
HOMESICKNESS is a point-&-click psychological horror indie game exploring the nuances of nostalgia. Play as Theo, trapped in CHILDREEF’s daycare, descending floor by floor; surviving the remnants of time. Use the Kids' multi-tool, listen to obscure tapes, and make your way to the lot. She's waiting.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 31 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
HOMESICKNESS is a solely developed point-and-click free-roam psychological horror game that delves into the depths and nuances of nostalgia and primitive online media.
Step into the shoes of Theo as he explores the empty, desolate halls of CHILDREEF, making his way to the lower floors. With the Kids' Multi-tool, uncover hidden exits and find your way down as you attempt to make sense of what is happening.
Explore, collect items, find special tools for survival, and overcome what awaits in the seemingly empty corridors of CHILDREEF.
With each game over, things begin to change. Previously visited paths become blocked, and disorientation starts to set in.
Keep an eye on unseen corners; you are not alone.

You play as young Theo, awakening in a place long forgotten. In his possession is a lone tape, left behind by a loved one who holds a place in his heart.
The remnants of the tape serve as your only guide, leading you deeper into the daycare of CHILDREEF. As you listen to the tape's fragmented messages, clues begin to emerge.
The voice that speaks on the other end is the one that will guide you. She waits for you to come, on your way down.
Point-and-click free-roam exploration spanning three segments, where every corner must be checked; every item has a purpose.
Varied mechanics for each threat, each centered around a different tool at your disposal.
A deep dive into the nuances and symptoms of nostalgia, portrayed through an abstract, surreal lens.
A flexible, carefully crafted 2000s aesthetic that reinforces the core themes and atmosphere of HOMESICKNESS.
Lite gameplay randomization; with every death, room functions shift, previous exits disappear, and items appear in different locations.
An emotional, psychological story, woven into every aspect of the game.
Expansive post-game content, directly expanding on the main narrative; once you finish the game, there will still be much to discover.
Accessibility options and a highly customizable UI; playable with both mouse and keyboard or mouse only. The game does not rely on sound, though audio enhances the experience.
Optimized performance, ensuring smooth gameplay on most mid-range modern computers.
A minimum of 1GB of RAM is required to run the game.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I got a key from the creator of the game but its 100% worth the money ts so peak🥹✌️
It was mostly good. I'm gonna spoil some stuff in this review so if you plan on playing read with caution I guess. Now I don't know if it's that different in any of the stuff you unlock after beating the game but for the main campaign you basically traverse these areas that have progression items/door locks mixed around each time you die so you have to actually check the areas when retrying. I think the gameplay is neat. While exploring threats appear and you have to react to each one in a different way with the tools you have, and then once they're dealt with you go back to exploring. While I found like the more horror aspect of the game to be not that intense as it tells you how to deal with each threat, which you will deal with over and over repeatedly, I do think that the amount of stress does ramp up over the course of a level, and having taken a few attempts on the second one, I was very engaged whenever I made it towards the end. The first level kind of feels like more of a tutorial, and then the second one is more like the "real game" in a way. And then you get a third level that's short but mostly easy revolving around new mechanics (it crashed my game the first time around, was that intentional? lol) Gameplaywise that's it. There's some bonus stuff and modes like a newgame+ that seems cool, maybe I'll try them out some other time Honestly there only being two "real" levels is weirdly perfect for this game's pacing. Like it mostly avoids the feeling of burnout you get from click and point survival horror games where each segment is just the previous one but harder+ with more added. Like I so expected the third chapter to be the second one but harder, and when it wasn't, I was really pleasantly surprised. I don't really like the ending, I think at first it made me feel a little emotional and then Casey just keeps on going and going, this is kind of an issue I had with the tape recordings too, I felt like Casey repeated herself a bit too much, but I guess it's fine in the recordings cuz she sounds worried about Theo. The ending though? It felt like I was just being preached the same thing over and over. It's not terrible, just kind of eh. I love good storytelling in games, but good storytelling is drama and conflict, not having the themes of the story explained to you in a very long speech that bookends the experience. I'm not really a fan of horror stories where the actual horror is really just a metaphor for our main character's feelings or completely in their head or something, which is partially what's going on here. It just comes across as lazy, you can have themes and meaning and stuff without everything being abstract or only existing to symbolize something. The best part of the story though are the two flashbacks where Theo and Casey are just kind of chatting to each other. Maybe the speech at the end would have worked better if it was a convo between them, because these flashbacks actually got me decently invested. It genuinely felt like two people just chatting about life. Decent game overall, story was alright, atmosphere and vibe was really cool, gameplay pretty tense, I enjoyed it more than I didn't. Oh and the music is good too. I'd love to play more games by the dev if they ever make anything else.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Most unique horror game I've played in a long time. if you enjoy strong atmosphere and tension over direct scares then this game is fantastic. having this constant sense of dread throughout the whole experience really makes it feel so stomach turning as you play.
我最喜欢的小型游戏,随机事件和多项挑战让它的可玩性大大增加,独特的梦核设计也让人在游玩过程中感到赏心悦目,美中不足的是游戏流程难以支撑它承载的故事,体验完流程后给我带来的反而是更多疑问,不过作为一款脱胎于同人计划的独立游戏,瑕不掩瑜
Seeing how many challenges there was after completing the main story impressed me especially with this being a clickteam game. The sit and survive gameplay thrives here and finding all the secrets was fun
Despite the jump in difficulty, some personal nitpicks voice acting wise, and annoying mechanics. I enjoyed the game, however my description can never do the game justice. The game conveys it's message, thematic(s), and over all story fairly well. And though I've only played just the story and Reprise. This game is really good at what it does and hits that emotional nostalgic point and click aesthetic similar to most early 2000s games and online sites. I say at least give it a shot, maybe it'll pull a heart string or something deep in your mind of what once was. To those who remember. The fondness of memory of what once was. It did something for me. Don't know what to be specific other than something about the messages about child hood and how we change in life. Like I said. I can't explain it myself. But enough of my blabbering. And a message to Jnity. Thank you Joel for showing and letting me play your passion project. You did a good job. I know what it is like to be a indie developer. It's not a run. It's a marathon. And to truly pour ones self into a game takes a lot of yourself and will power to illustrate into any form of manifestation. Whether it be art, music, a game, or even so much as the time to care and put into it. You did a good job and I hope this message not only cheers you up but for everyone else who was involved. Have a safe and blessed day. I keep on living man.
A very fun experience. I beat the story in about one night, and it left me with more questions than answers, but not really in a bad way. There's a lot of stuff after the main story that may expand on things more but I feel like there wasn't really a resolution to the story. The visuals and gameplay were amazing however.
homesickness is a point and click game that should have its place in the podium of fnaf inspired fangame/point and click horror. HS is a game where you will have to explore a building, trying to find item to help you find a exit, you will have at the same time to survive multiple enemie. it has a amazing 2000 distorded horror, i think it use very well the liminal/nostaglic aesthetic to make itself unique and have a very strong visual style something that caught my eye when i watched a nintendo direct style live for fnaf fangames. it his not perfect. one of the thing that are a bit of a let down: - You can easily get lost - the temperature mechanics its rarely use, because i know the exit is hidden behind the lock door - the main story his a bit too short, i was expecting a bit more but it has a lot of good things too - amazing ost - beautiful style - unique enemie - a lot of bonus content (from what i saw) - a lot of settings to have a casual experience or a more difficult one this game is a really, really good game. i like playing it and im eager to play the bonus mode and go achivements hunt. i think its a must play to any fnaf/point and click horror fan. i will definitely follow more of the creator and will buy the ost to support him.
first impressions review, i'm not far enough in to talk about the full thing i know the person who made this game! that was enough to get me to buy it, and honestly it does not disappoint. so far, it's a really unique experience, i wouldn't exactly say it's scary, but the horror elements are on point, i really feel like i'm in this ♥♥♥♥♥♥ up clickteam fusion hellscape. pretty great point and click all things considered, at least from the tiny bit i've played
gameplay não é muito impressionante de maneiras que eu posso destacar, mas esteticamente esse é um dos jogos de terror mais interessantes que ja joguei, recomendo caso vc queira uma experiencia mais curta e estranha
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21K | 121 | 91% | $4.99 | |
| $61.5K | 343 | 63% | $12.99 | |
| $186 | 3 | 67% | $1.99 | |
| $68.4K | 267 | 80% | $7.49 | |
| $49K | 357 | 90% | $4.99 | |
| $43.8K | 274 | 91% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.4K | 115 | 90% | $4.99 | |
| $13.4K | 190 | 73% | $3.99 | |
| $13.4K | 132 | 96% | $6.99 | |
| $13.4K | 257 | 53% | $3.99 | |
| $13.4K | 109 | 71% | $6.99 | |
| $13.4K | 518 | 81% | $1.99 |