
Hoops VR is specially designed for the HTC Vive so you can live out the ultimate basketball free-throw challenge. Use the motion controls and shoot hoops as naturally as you would out on the basketball court. Compete online for the top of the global leaderboards as well as locally against your friends.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Brilliantly simple fun. Especially recommended for challenging friends and having a laugh.
Yea it's pretty neat. Get to play ball n some other stuff.
The balls are to heavy and the physics are wonky because of that (under arm throwing is much easier than a normal basketballshot.) Still everything that is there works well in terms of a game (no bugs, online scoreboard, multipliers for multiple good shots). It's a $1 app, but you gotta add vr tax to that, so $3 seems fair. I have only played 30 minutes, but I will certainly be heading back and playing at least the same again at some point to beat my score. If you didn't like paper toss on the iphone, android... probably best to stay away :-)
Now I can suck at basketball in real life *and* VR! Pros: - Worth the dollar I paid for it - Casual friends and family enjoy it, great for demoing VR - Local/Global/Friend leaderboards Cons: - Not really worth more than the dollar I paid for it with - Fun factor lasts only about 10 minutes, not a lot to do but aim for a high score - Physics just don't feel right
This is fun and will tire your arms fast. There are basketball and paper airplane modes. It's easy to pick up and play and has global scoreboards too.
pretty great for the price, get it
simply amazing
有成就 没中文 必须VR 《Hoops VR》 准备好了吗? 《Hoops VR》专为HTC Vive设计,让你身临其境地体验终极篮球罚球挑战!运用动作控制器,像在真实篮球场上一样自然地投篮。你可以在线竞逐全球排行榜榜首,也能在本地与朋友一较高下。游戏提供多种不同模式,覆盖从易到难的挑战梯度,无论你是新手还是篮球高手,都能乐在其中! 特色功能: 动态弹跳篮筐会变换位置,让节奏始终紧张刺激 普通模式采用真实篮球与篮筐的标准尺寸 简单模式配备更宽、更近的篮筐,确保所有玩家都能轻松上手 额外彩蛋模式:纸飞机投篮! 额外彩蛋模式:垃圾投篮! 趣味画面与悦耳音效 支持在线与本地排行榜比拼 现已通过SpringboardVR登陆街机平台!
First, the positives: - It's basketball - It's VR - There's Easy & Hard mode, so casual & challenging times - Garbage Time lets you shoot trash in garbage cans - Another mode let's you throw paper airplanes through rings - It does seem to follow a natural shot motion pretty well, and works with other throws/tosses - There are leaderboards, both on Steam it appears and personal - You can establish a rhythm with your shot, and with bad VR mechanics I don't think that would be possible Now, the negatives: - The heel of the rim I don't think a single time has let a ball roll forward into the hoop. I understand my shot physics are at play in that, but it's pretty unfriendly how it interacts with the ball - I'm pretty sure fire effects have an effect on the ball as well making it more challenging to get into the hoop. I could be wrong, but it feels like it at times like the flames are colliding - It's definitely a park rim IYKYK - The tire iron in the garbage mode I don't think ever went in a can, breaking any streak I was on at the time - Missed opportunity for moving rims around while shooting, but then again... with these rims it probably wasn't going to happen to begin with For $6 you could certainly get worse, but I'd say I was entertained enough. Never too frustrated with the game's lack of polish but I couldn't help but sigh every time my ball rolled off the back of the hoop. Recommended with caution and for Achievement players. Getting 50 high score in Hard is tough, but I think it can be done for 100%
Bad physics and no force to hit the targets in the back played on Oculus.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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