
It's time to start working towards that ultimate goal of enlightenment, faith and money…lots and lots of money! Become the ultimate tycoon - create, customise, and manage your own cult whilst listening to funky music. Welcome to Honey, I Joined a Cult!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Honey, I Joined a Cult is a tycoon/management game where you must build and expand your base, supervise your cultists and resources, and increase your faith, funds and following!
MANAGE YOUR CULT
Effective management is at the heart of every money-making enterprise and your organisation is no exception! Being snappy dressers isn't enough, your cult must run like a well-oiled hypno wheel. Set schedules for your cultists, develop their skills, level them up and manage food and maintenance systems. Assign tasks to your cultists based on a priority system. So who said that micro-management doesn't work?!
BUILD A BASE FOR YOUR CULT
Every great cult needs great interior design. Place, design, and decorate rooms to keep your cultists happy. There is a whole host of weird and wonderful room options and objects, each with a vital role to play in your cult. From polygraph rooms, discombobulator, and spirit chambers to energy spas and the dreaded ministry of alteration.
CUSTOMISE YOUR CULT
A cult is only as good as its name (and its followers!). Choose yours wisely when picking for your cult, cult leader, the Divine Being that they worship, the Holy Room in which they prove their dedication and the followers that will become the cultists of tomorrow! Make your cult your own by deciding on:
*A funky symbol
*An epic uniform to impress would-be followers
*An imposing hat to make other cults jealous
*A strange relic to worship and adore
CARE FOR YOUR CULT
Cultists have needs too and you'll have to ensure that all of yours are fed, watered and having lots of fun! You must take care of your cult's physical and mental well-being to allow them to be the best cult members they can possibly be! It is as they say, cult is only as strong as the cultists!
LEAD YOUR CULT
Your cult leader can be very demanding. Whether it's recruiting specific followers or building certain rooms, be sure to bend to their every whim. Not fulfilling demands will lower their mood and a displeased leader won't be able to perform effective sermons. Cultists can be sent on missions in the local town. Whether it's gathering resources, unlocking new tech or just a demand from your leader, the Covert Ops room is the perfect place to plan!
GROW YOUR CULT
Use all your charms to recruit new followers, who will bring in resources and eventually climb through the ranks to become full cultists. Discontented followers will simply leave, so be sure to turn that frown upside down!

Follow us, join the community and chat with the devs. Look in the external links to join our Twitter and Discord We're always listening – let’s achieve greatness together!!!
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super fun game, I easily sunk 38 hours into my first game alone and I really enjoyed it. seems like they are also releasing new content as well. it gave me kinda like a simpler oxygen not included vibe or honestly project :insert whatever one here: (but ive played project hospital)
awfully boring generic menu simulator. i tried to give it a fair shot with a few hours of play (remove like 30 mins just for the slow boring tutorial) and just cannot enjoy it. devs supposedly abandoned the game now aswell, so do not buy this abandonware. i bought it on sale and regret it. i feel jipped.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Simplified Chinese, French, Italian, Korean, Polish, Portuguese - Portugal, Traditional Chinese, Turkish +1 more
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
after all the police raids and arrests the final stats said i made 5 billion bees happy and that's how i know it all was worth it
Даже со скидкой не берите, скучная и мнего хуёвых механик
if you like rimworld but wish it wasn't so difficult, this one's for you
As someone who plays a lot of simulation and builder games this game is missing a huge feature that's very important and all the others have. A refund for deleting objects and walls. It might seem like a small thing but it resulted in my entire cult dying after an hour of gameplay, because I wanted to build my own starter based instead of using their one. Other than that the customization is great, gameplay was ok maybe a little boring as it kinda felt like sitting around and waiting for them to do something (Might get better when you have more moonmen). I'd love this as a free game but it's not something I would personally spend my money on. Just for me personally.
A management game where you manage your own cult. It is by far not a terrible game, it just doesn't do anything spectacular and leaves a lot to be desired: - The tutorial is the most boring, long-winded tutorial I might have ever seen. You don't need a half-hour explanation for such a simple game. - It takes way too long to get anything done. The game needs at least another faster speed setting or two. - The game pauses itself at least once a day, sometimes twice, with no setting to turn that off. - The UI is not fantastic. Building is annoying, and the statistics the game shows you are just pathetic. - Why do I have to manually buy ingredients for food every time? Why is there no auto-buy option that can at least be unlocked via upgrades somewhere? Also, why are there no blueprints for rooms? - The space where you can build is pretty limited (though I never personally ran out) and cannot be expanded. - The game gives you one too many notifications about everything. There is probably more than I can't think of right now. And I know I have listed a lot of things wrong with it, but I wouldn't say that I hated it or anything like that. I have played way worse games, just this one could be so much better. If you care about getting all the achievements, the game has one grindy one: "Power Over People" - "Collect 100,000 Influence cumulative." I beat the game three times, for all three different endings, and I only had about half of the progress required for it. And since the game pauses itself every day, you can't just leave the game running, you have to babysit it making it really annoying to get. Works without any issues on Linux with Proton (9.0-4).
Eu gosto bastante de jogos de gerenciamento de base e sempre acho muito legal essa ideia de começar do nada, construir as coisas do seu jeito e ver tudo funcionando. Por isso eu fui bem animada jogar. A ideia do jogo é muito boa, mas infelizmente ele acaba falhando bastante justamente na parte que deveria ser a mais divertida: a gestão. A sensação que eu tive é que eu não sou exatamente a líder do culto, eu sou mais uma pessoa que fica ali no canto olhando todo mundo fazer as coisas kkkkk. Parece que você tem pouca influência de verdade no que está acontecendo, e isso acaba tirando bastante aquela sensação de "eu estou comandando tudo". A parte de construir também me irritou bastante. Tudo custa MUITO caro, juro, parece que eu estou tentando comprar móveis de luxo para um culto que nem dinheiro tem. E o pior é que quando você percebe que fez uma construção ruim ou quer mudar tudo de lugar, o jogo simplesmente fala "problema seu" porque você não recebe praticamente nada de volta quando destrói as coisas. Então você acaba ficando preso naquele layout feio do começo por um tempão porque reformar parece uma missão impossível. No começo eu estava bem entretida, porque a ideia de criar uma seita aleatória é muito engraçada e diferente. Mas depois de algumas horas começou a bater aquele sentimento de "tá, mas é só isso?". O jogo fica bem repetitivo e eu simplesmente não consigo passar muito tempo jogando direto sem começar a ficar cansativo. Eu acho que o jogo tem uma ideia MUITO boa, mas faltou desenvolver melhor a parte de gerenciamento, porque é justamente o que faria ele ser muito mais divertido. Pelo preço original de mais de 100 reais, eu não recomendaria. Acho caro pelo que entrega. Mas se aparecer numa promoção boa... por que não? Às vezes vale a pena gastar umas horinhas criando um culto duvidoso e vendo tudo dar errado kkkkk.
Why such long tutorial with so many pause screens?
It is not a bad game, I enjoyed playing it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $785.4K | 1.4K | 89% | $8.99 | |
| $353.5K | 453 | 69% | $24.99 | |
| $415.2K | 873 | 93% | $9.74 | |
| $164.2K | 396 | 82% | $11.99 | |
| $89.1K | 286 | 85% | $11.99 | |
| $3.8K | 5 | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $310K | 666 | 91% | $14.99 | |
| $310.1K | 2K | 98% | $9.99 | |
| $310.3K | 4.9K | 83% | $3.99 | |
| $310.3K | 2.3K | 96% | $11.99 | |
| $309.5K | 1.2K | 92% | $14.99 | |
| $309.5K | 3.6K | 84% | $2.99 |