
"Drink. Kill. Drink. Kill." Enter the dream of a young office worker with a slight alcohol dependency, fight against a twisted reality, and successfully finish your daily routine.
Modeled estimate, not a reported figure. How we estimate →
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About
Hole Punch Cocktail is a surreal FPS set inside an office worker’s dream.
You must venture into the subconscious of a young female employee struggling with mild alcoholism, and help her survive a full day’s work.
Armed only with alcohol, drinks, and office-supply guns, you'll have to face the twisted realities and threats lurking within her dream.
Players can raise or lower their alcohol gauge by consuming alcohol or beverages on cooldown.
As the alcohol gauge rises, your weapon's average firepower increases, but your mobility and accuracy decrease.
Conversely, when the gauge drops, your mobility and accuracy improve, but your average firepower decreases.
You must fluidly manage your alcohol gauge to adapt to the situation and gain the upper hand in battle.
Making accurate judgments and actions will make combat more manageable by reducing drink cooldowns or increasing ammo drops.
Keep pouring, keep drinking, and keep killing.
These are office supplies, guns, and weapons to help you get through daily tasks that feel like a war in a dream.
Use the Magnum Punch with a built-in Bluetooth (literally, a blue tooth) to blast holes in enemies from a distance, or fire a barrage of keycaps with the QWERTY-9 to engrave pain into them.
Check the characteristics of each weapon and their synergy with the alcohol gauge to use them efficiently.
Twisted office workers from your dreams appear to ruin your daily tasks.
A variety of enemies will show up, from the intern-level 'Working Dead' to the 'Clipboard Clerk' who uses a massive clipboard as a shield, and the 'Dead Angle' disrupting you from a distance.
Understand the abilities of your enemies and choose the right strategy.
Genres
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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