
Each episode puts you in control of a different protagonist in an open, nonlinear maze and world who has to figure out the secrets of Höll Space to survive.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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It's hard for me to describe what this game feels like but I will do my best. Imagine you take 4 tabs of sunshine acid and then slam a couple 40oz malt liquor before stumbling into a Rave. Also you have a slight concussion and you are going deaf. Weird ♥♥♥♥ happens almost constantly that makes no sense. Your night vision/thermal vision will randomly turn on, sometimes you will drop your gun and cant get another, if you run out of ammo you can't find more. There is a weird level up system that isn't explained, a weird story that isn't explained, weird mechanics that aren't explained. I really don't want to go on. The easiest way I'll describe my experience is that my gun didn't make any noise unless I hit an enemy. Shooting a wall, nothing. Shooting an enemy, sounds. It's a cluster f*ck of nonsense Don't charge 10$ for a game that isn't ready for EA.
This game is very obviously a work in progress and there's a lot of rough edges. However, when you look past them and forgive the unpolished technical state, you'll find a promising project with a lot of potential that's pretty fun to play even now. The first episode takes place in a broken space station (or a space ship?) full of interconnected paths that are a joy to explore and to get lost in. Don't expect any hand-holding, though. The game gives you no directions and you're left to figure things out on your own. I think it's also important to say that currently there's (almost) no in-game story or lore, but that's apparently a subject to change with further development.
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▲Le moteur graphique est plutôt beau. ▲Jeu d'horreur prometteur ▲Un petit pouce pour soutenir les devs et l'éditeur. ▼Il reste beaucoup de boulots à faire. ▼Il va falloir optimiser tous ça !
Early access : Le concept change et est novateur. Beaucoup de lacunes au niveau technique. Un gros manque d'optimisation Je vote pour soutenir le Dev du jeu qui débute. Mais je n'y rejouerai pas ou peut etre dans 1 ou 2 ans pour voir l'évolution.
jeu d'exploration et de survie avec une ambiance horrifique (sans pour autant faire peur). le développeur débute et est seul donc le jeu a des lacunes mais il y travail et règle les choses petit à petit. le discord du jeu est ouvert à tous pour signaler des bugs ou faire des suggestions. je vous met le lien de mes 2 vidéos présentant le jeu avant et après la sortie en EA (comme ça vous pourrez voir l'évolution) avant EA : https://youtu.be/MvHYaAFWPhI à la sortie de l'EA : https://youtu.be/ANBf-NUKuis chaque épisode nous mettra au commandes d'un personnage différent. pour le moment seul le premier est disponible les autres seront ajouté gratuitement au fur à mesure du développement. ce premier épisode nous met au contrôle d'un personnage dans une base infestée de zombies dont il faudra s'échapper. [list] [*] certains zombies son pratiquement "nus" d'autres ont des protections voir des armes, certains sont des "géants". L'IA laisse encore a désirer [*] il va falloir explorer pour trouver des armes et des clés pour ouvrir des portes afin d'atteindre un pod d’évacuation [*] la carte est labyrinthique avec des endroits, à des étages différents, qui se ressemblent volontairement [*] on est parfois plongé dans le noir mais on dispose d'un vision "psy" permettant de mieux voir certaines choses (dans une certaine limite) [*] il y a des éléments de RPG avec des compétences à améliorer avec de l’expérience [*] le jeu se veut difficile : certaines compétence ont des contreparties, le jeu ne nous indique pas ce qu'il faut faire, il faudra donc se débrouiller seul. [*] le jeu est assez beau malgré les problèmes d'optimisation flagrant. [/list] je ne peux m'exprimer que sur l’épisode 1 qui est en cours de développement, je ne sais donc pas quelles seront les différence avec les autres épisodes si ce n'est le personnage contrôlé. je recommande le jeu pour son potentiel et pour soutenir le développeur qui fait de son mieux. toutefois si le jeu vous intéresse mais que vous ne supportez pas les jeux "incomplet" patientez ! sinon prenez le et venez faire des suggestion sur le discord pour aider le développeur à aller dans le bon sens !
The game is in early access; According to the forum, it is just one developer, but the visuals and map look surprisingly good. However, the visuals are much further along than the rest of the game. I have played all of the first episode, and it has been entertaining. There are many hidden ways to discover and find within the levels to move around and get to the different rooms and locations. If you like to explore without handholding or, in some cases, even getting directions in a game, then this game is fun to play at this point in its development. If that is not your thing, then the game is in its current version, probably not for you. Most enemies are not that challenging if you zoom in, aim for the heads, and buy sufficient ammo at the vendors in the world. Loading times are long, but there is no loading once you are in the levels. The preference is ok on high-end hardware wehr the game even supports DLSS. However, I guess there is in the future lots of room for optimizations. The weapons are ok but need some tweaking. The guns are good, but the melee is not intuitive to use but effective once you get used to it. The RPG system a fun addition once you have leveled up some attributes to show up in the handling of the game. The inventory is a bit confusing, but when you find out that you have to click on an item and also press the button in the GUI it is serviceable. However, if you look for a finished game, you are probably better off coming back later when the code side has caught up to the quality of the visuals and level. But there is a free Demo to find that out. Some of the other reviews appeared to be a bit dated since I did not encounter most of the problems mentioned in the current version of the game. I will probably come back to the game and update my review accordingly once new episodes are available. But, I guess if you liked the demo, it's possibly worth buying the game to support the developer.
A diamond in the rough BUT has a lot of rough to polish out. Having played this for around an hour I was left with a large measure of both feeling impressed and incredibly frustrated at the same time. Pros: Story The ship or whatever we are on in places looks visually impressive. Has some really nice flooring and really helps generate atmosphere by creating an element of horror that an experiment gone wrong has occurred? I'm guessing they have resurrected to many times and turned into the mindless creations we are now facing. Not having any story to work with does utilise your imagination of what is going on. Weird gas that beats us up at least audibly is a first. Cons: Story I have absolutely no idea what the hell is going on. It is in dire need of either cut scenes or some lore to at least fill some of the gaps in to why we are there in the first place. With the resurrection portal did we die to begin with like everyone else and get lucky or was it part of the plan? Are the slightly less resurrected looking solders just in a stasis of killing the even less human? Also weird gas that audibly beats us up why? Graphics Pros: As a I touched upon the story the ship looks impressive in places with the sun above particularly looking fantastic. They have created a huge sprawling area full of areas. Areas that are well lit really create this sort of dystopian space horror vibe and it shows the game has a LOT of potential. Enemy models look good close up. Cons: Its TO DARK!! to the point its impossible to play in places. I understand darkness is used as a scare mechanism but there's a little between using it for atmosphere and making the player unable to traverse hazardous terrain without the opportunity to stay alive. Maybe stick a torch on the gun or make the game significantly brighter, It is very bi-polar in either being extravagantly vibrant to to dingy to want to traverse further. Also the enemies look to similar. This got me killed twice as most of the zombie soldiers went down with one trusty swipe of the knife. I then meet another zombie who went down in 10 and pretty much killed me in one shot. They need to differ so we adjust our threat perception accordingly. Blood looks a bit naff when oozing out of bodies. Gameplay: Pros: Character smoothly can cut through zombies with with her knife or with firearms. Area is heavily populated so a lot of combat and you wont get bored or have much time to breathe. Had to traverse a bridge to get a key which felt terrifying to cross(mainly because is was to dark) but created atmosphere. Upgrades available to really boost your character. Cons: For a game that has such a big play area it really needs a map or something as getting was was far to easy. Areas look quite samey in pl;aces so was pretty easy to get lost or no plan B in where to go. I collected 2 keys but still didn't have the foggiest idea where I was going. It could have really done with at a minimum stating what color key was needed to progress as it had a lot of locked doors. Knife animation seemed inconsistent and guns aesthetically lacked any oomph. It was nice to have upgrades but didn't really tell us any information what they did. I came to the deduction one was melee strength and health but wasn't clear. Audio: Pros: Music in places was very atmospheric and created a sense or horror and unease. Footsteps and creature sounds definitely created the impression you weren't alone. Cons:Again which seems to be the tone of this game the music was again some of the most bi-polar I've played in a game., You could tell that music was set to cue when you walked over certain trigger plates and you went from something cyberpunk to doom heavy metal to alien synth pop in about 200m of rooms. All of which were great to hear but didn't really mesh well it what atmosphere the game was attempting to replicate. Overall: I can see a lot of potential in this game in its current form but really lacks an identity of what its trying to achieve. Are we going for dystopian space horror like Hellpoint(which did it well) or a more action space horror like a modern day doom or dead space?. Also was way to dark and confusing on where to progress which limited by desire to push further. Apart from ascetically what does having to resurrect more as an impact. I wouldn't recommend delving in just yet but would recommend anyone that's a fan of the genre to keep an eye on this one and see how it progresses. Just a few graphical, story and game play frustrations make this one to avoid currently. However really shows a lot of promise and they have something on their hands if they handle it right. 6/10 My YT lets play is below https://youtu.be/0kR8ETB3D0E
The game imo is well worth it, pretty fun and nice model on the lady. Also the dev has made it cheaper if i recall correctly.
Merhaba Türk Dostlar, Oyunumuz Höll Space 5D6 omuz kamerasıyla garip yaratıkları garip bir gemide avlamaya çalıştığımız ayıptır söylemesi tezek gibi bir oyun. Ben hayatımda bu kadar kötü oyun oynamamıştım herhalde. Madem bu kadar kötü oyun yapacaktınız 64 GB alan niye istiyorsunuz! Oyun büyük olunca insan biraz kalite bekliyor ama nerde. Karşınızda ateş etmeyi bilmeyen, duvara doğru boş boş yürüyen, saçma sapan saldırılar yapan, gereksiz sesler çıkaran bir yapay zeka var. Grafikler desen karanlıktan ne olduğu belli olmuyor. Oyunda amaç ne, ne yapılmaya çalışılıyor kestirmek mümkün değil. Bari kontrolleri anlatan, görevleri gösteren birşeyler koysaydınız. Onu da yapmamışsınız. Hikaye desen o da yok. Gereksiz yerlerde giren gereksiz müzikler. Gerçekten oynanılacak gibi değil. Silahların mermisi bitiyor hızlı bir şekilde. Bir de en önemlisi vuruş hissi. Gerçekten oyunda vuruş hissi namına hiçbir şey konulmamış. Vurulan arkadaşlar yürümeye devam ediyor. Ne bir geriye savrulma, ne düşme hiç. Hele ölenlerden fışkıran kırmızı kan efektini görseniz gülmekten ölürsünüz. Bu oyunu incelemem için gönderen 5D6 Games'e teşekkür ediyorum. Ama yılın en kötü oyununa aday olarak gösterilebilecek bir oyun olmuş. Özür dilerim ama gerçekten bunu oynamak için paramın pulumun olmaması ve başka oyunumun da olmaması lazım. Ne yazık ki gereksiz grafik kasmak yarattığınız şeyin oynanabilir olduğu anlamına gelmiyor. Ben oyun falan oynamak istemiyorum saçma sapan koşturup mermim olmadığı için nereden geldiğini bile anlayamadığım melee bir silahla cebelleşerek ortalıkta koşuşturmak istiyorsanız alın oynayın. Ama ben kesinlikle tavsiye etmiyorum. Okuduğunuz için teşekkürler.
Ok so this is a very interesting game from a nice indy develloper. I played it an evening and it has a very nice Optik. Yes it can be a little dark at some places but in my opinion this contributes to the feeling of beeing on an ABANDONT space station ( be fair there shouldnt be a pefect powergrid anymore ;) ) the jumping Elements are good implemented so you can reach points via diffrent pathing and I liked the feeling of beeing a little bit lost in the vast station. (again i have to point out the great view watching through the ceilling) The downside was the fighting. the aiming felt a little bit off and (atm i played it) there was no sound responds for hitting enemies. Also i was a bit buzzled from time to time when i respawned, because i didnt realized i died (maybe some animation or notification for dying?) And i would like to have a little more information on the skill system. But again we have to consider it is still in early access so all this might change over time. So all in all for an early access game this looks quiet promissing despite its flaws.
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