
A rhythm music game where you press buttons while doing fan calls. Show your support for your favorite hololive idols by cheering with your voice!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
"HoloCall" is a fan-made music rhythm game inspired by hololive.
You can choose your favorite hololive songs to play.
In the game, notes fall along with the rhythm. You need to press the keys in time with the notes and rhythm, and shout out the calls using your microphone when prompted to score high points.
Each song offers four difficulty levels, allowing everyone, from rhythm beginners to experts, to enjoy the fun of cheering and calling.
For those unfamiliar with hololive, we hope you'll discover its charm through our energetic, heart-moving songs.
For hololive fans, this game serves as a practice tool for live concert calls.
And for those who couldn't get concert tickets, we hope this game provides some comfort and lets you experience the unity of a live venue.
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Genres
Stats
Languages: Japanese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра 'HoloCall - Send Your Cheers!' - это очаровательная и расслабляющая мини-игра, ориентированная на фанатов VTuber агентства Hololive. Здесь можно отправлять лучи поддержки любимым талантам, просто кликая по падающим предметам. Геймплей максимально прост и понятен, что делает игру отличным вариантом для коротких перерывов или отдыха после напряженного дня. Визуальный стиль яркий и привлекательный, с использованием узнаваемых элементов из контента Hololive. Хоть и геймплей однообразен, он вызывает умиление и чувство связи с любимыми VTuber. Звуковое сопровождение состоит из приятных фоновых мелодий и ободряющих реплик талантов, что добавляет еще больше шарма. Игра бесплатна и не требует больших временных затрат, поэтому её можно смело рекомендовать всем поклонникам Hololive, желающим быстро и забавно выразить свою поддержку. Отсутствие сложной механики делает её доступной для игроков любого возраста и уровня подготовки. В целом, приятный и ненавязчивый таймкиллер, идеально подходящий для фанатов вселенной Hololive.
UIの部分で操作しづらさが所々ある。 音ゲー部分は少し難しいがよい難易度であると思う。 ただもう少し体力は多くして、ロングノーツの判定をしっかりしてほしい。または、終点をなくす。 ノーツの判定結果(perfect,,missなど)が連続しているとき、新しいものがすぐに表示されるのでどこをミスったかわかりづらい。とりあえず、操作をすべてキーボードで行えるようになったら最高
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
UI設計有點爛,然後遊戲無法調整螢幕大小,然後判定非常迷莫名其妙就扣血和長音符斷Combo...
輕鬆好玩的音遊~一起來打摳!
Ever since the latest update my game has not been working properly, and instead of showing all of the songs like it used to, it just shows a blank screen and random scores. When I click on the blank song it is blank and nothing happens. I don't know if this is happening to others though.
谱面写的挺好 打call这个就有点社死了wwwwww 希望作者会继续更新
あくたんの曲などの卒業生の曲も収録されているからおおすめです。でも、ライフがなくなったら強制終了なのが残念な点です。
수치사만 문제가 아니다. 그냥 콜 부르랴 노트 치랴 머리가 굉장히 꼬임. 해당 곡을 미리 외우고 해야 되겠다. 꽤 신선한 경험이었지만, 좋은 궁합은 아닌 듯하다. 그래도 홀로라이브에 관심이 있거나 팬이라면 간단하게 해볼 정도는 되는 듯?
反正,免費,爽! 粉絲向的音樂節奏遊戲,雖然沒有中文,但不影響遊玩。操作判定有點微妙,根據需要謹慎遊玩吧?
Estava na dúvida se eu só era ruim mesmo mas como teve outra pessoa ali reclamando da interface eu tenho que concordar, perdão pela falta de termos técnicos, mas acredito que a interface realmente foi feita pra mobile, a "esteira" onde desce as notas é muito estendida, pra tu se adaptar com isso em um pc com a tela grande tu precisaria olhar pra esquerda e pra direita ao mesmo tempo, obviamente jogar em modo janela ajudaria mas pra mim esse tipo de jogo tem que ser em tela cheia. Outro ponto negativo seria o sistema de HP onde diferente do padrão dos jogos de ritmo, nesse game aqui tu tem uma quantidade fixa de quantos erros você pode ter durante a música toda, e o sistema de score não faz sentido nenhum, tu faz a música perfeita e tira um D.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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