
Hobo: Tough Life is an urban survival role-playing game where you play as a homeless person. Play alone or team up in online co-op. Explore the streets of Praslav, scavenge for food and supplies, beg, steal, and do whatever else it takes to survive the forthcoming winter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 10Kreviews | 84% | — | $7.8M |
| $29.99 | 761ratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏的背景设定在虚构的中欧城市 Praslav。玩家开局直接在一片垃圾堆里醒来,身上穿得破破烂烂,口袋空空,主角还失忆了,除了脑袋剧痛以外什么线索都没有,然后游戏就把你直接丢进冬天里自生自灭。 这游戏的生存和赚钱方式自由度非常高。身为流浪汉,翻垃圾桶是基本功,垃圾桶里能捡到食物、衣服、建材家具等各种有用的物品。也可以去跟路人乞讨、捡瓶子卖钱,后面制作技能起来后还能把垃圾修一修再转卖。也可以去工作中心接工作打工,法制外的话还能撬锁偷窃、走私甚至卖毒品,高风险高利润,监狱欢迎你。 游戏里有很多 NPC,而且每个人都挺有故事。完成任务提升好感后还能跟他们学技能,技能会直接影响玩法,谋生手段越来越多。剧情任务很有深度,很多任务之间还是互相关联的,玩着玩着会慢慢了解到街友们的过去、街头派系之间的关系,还有整个城市背后的黑暗。 基地建设有点像 Fallout 4,可以把从各地捡来的破家具一点点拼成自己的窝棚。玩到后面会对那个破破烂烂的家产生感情,甚至还能养条狗陪你一起流浪。 这游戏前期开荒难度堪比魂游。指引少得可怜,怎么活全靠自己摸索。我刚开始玩的时候差不多死了十次,心态差点爆炸,但它又莫名有种再开一把试试看的吸引力。后来经过各种摸索,学会平衡各种数值、熟悉游戏机制,再掌握存档备份大法后,才终于开始进入状态。 另外这游戏对路痴极其不友好。虽然有地图,但小路各种七拐八弯,我前期很多次不是饿死病死,而是单纯找不到火桶取暖直接冻死。还有街头混混也是新手噩梦。身上只要带超过一百块,被混混盯上后就会一路追着你打。前期战斗力低、防御低,被逮到基本直接躺平,所以远远看到他们就得立刻绕路,然后绕路后又成功迷路,对路痴来说实在太艰难了唉。但很好笑的是,后期角色强大起来后,反而会主动去找混混狠狠干一架,打完再顺便敲诈点钱。属于是完成了从受害者到加害者的身份转换(笑)。 游戏里的各种数值设计环环相扣,一个崩了后面就容易全线崩盘。但凡任一主要数值(饱食度、能量、精神 & 体温)低于20%就会开始伤害到生命值,直到生命值归零角色就会死亡。 比如: -下雨下雪会让衣服潮湿,然后失温感冒 -太累去睡公园长椅,结果被冷醒导致失温 -找不到火桶只能先疯狂喝酒取暖,然后过量饮酒而酒精中毒 -东西吃多了得赶紧找厕所卸货,不然会直接拉裤子 -拉裤子后体臭爆炸,路人嫌弃你导致乞讨和偷窃失败,商店也不卖你东西 -买不到药应急最后病死街头 整个流程非常连锁反应。精神值低了以后角色还会抑郁,然后开始染上酒瘾、烟瘾甚至毒瘾。玩着玩着真的会意识到现实里的流浪汉,特别是在冬天的国家,生存环境可能比游戏里还要更残酷。 游戏让人上头的地方,就是成长感做得很好。整个游戏的过程会从一开始的求生,慢慢变成在底层社会建立自己的位置。你会从一个谁都看不起的无名流浪汉,最后成长成被其他街友敬仰的丐帮帮主,成就感非常强。总之这是我玩过最喜欢的 RPG 之一。很遗憾的是制作组后来因为政治原因停止更新了,地图里还有很多没开放的区域,玩到最后主角还是没能想起自己是谁,那种故事没讲完的感觉真的很可惜。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech*, Simplified Chinese*, German*, Polish*, Russian*, French*, Spanish - Spain*, Japanese**languages with full audio support
| $24.99 |
| 439ratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Being homeless for 10 years was, in my experience, easier than this game.
review TIME! after playing for 40 hours plus research. The DEVs have officially given up on the game since 2021(release year on steam). it has no modding kit available for modders to potentially fix the game. The game is super BUGGY. you cannot be the beggar king (end game) because the people that needs to vote for you is bugged. For me it is a complete waste of my time because there is no fix but if you just play this as a survival game and dont care about the quest that helps you get to the end game then its worth it for $4.99 not $8.99 or $30. The DEVs reply in the discussion over the bugs like Tony and bruno are "oh yes its bugged" LMAO. the minigame checks for everything such as crafting and speech check are the same which is to me kind a show how lazy the DEVS are IMO. I mean there is no tutorial to the game mechanics it cannot get anymore lazier than that LMAO.
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At the beginning of the game, it seems pretty tough—if you don’t want to die, you should head to the charity first. But after a while, you’ll start to get your bearings on the map and build up enough cold resistance. The quests are great and actually pretty funny; each one has its own story, which is awesome, but you have to read a lot. I also really like the different factions among the homeless, the rivalries, and the chance to become king of the homeless—which is actually the goal of the game. Some people say the quests seem pretty repetitive, but I didn’t feel that way. I definitely recommend this game.
Surprisingly deep survival mechanics carry this one. You’re constantly managing hunger, warmth, health, reputation, and even things like smell, which makes every decision matter. There’s a lot of systems layered on top of each other, and learning how they connect is the real challenge. It can feel clunky at times, but there’s also co-op, which makes the experience more manageable and fun. If you like complex survival gameplay, there’s a lot to dig into.
попил чая, сьел батон, покурил, подрочил, побухал, обосрался, сел в тюрьму и умер❤️
Unexpectedly hilariously fun game! great with friends we have been upset for years that no DLC or new content would pay 10/10 make hobo life in japan? hobo life in LA. lets go! Take my money world doesnt need more FPS shooters bro it needs more hobo tough life.
played it a few times over the years. generally a pretty okay time. played it even before the muggers were added. then muggers were added to the game. they are the worst thing to happen to this game..... you round a corner and oops. mugger. lose your cash progress or die and lose your entire inventory and 10% off your core stats. hated muggers back then and even after playing this game and really giving it a good try. i still hate how they are added. probably the last time i'll launch the game. its such a disapointing system that can instantly cost you hours of progress.
最爱的游戏!感谢作者做出如此有意思的游戏,必须送上一篇长评~ 最开始看到这个游戏是我还在初中的时候,在b站看到逆风笑的游戏视频,当时就笑得不行,兜兜转转大学了,开始玩steam一下就想起来这个游戏,和男朋友春促买了很多款游戏,没想到这个是最耐玩的,我们俩一开始试了好几个世界,一直在死,还记不住npc的名字,对不上人,找不到地方。后来终于乞讨致富一点了,开始做主线任务,值得一提的是不仅游戏交互很丰富,主线故事的细节也打磨的很棒,有脑洞,有宗教,有现实,有争斗,并且还有小狗狗!(我是流浪汉但我的狗不是流浪狗ovo必需暴打甜甜圈偷狗贼!)几个丐帮帮派的故事也很引人入胜,没有看教程全部自己乱打没想到最后卡6票当上乞丐王!(PS:赎罪任务那个惹恼扎奇偷酒是在教父那!) 唯一就是打完之后有种怅然若失的感觉,网上搜了一下了解到是因为政治原因没有再更新了,明明地图最上面和最下面的老城区还没有解锁,真的好可惜。而且了解到世界上真的有地方的流浪汉在政治和黑帮夹击下如此艰难的生存也很让人难过,最后希望全世界的人民都可以过上幸福快乐的生活,免于饥饿、寒冷、疾病和战争!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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