
HOMESICKNESS is a point-&-click psychological horror indie game exploring the nuances of nostalgia. Play as Theo, trapped in CHILDREEF’s daycare, descending floor by floor; surviving the remnants of time. Use the Kids' multi-tool, listen to obscure tapes, and make your way to the lot. She's waiting.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 31 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
HOMESICKNESS is a solely developed point-and-click free-roam psychological horror game that delves into the depths and nuances of nostalgia and primitive online media.
Step into the shoes of Theo as he explores the empty, desolate halls of CHILDREEF, making his way to the lower floors. With the Kids' Multi-tool, uncover hidden exits and find your way down as you attempt to make sense of what is happening.
Explore, collect items, find special tools for survival, and overcome what awaits in the seemingly empty corridors of CHILDREEF.
With each game over, things begin to change. Previously visited paths become blocked, and disorientation starts to set in.
Keep an eye on unseen corners; you are not alone.

You play as young Theo, awakening in a place long forgotten. In his possession is a lone tape, left behind by a loved one who holds a place in his heart.
The remnants of the tape serve as your only guide, leading you deeper into the daycare of CHILDREEF. As you listen to the tape's fragmented messages, clues begin to emerge.
The voice that speaks on the other end is the one that will guide you. She waits for you to come, on your way down.
Point-and-click free-roam exploration spanning three segments, where every corner must be checked; every item has a purpose.
Varied mechanics for each threat, each centered around a different tool at your disposal.
A deep dive into the nuances and symptoms of nostalgia, portrayed through an abstract, surreal lens.
A flexible, carefully crafted 2000s aesthetic that reinforces the core themes and atmosphere of HOMESICKNESS.
Lite gameplay randomization; with every death, room functions shift, previous exits disappear, and items appear in different locations.
An emotional, psychological story, woven into every aspect of the game.
Expansive post-game content, directly expanding on the main narrative; once you finish the game, there will still be much to discover.
Accessibility options and a highly customizable UI; playable with both mouse and keyboard or mouse only. The game does not rely on sound, though audio enhances the experience.
Optimized performance, ensuring smooth gameplay on most mid-range modern computers.
A minimum of 1GB of RAM is required to run the game.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i liked this dialogue was a bit grating with how drawn out some of the stuff casey would say was, but i endured it, i get thats just a me thing visual style was awesome music was incredible good game
what a game. Not sure if im able to write well my thoughs, but i really liked this game, the ambience really imersed me into the game, really what got me into it was the sound desing, thats always something that if done right, it will make me enjoy the game much more. and I was very interested in its narrative, what was going on with these characters, what was their past, i enjoyed it all. just beaten the main story and excited for the bonuses it has for me to do greatly recommend if you up for a bit of a trip this game is!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have never played a point and click game before but, this one was definitely one of the best ones to get you into one. The story is really well done and with music and gameplay to boot it really creates a really interesting environment for the player and sets the scenes perfectly with really well done voice acting. Would 100% recommend if you are into liminal spaces and story driven games.
boring, not scary, tedious this game is too short for the story it's trying to tell chapter 1 gets boring fast chapter 2 feels like a fnaf fangame that's trying too hard chapter 3 also gets boring fast [spoiler]The only thing i could make out from the game is that theo is dead (i think?) and in some kind of purgatory, and that casey is (maybe?) theo's sister[/spoiler] this game looks really cool on paper, but sadly it all just fails in execution anyways thatguyzan consider yourself an opp from now on
Listen, I really wanted to like this game. Hell, I really wanted to finish it. But I can't. It's at a state that to me is just unplayable. I had to watch the rest on YouTube because I really could not be bothered to try over and over again after reaching chapter 2, where the entities would actually just kill me over and over again because I either didn't look away within a 1 second window, or didn't open the damn phone and clicked a button under 2 seconds. Then I'd have to start from the very beginning, losing any progress I made. I wish I was exaggerating, but I'm not. Sometimes I'd even get multiple enemies in the same room, how the hell am I even supposed to manage that? Not to mention the codes, were actually unreadable and pixelated. Then the game forces me to put in the code, while also suffering a barrage of entities every 5 seconds interrupting me and forcing me to leave the room. I'm sorry, it really is a shame. I liked the story, the analog horror, the entire aesthetic even. But I can't put myself to play through any more of it.
this is beautiful...
i really enjoyed my time with the game. i've seen some people in the reviews complain about the mechanics and difficulty of chapter 2, but i personally never had issue with it. my only issue is that after you die a couple of times, which i did on chapter 1, it gets a bit tedious and the horror aspect dissipates quickly because of that, but chapter 2 was really tense with the combos, yet never felt too difficult for me. the story, despite being really simple, resonated with me a lot, and the aesthetics and vibes pf this game are top notch. the game is definitely not for everyone, but i'd recomment you try it, as you might just be the target audience. will definitely be trying out the post-game content.
play it :3
Players by region
Where this game's players are, estimated from review languages.
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