
Animalistic is a fast-paced, ultraviolent, and stylish indie FPS game where you brutally clear room after room of creepy humanoid animals. Featuring a story-mode and endless wave mode!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Sum-Up[/h1] [h3]In-depth analysis further down.[/h3] [table] [tr] [th]🟩 [b]Pros[/b][/th] [th]🟥 [b]Cons[/b][/th] [/tr] [tr] [td] - Intriguing visual style paired with stylish environmental destruction and good soundtrack, give out solid immersion for each stage. - High amount of secrets and Easter eggs to find in each level, some of which are rather elaborate and obscure, in a good way. - Satisfying gunplay with very low TTK: both you and the enemies (except bosses) will only need a few hits to die. No checkpoints, high-stakes combat. - Each weapon feels distinct and unique. [/td] [td] - Lore files can be only read if all the ones of the previous levels were found. It’s rather frustrating to find a secret lore entry, and not be able to read it because of this mechanic. - Animalistic tries to promote a fast-paced playstyle, however there is no downside in taking it more slowly and picking off enemies cautiously. This goes against the game’s own premise, as there’s no real bonus in ‘going fast’. - Inconsistency of settings that doesn’t really make sense most of the time: you may end one level in a modern apartment block, and find yourself in a medieval castle next without any explanation as to ‘how’. - The final boss fight proves rather unpolished, and relies on constant enemy spam to create difficulty, instead of more unique mechanics. [/td] [/tr] [/table] [table] [tr] [th]🟨 [b]Bugs & Issues[/b][/th] [th]🔧 [b]Specs[/b][/th] [/tr] [tr] [td] - Enemy pathfinding can break at times, making all of them stuck in place. - Foes can be unresponsive if you’re too distant from them. - No option to turn off motion blur. [/td] [td] - 3900X - 2080Ti - 32GB RAM - SSD - 1440p [/td] [/tr] [/table] [table] [tr] [td][b]Content & Replay Value:[/b][/td] [td]It took me a little more than 4 hours to reach the last level of Animalistic, taking time to explore and find secrets when possible. Replay value is low as the content is linear, unless you’re into speedrunning or achievement hunting.[/td] [/tr] [tr] [td][b]Is it worth buying?[/b][/td] [td]Yes. The price of 10,79€ is a little steep for 3-4 hours of content, but I can see it being worth it for fans of high-stakes shooters that cater to speedrunning and fast combat.[/td] [/tr] [tr] [td][h3]Verdict: Decent[/h3] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2548409603]Rating Chart Here[/url][/td] [td]This shooter has a really original setting, and despite some significant issues, it still manages to be fun and enjoyable most of the time.[/td] [/tr] [/table] [quote]Visit our website, [url=https://indie-hive.com/]Indie Hive[/url], to read other interesting reviews and articles.[/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2940509116 [h1]In-Depth[/h1] [h3]Setting & Writing[/h3] In a (luckily) alternative timeline, furries have (apparently?) seized world domination, as normal human beings are hunted down, killed, or imprisoned for ‘later uses’... as it happens to our unnamed protagonist. Just kidding, it was a genetic experiment… probably. After a surprisingly simple jailbreak, you’ll be on your way to escape the conglomeration of abandoned buildings, ravaged apartments and junktowns composing the majority of levels. The visual style has sort of an ‘acid trip’ vibe to it, with an appropriate beat to match and sparsely-furnished, dilapidated locales worthy of the most veteran crackheads. No other sign of civilization or NPCS is ever to be found, save for mysterious messages left from an elusive character. The premise is rather simple: you escaped the furries’ captivity and are now fighting for your survival. However don’t let this fool you: there in fact is a somewhat hidden plot in Animalistic, composed of environmental storytelling and sparse lore files to collect in each level. By finding them, you will be able to piece together more about the past events, and maybe find a solution to the current state of things. This is of course, entirely optional if you just want the action. The writing itself is not great, not terrible, and is adequate to the genre’s expectations. [h3]Exploration & Secrets[/h3] Levels are generally indoors and set in confined spaces populated with non-respawning enemies (exception made for the last level). There’s no map or indication on where to go, but generally this won’t be a problem given most stages’ linearity and straightforwardness. Break down doors, find keycards and hidden passages to finally make it the green-hued exit. Secrets are related to Animalistic’s hidden lore, and you’ll have to find them in order as levels progress (weird design choice). There won’t be other secret types like in classic FPS, awarding you weapons or health and so on. There will instead be collectibles, one per level, hidden in secret zones, awarding you with achievements but nothing of real value. https://steamcommunity.com/sharedfiles/filedetails/?id=2940509043 [h3]Combat System & Bosses[/h3] Combat is both melee (using your surprisingly powerful fist) and in large part ranged, against anthropomorphic animals resembling pigs, boars, lions and so on. These enemies will have comical, cartoonish appearances that contrast with the environment, hence why I refer to them as ‘furries’. They hit hard though, as a few bullets or two melee hits will bring Mr. NoName from hero to zero, having you restart from the beginning of the level. The same goes for your foes - even more so perhaps; exceptions made for shield grunts or suiciders, all other enemies will die in one headshot or a few body shots depending on the gun. Notably, guns have only one magazine so you’ll have to constantly scavenge for new ones… or go unarmed, risky but works. Shotguns, SMGs, assault rifles, pistols - these are the weapon categories you’ll encounter, plus the classic explosive red barrels scattered around to cause extra mayhem. Notably there are no sniper rifles and also no heavier murder tools, but that isn’t an issue. The pacing on paper should be fast, something emphasized by the timer on the top left and the fact killing many enemies in succession ill fill your special ability, the Animalistic mode, granting you faster speed, damage resistance and (probably?) more damage. This mode isn’t THAT powerful however, so rushing into the fray isn’t really worthy compared to taking your time to enter rooms checking corners like a good old SWAT operative - which I did in most levels, and often died zero times by doing so. The three available bosses are all melee, have a ton of HP, and function in the same way: kite them around until you put enough lead into them and they croak. The final one won’t be so easy, as only explosive barrels will damage him, while a metric ton of crap is unloaded on you by the minute - admittedly one of the hardest fights I’ve had in years, for the sheer spam of trash mobs alone. [h3]Endless Mode[/h3] Is your classic endless wave mode that pits you against infinite enemies until you inevitably succumb. Not really much more to say about it. https://steamcommunity.com/sharedfiles/filedetails/?id=2941555029
Not really good... Animalistic feels and plays like an asset flip to be honest. I know it's made by only one person but there's nothing to save here. The gunplay doesn't feel good, the movements, weapon sway and head bobing are obnoxious. If that wasn't enough let me say that the level design sucks and the graphics are mediocre. During missions we never get enough ammo so have fun getting swarmed by suicidal bombers with only your fist to defend yourself which means level restart. Also constantly having to switch guns is not fun, it's just tedious and annoying. Don't waste money on this and just play Anger Foot demo, way better. Check back in few months if not abandoned I guess... [h1]Early access rating 2.5/10.[/h1]
Animalistic is a silly little passion project is a good way. A weird little concept of trippy plushie style animals which like to partake in some murder, mixed in with some gun throwing, sliding FPS mechanics and you have a fun time. Looking forward to potentially some new modes (Wave mode, maybe a randomised challenges mode i.e all frogs, headshots only), new enemies types, melee weapons and possibly gun skin customisation too. Mechanics themselves are pretty good although the melee timing is more delayed and shorter range than you think plus being able to rebind the controls would help but this is enjoyable already. For my First Impressions of Animalistic check out my video here: https://youtu.be/RP9bvHf0PP0
Alot of potential, looks cool but feels awful movement wise. It says its 'face paced' but to pickup a weapon you have to stand still cus if you run over it you wont pick it up. busting down doors is cool too but not when you get stuck on every little piece to the point where you cant even walk through the door, you actually get stuck on any object you see.
worse angerfoot
Animalistic se insere em uma tradição. A revolta dos animais tem sido utilizada como metáfora para os problemas humanos de longa data. George Orwell escreveu um clássico a respeito em 1945, usando e abusando de alegorias, em uma obra seminal (que já foi adaptada como jogo eletrônico). Mais recentemente, vimos os macacos se levantarem contra seus opressores nos cinemas, no excelente renascimento da franquia “Planeta dos Macacos” (que também já foi adaptada como jogo eletrônico). Entretanto, Animalistic não tem nada a ver com essas produções. A criação do desenvolvedor solitário Keaton Applebaum é chumbo grosso do começo ao fim, sem firulas ou sutilezas. A tradição em que o FPS se insere é outra: a dos emergentes FPS sujos, agressivos, praticamente punks. Há mais em comum com High Hell e os trabalhos de Terri Vellmann aqui do que com a ficção-científica intelectualizada. Seu objetivo é única exclusivamente arregaçar animais antropomórficos por diversos cenários e não se preocupar com suas reinvindicações ou mesmo motivações. O fiapo de enredo que vaza de elementos dos cenários é que os animais, de alguma forma, se cansaram dos maus-tratos, passaram a andar em duas patas, pegaram em armas e estão caçando nós, os “pinks” (“rosados”). Sem cutscenes ou diálogos de qualquer tipo para alimentar seu cérebro, o jogador tem a sua disposição somente armamento pesado e dedo nervoso. É importante não confundir Animalistic com os FPS que reutilizam assets da Unreal Engine que surgem aos montes no Steam. Há escolhas calculadas aqui, há decisões estéticas sendo tomadas e essas decisões enfatizam o aspecto sujo dos cenários e o visual cartunesco dos inimigos. A combinação desses dois elementos gera um forte contraste que pende para o bizarro. Applebaum poderia ter optado por um design mais realista, como já foi mostrado em Vivisector, que adaptava outro clássico, A Ilha do Doutor Moreau. Entretanto, o que temos nesses corredores são criaturas quase cômicas. Se você já se imaginou dando um tiro de doze no Burro do Shrek, no leão Alex, de Madagascar, ou no Pumbaa, de Rei Leão, você é uma pessoa estranha, mas Animalistic foi feito pra você. Outro dos inimigos é um sapo antropomórfico kamikaze, que carrega explosivos, e ele é completamente desproporcional ao tamanho real de qualquer sapo desse planeta. O grotesco impera nessa jornada. A trilha sonora remete a Doseone, parceiro inseparável de Terri Vellmann, um batidão alucinógeno que marca a pressão. Nesse ponto, são evidentes as influências de Hotline Miami (que ironicamente também fazia metáforas com nosso lado animalesco) e do recente Anger Foot (que também utiliza animais antropomorfizados). Claramente, temos uma cena se formando, que remete a neon, música eletrônica e hiperviolência. Nesse aspecto, Animalistic cava seu lugar como o jogo com o menor valor de produção da turma, mas não com menos charme, o que apenas serve para deixá-lo ainda mais punk do que os títulos nos quais ele se inspira. Segue a linha de quanto pior, melhor. É claro que todo esse amadorismo se refletiria em seus aspectos técnicos. Animalistic é tremendamente mal otimizado, consumindo 100% de processamento de GPU para entregar gráficos que podem provocar risos. Para contrabalançar esse aspecto, os grafites e as luzes dos cenários demonstram uma direção de arte que se encaixa na proposta enquanto sua placa ameaça pegar fogo. Infelizmente, o maior defeito do jogo é a falta de fluidez dos comandos. Apesar de exigir um gatilho ágil para sobreviver a seus níveis, a experiência não é tão precisa quanto os já citados High Hell e Anger Foot. Uma vez que está em Acesso Antecipado, a expectativa é que o título receba mais polimento. Está prometido também um modo de horda infinita para o futuro. Animalistic não é um jogo para todos os públicos, mas é um belo exemplo do que pode ser produzido nos porões da indústria e que a PETA tenha piedade de nós. Publicado originalmente em: [url=https://gamerview.uai.com.br/previews/animalistic-preview/]https://gamerview.uai.com.br/previews/animalistic-preview/[/url]
This game is very addictive! I can't stop playing it! For those who like a good FPS, beautiful graphics and frantic movement, this game will definitely hook you. I definitely couldn't stop playing until now. A true masterpiece! Also, another thing I really liked is the design and art of the characters. I tend to be very demanding with these parameters but Animalistic fulfilled all my requirements!
if you liked anger foot you will love this
A very original and fun FPS. I really liked the theme and graphics. Very fluid gameplay, a good variety of weapons and a lot of violence. It was a great find on Steam!
Animalistic game was so much fun to play. It has a great ui/ux designs mix with great sound, colours & a very active solo dev. I really like how cheap this game is with price as it has so much rich features.The animals, gun, gun skins make the game a killing experience for any fps and non-fps player alike. I like how there are different animals with gun, weapons, explosives it makes them unique. Also the animalistic mode make you a true animal and feel so much powerful like its very very fun when it happens with its unique sound effects and full screen going into speed mode. Trust me i have played many fps game but never saw something so much fun game with a cool text, easy tutorial and literally i found no bugs in the game it shows how well its made.All i can say the dev needs more recognision because as a solo dev with no studio and no team making something is crazy.I cant wait for more levels and game collectibles. If you are thinking to buy this game trust me its all worth it the game is very well made you won't regret your decision.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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