
Yugi-inspired card game -roguelike with an extra deck. Enemies use the same cards / rules as you. Reduce opponent's life from 20 to 0; by playing cards and attacking. Pick cards of 3-choices after each win. Currently 120 unique cards, 5 floors, and the final boss.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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The UI is cumbersome. You cannot really read the cards without individually clicking each. For my next card game, I would make the mechanics more simplified. Also, adding a mana-system or similar would make the game have a turn-to-turn -flow. Currently you play the most powerful cards every turn, and there is no difference between early- mid- endgame. Yugi-roguelike was not as exciting of a concept as I hoped it to be, but this game was fun to make and I learned a ton. I switched from Godot to Unity, so the next game will run much faster. I'm currently learning about 3D-graphics; to be seen how I can implement animated meshes to a game. Eero Laine ― Horrid Parlor
The art is ugly as sin and the mechanics broken as hell, but it's got soul. I hope you get another artist soon, as well as study up on card game design. This get's a pass for me for now, but I'll come back to see if you improved, which I think you will. You seem like you're taking it seriously.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
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[h1]Before I played Homemade TCG, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
It's free and to be honest I love the art.
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Yugi'den ilham alan kart oyunu - ekstra desteyle roguelike. Düşmanlar sizinle aynı kartları/kuralları kullanır. Rakibin canını 20'den 0'a düşürün; kart oynayarak ve saldırarak. Her galibiyetten sonra 3 seçenekli kartları seçin. Şu anda 120 benzersiz kart, 5 kat ve son boss.
"Homemade TCG" is exactly what it says on the box, a really bad "homemade" amateur CCG deckbuilder with terrible mechanics and yet, somehow, even worse graphics. And no players at all. This features really godawful MS-Paint "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. This looks atrocious and that was almost certainly a key driver in this game failing completely. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless encounters, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
it looks interesting, but the rules are really odd, ui is barely functional, really nothing is explained, you get what you pay for i guess. lots of potential though
Steam reviews are lame, this game is cool.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.