
Fishball is a first-person simulation game where you run a traditional Hong Kong street food stall, selling iconic snacks to survive. But something strange is happening. Unexplainable events begin to unfold—until finally, you’re forced to face her.
Modeled estimate, not a reported figure. How we estimate →
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About
In the shadowy alleys beneath Hong Kong’s aging tenement buildings, the scent of curry fishballs lingers in the air. You are Yu Sang , a woman working at a local street food stall. As night falls, the streets grow eerily silent. One by one, the regulars leave—until it’s just you... and her—a customer from another world.
"HONG KONG HAUNTING: FISHBALL GIRL" is a first-person simulation game where you run a traditional Hong Kong street food stall, selling iconic snacks to survive. But something strange is happening. Unexplainable events begin to unfold—until finally, you’re forced to face her.
Combining urban legends with gritty Hong Kong culture, you’ll explore narrow alleys, fog-shrouded markets, and a buried truth the creator never meant for you to find. Each fishball you serve may be a clue to the city's hidden horrors. Every footstep behind you... might not belong to the living.
Urban Hong Kong Horror: Inspired by real-life Hong Kong ghost stories, blending familiar night markets with an uncanny atmosphere.
Psychological Narrative: A non-linear story with player-driven choices. Can you uncover the truth? There are more than 1X possible endings.
Immersive Interactions: Every action and line of dialogue may hold a clue—or a trap.
Realistic Hong Kong Aesthetics: Faithfully recreated 80s–90s Hong Kong street scenes with high-detail visuals.
Fishball Simulation: Experience life as a street food vendor. Cook, serve, survive.
Are you ready to serve a special guest from the other side?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese*, Japanese*languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
糞game真的
游戏非常好玩 结局丰富多样 故事也很紧张刺激!盛夏必备清凉游戏!!
有中文 有成就 ⠀⠀⠀⠀⠀⠀⣠⣴⣾⠿⠛⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⣠⣾⣿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⢀⣾⣿⡿⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢀⣾⣿⣿⠁⠀⠀⠀⣠⡀⣀⡀ ⣸⣿⣿⡏⠀⠀⠀⠸⣏⢽⣿⣿⠇ ⣿⣿⣿⡇⠀⠀⠀⠀⠘⣸⡏⠿⠁⠀⠀★⣼ ⢹⣿⣿⣷⠀⠀⠀⠀⢈⢴⣯⡢⠀⠀⢠⡝⠁ ⠈⣿⣿⣿⣇⠀⠀⠀⠀⢂⠙⢿⣶⡾⠋ ⠀⠘⢿⣿⣿⣧⡀⠀⠀⡰⠀⢸ ⠀⠀⠈⠻⣿⣿⣿⣦⡔⠁⠀⠈⠂⣄⣀⠀⠀⠀⢀⡠ ⠀⠀⠀⠀⠈⠙⠻⢧⣄⣀⣀⣠⣾⣿⣿⣿⣶⠛⠉ ⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠉⠉⠉⣿⡿⣿⣆ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢻⡇⠈⠻⣧⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢺⡇⠀⠀⠘⠻⣄ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠓
Just ran my first playthrough. Alot of what I say will sound negative but over all I think its a good game. Given the mixed bag of horror games, this is one that innovative, interesting, and alot of gameplay for your money. Not a bad tutorial but I didn't realize you could walk past the boss; I had to watch a video of another player to get through the tutorial but that was just been me being foolish. It does miss a few key non-cooking mechanics though. The fact you have to click and hold objects is a pain and messes with immersion (and comfort) in my opinion but the food isn't which is fortunate. Also I'm not sure if items work automatically or if you need to open the menu and click on them, or click and drag to where to use them, I ended up spamming ways to do it until it worked. As I just finished the first of a shed load of endings I must say the first and most obvious route was okay, it wasn't a good end (just my luck) so I don't really feel satisfied yet so I'll have to dig into the game a bit more. Like the previous reviewer commented it isn't clear how to get other endings. Mercifully there was a playthrough on twitch; this game is designed with replayability in mind, each time you get an ending or secret you unlock more choices than in turn unlock more endings. This isn't to say all the endings are obvious but it is a nice idea. My only real bugbears are that the multiple runs robs the game of its scariness and adding more spook as the game goes on would be nice to make the game a little more unpredictable, likewise the cooking can get very grindy if you aren't into that sort of thing. It would be nice to have some weird customers that appear randomly on runs just to keep the player invested in the cooking side aswell. The downside of the system ultimately is that if you don't get the next ending (which can be very easy as some are a little obscure) on a run it feels like all that effort was wasted (and time) though the background dialogues are fun, the customers and ghost need a bit more spontaneity to give the runs more life to them. Some of the ending dialogues do need a bit of tweaking as they try not to give too many spoilers but in some cases give too little making the ending a little con All that said I mean that as a constructfusing but you can infer most of it so its just a little annoying in its vagaries. ive criticism, I never imagined this game was so big and involved for such a low cost. It should also be noted that this game is very well optimised and I could run it on a laptop with no trouble which is hit or miss in 3d games. It would have been nice if there was a lore reason for the multiple run mechanic though rather than just it existing given the amazing plot. The one thing I have learnt however is the real horror is that haircut... and maths... :)
唔好玩一直拖延時間咁玩你有啲short short哋 每個endings都唔同係都要由3-4跑or2-4輪流跑 第一次玩恐怖game玩到頭痛 第五日根本好難過到去 我仲以為係正常連續按日繼續 你好嘢 分段去攪屎棍
顧客態度惡劣,無耐性,相當真實!整體遊玩體檢不錯,惡搞成份多於驚慄。多重結局增加耐玩度。唯獨是女鬼設計不夠恐怖,但不影響遊戲體檢~
节奏慢,纯打工拖时间。
god forbid the trays are in the wrong spot. update: just finished the game and that was easily the best game i have ever played. def not a waste of time.
不知道从什么时候开始 游戏流行买了以后在里面打工。。。。我感觉我是来玩的 我不要打工啊!不要啊!!! (重要的是节奏太慢了 我受不鸟啦)
it's not really clear what you can really do to get different endings, had to look up the steam discussion section to find out some guidance. game feels very linear, but apparently there are choices you can make. seems like getting more than 1 ending is a pain in the butt, just too slow to replay days, since every food requires a lot of clicking. the 2nd ending I got had an option to have less customers, but still.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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