
HOPE 01 is a single player extraction survival RPG with multiple endings. Explore, Loot, and Fight your way through the dangerous enemies and bosses of the hab cluster and solve the mystery of the legendary HAB 01.
Modeled estimate, not a reported figure. How we estimate →
Wake up in a deteriorating underground facility with nothing but a mysterious request to find HAB 01.
Explore the perilous interconnected labyrinth of what once was, help survivors, and ultimately dictate the fate of humanity with multiple endings.
Utilize various items to dispatch the dangerous enemies that wander the halls of the hab cluster.
Equip yourself with variety of guns, gadgets, and usable items to build your ideal loadout for any situation!
Weapons have various qualities, like rate of fire, muzzle velocity, reload time, and penetration! Experiment and find out which are best for what situations and build a kit that suits your current needs!
Find weapons, armor, and gadgets while exploring the facility to build your arsenal.
Survive to bring your spoils back to your hideout or... die and lose it all...
Collect over 200 useful items in your fabricator! Print them back at your hideout for a dangerous outing or prepare for a well equipped boss run!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.79−10% | 62reviews | 94% | — | $19K |
| $10.79−10% | 4ratings | 100% | #226 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Compared to the demo the loot distribution is a lot better so that's definitely a plus, UI (the fabricator especially seems a little rough around the edges), and the movement could be a bit better but it definitely seems promising. Pretty good for $10-12.
如果我不得不单纯用脑子去记住如此庞大而复杂的迷宫,那我永远不会觉得这很好玩。射击手感依旧糟糕,没有激光指示器根本没法瞄准稍远处的敌人,身体强化更贵了,但必须的稀缺材料甚至没法从BOSS身上获得哪怕一个。洞穴地区的照明情况简直不能用糟糕来形容,我根本什么也看不清,打开灯光也只是从瞎了变成高度近视。难道开发是头能夜视的狼人么?
Picked up the game demo during Nextfest, and it ended up being the only demo I played across multiple sessions for hours. Really do solidly recommend it, if you're a fan of extraction shooters or survival horror. The art style and direction is consistent and lovely to look at, an arcade-y retro feel with a lot of attention to detail. The main character's bright orange jacket and red hair pop against the grey concrete hallways of the hab, the environment itself with a brutalist, utilitarian personality. The enemies are varied, from Carpenter-esque morphogenic horrors- red, slimy, and horrifically deformed- to the haywire hab robots and drones- simple but sturdy plastic and metal using whatever function they have to harm whatever is in reach. Every item, enemy, and environ tells a little something about the world you're in- what it might have been before, to what it's been warped into now. Sound design is fantastic with this one, and honestly one of the things I like the most with the game's design. Shell casings clatter and jangle on the concrete when I reload my rotary stug (with the sound even differing with how many rounds I've ejected!), the tin lid of my canned kimchi makes a satisfying pop when I pull the tab and peel off the top, my med-spray softly rattles as I take it out and makes the familiar hissing spray as I quickly try to knit my wounds together before the security bot can pop off another shot at me. The gameplay loop is familiar to anyone who's played any type of extraction game before- get in, get loot, get out, go again. Inventory is limited enough to force tough choices when you're getting lucky, with the scan and fab system giving a solid sense of progress- and a bit of a safety net if you decided to risk a run and lost it all. The time commitment per run is long enough to encourage some exploration and short enough to be poppable. I often get caught in a "one more run" mood. I can see a lot of heart and quality in this game even as early as it might be now, and I really look forward to seeing where it goes from here!
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Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very fun and well made extraction survival horror game, you will find all sorts of small surprises that will tickle anyone who enjoys extraction games, minus the toxic behavior since it is a single player game.
I really wanted to like this game but the controls were to clunky and I’m not going to play a game that makes me overthink the controls.
Yep, yes, good. Tense extraction, exploring further becomes an increasingly perilous idea, as the regular evac is in every 10 minutes and if you go too far, might not make it back, might as well look a bit further and oh well... now we ventured to deep.. also, the combat and inventory has a resident evil vibe to it... lovely.
[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td]SteamPY鉴赏家[/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] 本作是一款由Bending Boy Games制作并独立发行的横板动作射击类型游戏,无中文,想要体验剧情的小伙伴需要配合翻译软件进行游玩。剧情背景设定在在一座破败的地下设施中,这片废墟中除了幸存者外,还栖息着诡异的怪物群以及各种失控机械设备,玩家将在其中扮演克隆人女主角,在神秘设备要求下找寻HAB 01,除了应对自身的各种生理需求,还要面对上述的挑战,直到最终决定人类的命运! 游戏内容上融合了塔科夫的搜索及撤离、肉鸽的刷宝要素,制作组设计了数量丰富且多样的枪械数量,每种枪械都有自身的舒适区和属性,玩家需要在废墟中探索获得并成功带回藏身处后才可永久解锁打印权限。游戏本身玩法也很硬核,女主角每次射击的枪械后坐力都需要时间进行恢复,同时场景数量丰富,每个区域都有数量众多的门,在没有地图机制的情况下,想要完全记住是不可能的,配合上糟糕的手电设计,使得游戏的探索就是一个受苦挑战。 总的来说,本作挺适合能接受硬核射击设计、不存在的地图机制、射击时近乎为零的可瞄准性、互相冲突的照明和瞄准、脆皮的主角、受挫感强烈的死亡惩罚等等受苦内容的玩家入手体验。
玩出了RE4原版的味道,比较注重与环境的交互。搜达撤加资源管理,混合着prey的合成台设计。照明不足升级有low light vision。迷宫迷路有喷漆标记,观察环境能发现路牌。瞄准困难有激光瞄具。基本初期遇到的所有困难都能随着探索逐步解决。十分舒适。甚至还还原了装甲和过穿。还有各种有用没用小道具。难度不高,习惯被尼基塔捅屁眼的可以轻松接受
Its tough for sure don't let the graphics fool you. It has has a certain level of realism with how she moves shoots and after certain debuff effects like a arm fracture affects shooting a lot. The extraction part is intriguing with two modes of exits and last but not least...the enemies are a real pain. Don't get caught without ammo...it's a wrap before christmas...All in all as a solo dev i believe and EA the quality is pretty high in terms of what was thought up and how it was implemented. I know we all get on Ubisoft but we have solo devs with almost no budget creating better games. Sad....
The guns, exploration and sense of discovery are really fun, but after a few hours, the game crawls to a snail's pace and just starts to disrespect your time with the quests. There are tons of kill X enemy until low % drop quests, kill 32 things in a headache inducing cave, and collect 50 robot asses quests. It really feels like this game was a weapons sandbox first and the quests were just handwaved in as an afterthought to pad out play time. Still, the core game is fun enough that it's worth the buy to me.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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