
Unleash your creativity and craft anything from flying cars to jet-powered toilets.Fair warning: there's a learning curve. But once you've got it, the sky's the limit for your creations!While active development is paused, we focus preserving the game and keeping it accessible.
Modeled estimate, not a reported figure. How we estimate →
About
Every vehicle showcased in the screenshots is a testament to our community's ingenuity. Homebrew is crafted with passion by a small, dedicated team and while we've poured our heart and soul into this project it has its quirks.
The learning curve is steep, and there may be imperfections, but if you crave a challenge and a platform where creativity knows no bounds, Homebrew awaits.
PLEASE NOTE: while active development is currently paused due to limited resources, every purchase supports the preservation of the game. Despite the lack of recent updates, we are dedicated to keeping Homebrew Vehicle Sandbox accessible and functional.
CURRENT FEATURES
SANDBOX BUILDING
Take the reins as the master builder. With no loads of parts and customization features, the sky's the limit.
PHYSICS
In addition to land vehicle physics the game has aerodynamics and water dynamics with waves in place so that you can test your creations to the extreme.
PARTS
Whether you're into cars, planes, boats, or more – Homebrew has your back. From engines and wheels to wings and weapons, everything's at your disposal.
LOGIC PARTS
Take building to the next level and combine usual parts with logic components to build autopilot vehicles, stabilizing systems, transforming vehicles, robotic arms and more. Your imagination is the limit.
WORLD
Explore the world of Homebrew and test your creations on one of the many islands. The world has a dynamic day and night cycle, a weather system and is large enough to test any type of vehicle including boats, supersonic planes, cars and more.
MULTIPLAYER
Play online and battle with your friends in the multiplayer.
AN AWESOME COMMUNITY
Whether you seek guidance, camaraderie, or a chat, our doors are open on Steam and our DISCORD CHANNEL.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Although the game had amazing potential, its development has been abandoned. And when this happens, these 'still-in-alpha' titles should be removed from sale, or state clearly that they won't be updated anymore
[h1]Okay[/h1] I have owned this purchased this game already in 2015, but didnt like the game then. If your case is the same i would recommend you to try it again. This game has changed a lot in my opinion. But if not, and you are considering to buy this game now, highly recommend it. Probably the best vehicle builder out there. so lemme tell you something about it and what to expect. So first of all, This game is not for everybody. There are 3 types (generally) who start this game. The one who doesn't like it, doesn't know how to build, who doesn't want to even try to learn, doesn't know logic and doesn't even try to understand it, and who quits, gives a bad rewiew, and refunds. maybe not so radical, but a combination of those. there's nothing wrong in being one of these, it just means that this isn't the game for you. completely understandable. i feel that ~30% of who tries this are these types of players. Then there are the ones who see potential. they sacrifice their money and go past the refund stage, and tries. Usually these players get thourgh the brick wall of logic and complexity, they will like the game or even love it! theyll probably join the awesome discord server and engage with the awesome community. these players are the biggest portion of players from this game in my opinion ~55% and they will probably play the game for hundreds of hours. And then theres that guy who loves the building and freedom of the game and the 'customization' of parts and the logic. They will probably play the game for hundreds and hundreds of hours. I am personally in this gategory and love the game. these are i feel like the last ~15% of the community. There are more but i thonk those are the main 3. BUT NOW. What does the game do great and where there is something to improve on. GOOD THINGS: - clipping. Every part can be clipped into eacother making more awesome things possible. - Logic. Daym there is logic. - Tickrate. The physics are calculated up to 200hz/times in a second. 200! - The non exploding crafts if built right. Unlike in some games. - Customization of Wheels, gearboxes Etc. - Land, Sea, Air vehicles! - GUNS! - Good multiplayer. - Most things from IRL can be recreated with some trickery and creative thinking. - Very large map. - Good and creative builder. (Things still get out of hand sometimes) - Good physics. - AWESOME COMMUNITY! NOT SO GOOD THINGS: - Sometimes when things go out of whack they REALLY go out of whack. - Performance can be little meh depending on the situation. (Atleast on my setup) - Mod support is not ideal, BUT it is still a thing and you can still join a server even though others dont have the mod. Even custom models. - Bugs. Most are not game affecting but there is still a amount of those. (The game is made by only a few devs though) NEUTRAL THINGS: - Little aged graphics. - Little aged models. (Not all though) - Learning curve is not the smoothest. So these are the few things that come tho my mind from my modest amount of playing the game. If you are looking for a good vehicle builder, this is worth the 15€. Ill be looking forward to posting a update on my 300hr game time achievment. Hope this helped you to make a choice! [h1]300 Hour update![/h1] If you tried this game before 2018 christmas and didn't like it, go try it again, it got a new builder which is absolutely awesome. Now that I have racked up 200 more hours in this game, I can say that it just gets better with time. [b]The new builder![/b] The new builder has made the game so much more playable. No more dropping items on the ground and then welding them on, You just add them directly from the inventory. The addition of copying and symmetry has decreased the built time by a huge amount. You can do the same, better, in 3rd of the time than in the old builder. There are also new tools like the paint tool that lets you finally, well, paint your parts. No more need to use mods for that. Testing vehicles won't force you out of the builder anymore, just press f3 and your vehicle is dropped to the ground with physics and full control, and another press of f3 brings you back to building. [b]No more 10 cm snap limit.[/b] Do i need to even address how big QoL that is? Every creation can be made to look 10 times better. The only limit is that 1 mm is the smallest achievable snap. The same goes for rotation. Parenting is another thing that is huge. [i]Built a part of your vehicle on the wrong hinge? No problem anymore.[/i] You just select the parts and parent them to the correct hinge! Amazing. [b]Shapes![/b] No need to recreate cylinders using plates. now you can just add one. [b]Almost all things can be adjusted![/b] Thickness of pipes? [i]No problem.[/i] Thickness of plates? [i]No problem.[/i] You get the idea. [b]Other things![/b] - Snap in the tuner. Awesome. - Ability to mute your vehicle in the builder. Awesome x2. - Ability to hide the world. Amazing x3. - Ability to hide certain parts when building, thank god. - Storing selection groups. Use full with large builds and stuff. [b]Awesome community![/b] There has been efforts by the community and the devs that has brought us awesome stuff. For example, wheel replacer, now officially in the game! Tired of your old wheels? Make your own now! There is also a mesh hider mod that makes parts invisible! And much more! If you didn't like the old builder, You are probably going to like this. Only negative is that there are still some bugs in the new builder and some features are missing but nothing that will make it unusable. I'm going to make another recap at 500 hours of game time. Till then. [h1]500 Hour update![/h1] I have to say, nothing major has happened since my 300 hour update, but things are moving in the background! The devs are a bit busy with other things going on, but HB is constantly being worked on! From what I have heard, updates have been delayed by some background shenanigans, but I suspect there should be coming something new soon™. As I said, nothing major has happened. Community is still awesome. I will update again, either at 1000 hours or when something major comes out!
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Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Homebrew - Patent Unknown. Ah yes, the good old times of 2014, when EA games started to flood the Steam market. Back then, this game slapped so hard that the patent is still pending.
please dont buy this game is unfinished and bland
Abandioned, buggy makes no sense probably easier to build a jet or car in real life
Was cool. Got abandoned. Don't buy.
Hard to get the hang of
This game has not been updated in 5 years. It has been abandoned by the developer, and I have no idea why I bought this game. I can't really figure out how to build anything in this game. The amount of locations where one could test their vehicles seems like a really cool idea, and I imagine this game was made to mirror "real-world" engineering more closely , and as a result, has a significant learning curve. Anyways, lesson learned, beware early access games.
[h1][b] Reseña de Homebrew - Patent Unknown[/b][/h1] [h2]Resumen del Juego[/h2] Homebrew - Patent Unknown es ese experimento gloriosamente raro donde “carreras” y “programación” se dan la mano… y luego se empujan por un barranco para ver qué tan buena es la física. La propuesta: construir/armar vehículos (y cosas robóticas) en un entorno tipo sandbox, probarlos en conducción y carreras, y presumirlos en JcJ en línea como si fueras ingeniero, piloto y juez de caos al mismo tiempo. Todo envuelto en el manto sagrado del “Acceso anticipado”, o sea: “si algo se rompe, es parte de la experiencia educativa”. La primera impresión es clara: esto no quiere ser un juego “bonito y fácil”, quiere ser una caja de herramientas con motor, ruedas y libertad para fabricar monstruos mecánicos. Si entras esperando una campaña con historia y cinemáticas, te equivocaste de puerta. Si entras queriendo experimentar, fallar, iterar, y reírte cuando tu creación hace un backflip involuntario… aquí hay material. Eso sí: el multijugador y el JcJ suenan increíbles en papel, pero con 0 jugadores actuales el “en línea” se siente como un museo: todo está ahí, pero estás solo haciendo eco. [h2][b]Ingeniería con esteroides vs. “Acceso anticipado” con excusas[/b][/h2] Lo Bueno: Sandbox de construcción/fabricación con enfoque en física: perfecto para el “a ver qué pasa si…” Conducción y carreras mezcladas con simulación: no es solo acelerar, es sobrevivir a tu propio diseño Toque educativo/creativo (programación y desarrollo): el juego te invita a pensar, no solo a apretar W JcJ en línea disponible: cuando haya gente, puede ser un circo espectacular (en el buen sentido) Lo No Tan Bueno: 0 jugadores actuales: el JcJ es básicamente pelear contra tu autoestima y el silencio del servidor Acceso anticipado: contenido y pulido con asteriscos; aquí vienes a testear, no a “terminar” algo 0 logros: si necesitas estrellitas para sentir progreso, aquí solo tienes tu fracaso como medalla Compatibilidad parcial con mando: ideal si te gusta pelearte con controles… además del juego [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Divertida si te gusta construir y probar; no esperes “plug & play”.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]El reto principal es tu diseño y la física; la “IA” no es el gancho.[/td][/tr] [tr][td]Contenido[/td][td]5[/td][td]Sandbox con potencial, pero el sello de acceso anticipado se nota.[/td][/tr] [tr][td]Gráficos / Video[/td][td]5[/td][td]Funcional: más taller mecánico que vitrina de arte.[/td][/tr] [tr][td]Historia[/td][td]2[/td][td]No viene a contarte una épica; viene a que armes cosas y ya.[/td][/tr] [tr][td]Ambientación[/td][td]5[/td][td]Cumple como laboratorio/arena, sin mucha “fantasía” alrededor.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]5[/td][td]Suficientes para el caos mecánico, sin deslumbrar.[/td][/tr] [tr][td]Música[/td][td]4[/td][td]No destaca; acompaña sin volverse memorable.[/td][/tr] [tr][td]Voces[/td][td]2[/td][td]Prácticamente inexistentes o irrelevantes para la propuesta.[/td][/tr] [tr][td]Diversidad[/td][td]4[/td][td]Variedad viene más de lo que construyes que de modos “curados”.[/td][/tr] [tr][td]Rendimiento[/td][td]5[/td][td]En simulación y físicas, la estabilidad importa; aquí se siente “en proceso”.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Alta si eres creativo; baja si necesitas objetivos claros y comunidad activa.[/td][/tr] [tr][td][b]Total Puntuaciones (Aceptable)[/b][/td][td][b]4.5[/b][/td][td]Gran idea, ejecución irregular y una escena online en estado fantasma.[/td][/tr] [/table] [h2]Conclusión (Aceptable)[/h2] Homebrew - Patent Unknown es como comprar una caja de LEGO para adultos y descubrir que también te exige saber de física… y tener paciencia. Su encanto está en experimentar: construir, programar, probar, romper, ajustar y repetir. Si eso te prende, hay diversión genuina y momentos de comedia involuntaria que ningún guion podría escribir. Pero seamos controversiales: un juego con JcJ en línea y 0 jugadores actuales es como abrir un club nocturno en el desierto y presumir la pista de baile. Aun con 830 recomendaciones totales, hoy la comunidad se siente ausente, y el acceso anticipado se nota en el balance general de contenido/pulido. Vale la pena solo si tú eres el tipo de jugador que se entretiene sin que el juego lo lleve de la mano. [h3]Recomendación de Compra (Con reservas)[/h3] Puntuación Total: 4.5/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: N/A Veredicto: [i]Solo para fanáticos de construir, experimentar y sufrir con gusto[/i] Si buscas un simulador sandbox para crear vehículos/robots raros y reírte cuando la física te humilla, adelante. Si tu idea de diversión es competir en línea, progresar con objetivos claros y sentir una comunidad viva… aquí vas a encontrar más silencio que rivales.
its eh. they'res not more updates or support
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