
A war that has lasted over 100 years is coming to an end. Guide 2 soldiers on their mission to end the long conflict and escape with their lives. Includes hundreds of items, over 20 quests to complete and professional writing and voice acting.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
After just scrolling through pages of obscure rpgs on steam made by indie teams, I eventually came across this little gem. Before I spend the next couple paragraphs complaining, I should mention I actually enjoyed both hours of playtime the game had to offer. Despite the short length, it really felt like the developers were putting forth a bit of effort, rather than just slapping together mechanics and hoping they worked, as is the case with many other rpg maker games. That being said... [u]The Story[/u] Looking at it by the broad strokes, the story's actually pretty good. The pacing is fluid, allowing it to build up to the more engaging scenes while never feeling like it gets in the way of gameplay. Every piece of the story feels like its own distinct chapter, giving the game a wholesome feel. It's a rarity in indie games for me to even remember how a story began, since so many of them either skip a lot of buildup, or never deviate from a single plot point, making it nothing more than a blur in my memory. All that in mind, the writing itself feels mediocre at best, and choppy at worst. There were multiple times when the grammar was wrong, and characters would rarely display the emotions in text that they clearly should be experiencing. A wounded soldier, bleading to death, politely asks the player to please fetch some healing herbs in the same way that one asks for a glass of milk. A mother whose lost her child to an ogre acts with as much emotion as someone who lost their car keys. It all screams for need of an editor, or even just a second pair of eyes. [u]The Gameplay[/u] If there's one thing this game doesn't lack in its gameplay it's ambition. The team created dozens of spells, a special move for each character, and like 10 or so different stats that can be raised upon level up. What the game doesn't do well is actually make use of all these different abilities. There's very little instruction, instead the game just lets you dawdle around a while until you get to the first spell seller and then slaps a dozen different spells in your face. This makes the spell system come across as daunting, since they're all randomly arranged with no real order to them. this could've easily been fixed by more gradually introducing spells, or organizing them based on type (Offensive, Defensive, Healing, etc). The game also never explains the stat system. While I can figure out what things like dexterity do from playing other rpgs, I have no idea what "resolve" is supposed to do. I'd do a bit on music, art, and sound design but I don't know what's composed of free assets or not and I'm starting to wake up from my caffeine induced rambling state of mind, so I'm gonna just post this as is and go back to bed.
If you like this kind of game, then you can't go wrong with this one. I've played this through and found the game well polished and bug-free. What I like about the way this game works is that it can be completely mouse driven. ( I'm a lazy git. ) R-click on the main screen takes you to the Backpack, Equip etc. then its all L-click to select things and R-click to go back. Simples. The rogue-like element can be a bit vicious, so I suggest you save lots. Storyline does the job of smoothly moving the game along and is enhanced by a voice over in certain parts. I like the Gamemaster NPC's which you have to interact with in order to advance in the game. Hint, save before playing with these guys. All in all , a few hours of fun wrapped up in a well presented package at a reasonable price.
I picked this up on a whim, for about $1 on sale. Despite visuals that seem to say "Indie Western RPG", this one feels like a low-budget JRPG to me. The perspective is top-down, with your party represented by a single person walking the landscape. NPCs abound, with at least one and sometimes more on nearly every screen; some are story / quest NPCs, and others are your not-necessarily-tied-to-the-fiction merchants or trainers just standing around a war zone, waiting for people to visit. Random ambush encounters are frequent, in the JPRG style -- in fact, I have yet to fight anything that was already on the landscape when I got there. There's a large variety of creatures and humanoids, again not necessarily well integrated into the fiction; I fought enemy soldiers, but also giant dragonflies and plague rats and other vermin while wandering the rainy forest. Combat is similar to the Wizardry titles; the static enemies stand in front of you, and you select your actions and target. Skills go off with grunts and clangs and minimal animation, while dramatic (and sometimes anachronistic) music plays. Everything drops gold and items in abundance, and I found myself quickly improving my gear with all sorts of magical armor and weapons, potions, scrolls, and more. There's no tutorial, but the interface is intuitive enough to learn without one.Press ESC to get into the icon-based menu, and use left click to select, double-left to choose, and right-click to go back a level. You can save anywhere. The writing is passable, also with that melodramatic, slightly anachronistic feel you typically see in a JRPG. It's not Game of Thrones by any stretch, but it's entertaining enough. I understand the game is about 3 hours long, so the $2.99 price point seems fair at $1 / hour, albeit those 3 hours seem like they're going to be fairly combat-heavy. The marketing blurb for the game mentions random encounters and loot "every game", which implies the game is something you would want to replay. The so-far linear story doesn't seem to lend itself to playing over and over, but we'll see.
Unfortunately, I couldn't bring myself to complete this game, due the intense amount of grinding. I get that it's a major selling point for many buyers, but I personally don't enjoy it. As I didn't get far, I can't really comment on the story/art, beyond that it's pretty much exactly what you see in the screenshots. The developer is really nice though, so maybe you should buy this game to support nice people? Idk.
本质上就是个非常无聊的触地雷式回合制游戏 和RPG maker的产物没啥两样
[h1] Genre [/h1] Ein Dark Fantasy Rollenspiel [h1] Story [/h1] Eine direkte Story gibt es nicht. im Land herrscht Krieg und wir sind gemeinsam mit unserem Kameraden im Wald und suchen unsere Truppen [h1] Gameplay [/h1] Gleich vorweg, das Spiel ist noch im Early Access bzw. in einem Beta Zustand. Im Hauptmenü wird angezeigt das es sich bei der Spielversion um 0.95 handelt und in Klammern auch Beta steht. Es ist hier im Shop aber nicht als Early Access Spiel gekennzeichnet. Das Spiel selbst spielt sich wie ein RPGMaker Spiel. Positiv hervorzuheben hier sind die Gegner Sprites. Ich weiß nicht ob diese Assets sind oder ob sie selbst erstellt worden sind aber ich habe diese noch in keinem anderen RPGMaker Spiel gesehen. Auch das Inventar Menü sieht gut gemacht aus & man kann nach einem Level Up sogar Punkte in z.B. Angriff, Abehr, Initiative usw. verteilen was ich so in eine mRPGMaker Spiel auch noch nicht gesehen habe. Negativ zu bewerten ist, das Waffen zerbrechen können und das tun sie nach gefühlt 5 Kämpfen. Man kann diese mit Hilfe von Öl reparieren aber das Öl findet man wohl eher selten. Die Kämpfe sind auch eher Merkwürdig weil man ziemlich oft daneben haut was sehr nervig & frustrierend ist. Dann gab es an einer Stelle ein Siegel auf dem Boden und wenn man es anklickt kommt ein Text aber das Ende des Textes wird vom Charakter Sprite verdeckt so das man es nicht lesen kann. Ich habe aufgegeben als ich bei einer kaputten Brücke ankam und diese reparieren soll. ich habe in der Community gelesen das man ein Glücksspiel bei dem NPC welcher bei der Brück steht machen soll und dort gegen einen Drachen verlieren muss. Das Spiel ist ein simples Memory Spiel und wenn man den Drachen zieht, verliert man. Ich habe gefühlt 10 mal verloren und es ist nichts passiert (der NPC soll einem nach den Verlust ein Item geben aber das ist nicht passiert). Musik ist standardmäßig OK [h1] Pro/Contra [/h1] + Gegner Sprites sehen gut aus (ob diese nun Assets sind oder selbst erstellt weiß ich nicht aber ich habe sie in noch keinem anderen Spiel so gesehen) + Nette Idee mit der Stat Punkte Verteilung (auch das habe ich noch in keinem RPGMaker Spiel so gesehen) - Das Spiel ist eindeutig im Early Access/Beta und es ist hier im Shop nicht gekennzeichnet als solches (aber im Hauptmenü steht Version 0.95 (Beta) - Waffen können kaputt gehen (wieso soll das eine Gute Idee sein, es ist einfach nur nervig & frustrierend) - Die Kämpfe sind ebenfalls einfach nur nervig weil man so gut wie nie trifft - Ich fand es etwas kryptisch das man ein Memory Spiel verlieren muss um im Spiel weiter zu kommen (und das hat nicht einmal funktioniert) - Leider keine Achievements [h1] Fazit [/h1] Ein Spiel was an sich schon Potential hat. Es wurden einige sehr Gute Ideen eingebaut (Stat Punkte Verteilung) und auch die Gegner Sprites sehen gut aus. Aber das Spiel ist einfach im Early Access bzw. in einer Beta Version liegen gelassen worden. Die Kämpfe sind nervig weil man so gut wie nie trifft und das Waffen kaputt gehen ist einfach nur frustrierend. Das Spiel kann man getrost ignorieren 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*][url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][/list]
kurz, kürzer, am kürzesten. Ist bloss ein Prolog eines nicht vorhandenen Spieles!! 1 von 10
I am very disappointed in this game! This is the 4th RPG Maker game of this Dev! I went all thure the game with out any healing stuff? The cave map is the same as his 1st game : The Cavern of time??? YOur maping is even better now then the last 3. I love where you put black arrows telling us where to go to leave the maps. The Combat is way to hard even if you do not have no healing stuff. I always run away from battle b/c i did not have no healing!?!?!?! Come on SimProse I know you can done better then this. I love the story a little bit. I need more storys. Give us more lore. Let have towns we can go to and shop and talk to people to get lore. I am tired of my armor or weapons brecking. This game is even more bad then Cavern of time! I want to add more to this i will in due time. Is this replayable I say NO! it is not. The gameplay suck most due to The combat, No healing, NO shops, not a lot of story/Lore/Weapn and armor keep breaking every where i turn around. I am very disappointed you step back 10 steps backwards in makeing games. I was Lvl 4 and it took 1 hr to beat but it took more b/c i had to keep restarting. Do i recommend this game I am afraid I do not! I really do want to but it was not fun at all! I rate this as a 1 out of 10
I wouldn't recommend this game. Not my favorite genre to begin with to be fair, but combat felt tedious, grindy and repetitive. Enemies seemed to soak damage, it just took forever, felt poorly balanced especially for an initial experience. And combat triggered way too often, I couldn't even take two steps and back to the grind. No tutorials or course, but there were few options to use anyway so I could figure out what little was there I guess. Animations of the characters walking looked way off, sliding at a speed inconsistent with the steps they took. The art style felt inconsistent between the backgrounds and characters. On the plus side, I feel like quite some work went into the game, although that doesn't make it fun for me unfortunately.
I bought this game on sale and didn’t give it much initial credit. To my great surprise it turned out to be very enjoyable. It has a decent playtime/price ratio. I hope there will be a sequel. Pros: - Vintage, but not too much pixelated graphics - Immersive story - Quite challenging combat system - Condensed gameplay (no unnecessary backtracking and other time-consuming features) - Very low price Cons: - Very short, only about 2 hrs of gameplay - Only one path to complete the game
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