Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*languages with full audio support
Engagement
Reviews
7/10 Home Run Solitaire is a solid solitaire experience. As you complete levels and earn money, you can use it to buy both passive and active upgrades to help you in subsequent levels. The game is a good length, and unlike the Revills other game Chef Solitaire, you begin unlocking your final upgrades towards the end of the experience rather than about halfway through. Although there are more than four active abilities to unlock, you can take only four into a level with you. This is neat, and allows you to create a "build" that you prefer - however, I felt that there were clear winners when it came to these abilities. There were two abilities that dropped in a card that you could immediately use, one that dropped in a wild card, and of course the lightning bat, that removes all of the top cards in each stack on the board. The "humor" in the game is typically puns on the names of the opposing teams by one of the announcers, Frank. I suppose it was amusing enough, although rather groan-worthy. Additionally, there were times when I wondered if developer Revills Games had ever played baseball, after listening to some of the things that were highlighted by the announcers. If you like this sort of solitaire game, you really can't go wrong here. Just like in Chef Solitaire, the Revills have little mini-games that pop up from time to time as you play. I thought these were generally OK, although your mileage may vary. One very small gripe I had was that there were achievements for activating certain inferior abilities 40 times. I tend to like picking up the achievements as I go, but in my opinion, the abilities I was asked to activate were inferior to others that I had available. For instance, the soda can always drops an Ace when activated, but when compared to abilities that drop cards that can always be used, or a wild card? It pales in comparison. I felt the same way about the foam finger, which shuffles all of the cards on the board - there were times that I would use it and still not have a play. Therefore, if you want to snag all the achievements, you might have to self-handicap for a little while.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 23 reviews with recorded playtime.
Hi -- I love Solitaire -- this was a good story that held my interest. First, I am NOT a baseball fan but I gave this game a try & was hooked. You pick a player either a man or woman who will be your upcoming baseball star. Each level was a different city -- in the level there was 9 separate games to win. I finished 16 levels & was getting bored so I quit to get another game. If you truly love baseball this game is for you.
It's basically a "Golf" solitaire game (have to find a card 1 lower or 1 higher than the face card). I was hoping this would be similar to Gridiron Solitaire, where you sort of feel like you're actually affecting a football game. It has a baseball theme, in that there are 9 innings, but you just never feel like your cards in any way relate to the 'baseball game' being played in the narrated story line. For example, regardless of how you win the 9th hand against the Nevada Aliens, the story line says that you hit a walk-off grand slam to send the team to the playoffs. The cards you play have no effect on the outcome of the story line; it's a separate thing altogether. There are some cards that have to be unblocked before you can remove them, like a lock that you have to find the key for, and a glove that you need to find a baseball for. But one of these is an umpire, and to remove that card, you need to find his...WHISTLE? Umpires don't have whistles. Coupled with the horrendous English in the recap screens, it's obvious the creators aren't American, and aren't that familiar with baseball.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Close Me | $1.7K | 116 | 78% | $0.99 |
| The Thing: Space X | $1.7K | 87 | 49% | $0.99 |
| The End: Inari's Quest | $1.7K | 109 | 34% | $0.79 |
| Black Home | $1.7K | 97 | 65% | $0.79 |
| Run Dude | $1.7K | 52 | 85% | $1.99 |
| PABG: PLAYER ANIME BATTLEGROUNDS | $1.7K | 52 | 71% | $1.99 |