
Swing into action in this third-person hack-and-slash parkour set in a sci-fi dystopian America. Strike down corruption with your trusty battle axe. Grapple onto enemies and the environment alike. Chain abilities for the ultimate combo of destruction in Hook, Line, and Axe.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Hook, Line, and Axe is a third person hack-and-slash parkour set in a dystopian America. In this fictional world, nothing is truly as it seems, and a tyrannical government has corrupted far more than anyone suspected. It’s up to you, an Insurrectionist and conspiracy theorist, to put a stop to them once and for all. With nothing more than a battle axe, take the fight to the military at Area 51. Talk about bringing an axe to a gunfight!
Upon discovering a high-tech grapple hook inside, you must swing around to traverse this dangerous terrain, find collectibles, unleash a full arsenal of combat abilities at your disposal, and unlock secrets on the most dangerous and unpredictable mission the world has ever seen in Hook, Line, and Axe.
Hook, Line, and Axe currently is a standalone game that serves as a "Part One" to the story. There WILL be a Part Two, Sequel, or DLC should the game receive adequate funding or a significant amount of interest. Until then, our small group of developers hopes you enjoy the game in its current capacity!
Warning: Game contains some stylized violence and may contain content that is too mature for some users.
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Languages: English**languages with full audio support
Reviews
This was actually pretty entertaining, if you're looking to kill some time, you can't beat free. give it a shot, had a lot more to it then I was expecting. I think it would benefit from another coat of polish, for just the animations but pretty good.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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