of the facility left to explore as well as quests to complete, so there'll be a good chunk of game time for most folks. The facility is one large interconnected map with different insertion/extraction points you unlock as you progress, so you could theoretically go almost everywhere on your first run. You can buy upgrades in your Hideout, so there's a character progression curve alongside your equipment. Inventory size can feel a bit limited, but you can always extract from any railway station you find in 10 minute intervals, so runs can be as short or long as you want.
This is a very good, simplified extraction shooter with interesting organic storytelling. There is no direct story guidance, or even an introduction to the plot via cutscene. You kinda just get thrown into the gameplay tutorial and find a vague note telling you to find something. There's no elaboration on how significant the thing is, or where to find it, just that you have to find it for some reason. However, despite being in early access, there are multiple endings, and most of them not even related to your initial objective. It's more than just picking a color of explosion at the end like some games. The quests in the game push you towards exploring new areas. It's all one big connected map and there aren't any character levels you need to grind to unlock new areas. There's no hurry to find new areas because loot containers respawn with every new raid. You may want to choose to hang around areas to find new weapons and armor maybe, but it's not a requirement to progress. Looting is very streamlined. Most things you can find can be scanned and printed (functionally bought) later at the base, meaning you're encouraged to use whatever you have without fear of losing hours of progress upon death. There's no arbitrary crafting system requiring you to grind for scrap metal or bits of leather; you just have a few fabricks (currencies) that can be found during exploration or from recycling anything that can be printed. Since pretty much anything that isn't a key/unique item can be recycled into fabricks, it means anything you find has value. For example, finding a cheap handgun has value behind it because you can recycle it at the base and print a more preferred weapon and/or ammo for another weapon, or saved for some character upgrades. While there aren't character levels, there are character upgrades. These usually consist of a lot of the three common fabricks, and some of the two rarer ones that are most commonly quest rewards. These upgrades can be as basic as health and stamina increases to inventory space increases and the ability to see better in the dark. These are expensive and MAY lead to wanting to grind, but they aren't mandatory to do well in the game. For some quick unsorted negatives: the inventory is very small and is prone to fill up in about 5 minutes if you're just doing some quick scavenging. It takes 10 minutes for the monorail to arrive. If you're out of inventory space or you don't have confidence you can explore safely anymore, you'll have to wait a while until the monorail arrives for extraction. There are some locations that allow for instant extraction, but some require an item to do so. Armor mitigates damage based on type, and armor has a percent chance to proc the reduction per damage type. This means there's a chance that damage taken can still do massive damage even while wearing armor. There is a delay for the flashlight turning on. Weapon stats are manually recorded by your own observation. TL;DR Streamlined extraction shooter where every item is worth picking up in some way, where death is only a minor setback the longer you play. Anything you find can be repurchased after being scanned. Items can be recycled into usable currencies to buy items and upgrades from the base. There is no crafting system. You can explore anywhere on the map if you feel like it. There are shortcuts that can be unlocked but there are no real progression roadblocks.
The Bending Boy did something special here! The game is amazing! Early access just released and easily has 80+ hours not to mention the dev has voiced how much content will be coming thru updates and into 1.0. The discord community is amazing, and this game and dev deserves all the love and praise! Please do yourself a favor and buy it. The game could easily go for double the price. So if you’re on the fence stop scrolling and buy it!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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| $105.2K | 653 | 92% | $8.99 |
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