
Create your own hobby horse and hit the obstacle courses! Slay every ride, win trophies, improve and become the best hobby horse rider!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 14 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
По актуальности опоздали немного. Игра вышла довольно неплохой. Хоббихорсинг от самого тренда было смешно, а тут целая игра. Довольно много кастомизации + можно делать полосы препятствий самому. Могу порекомендовать игру, чисто чтобы зайти посмеяться)
I am generally enjoying the game so far but some aspects are a little frustrating In the jumping tutorial you arent taught the timing of the first tall stack before the jump boost. I had to spend like 10 minutes figuring it out on my own. A lot of the tutorial golds are easy until the end which was weird that they stopped being generous with the time halfway through the tutorial but I digress. When I was customizing the room before the tutorial it didn't unlock the hair I should've unlocked with the New Drip achievement. I went out of the room to the menu to try and see if it would unlock from there but I had to customize EVERYTHING over again. Also the black color in the game looks red for some reason when I try to make my default jacket black. Also can there be a male body type for the character? It doesn't have to be that different maybe just a little broader but seeing the female (or female like I'm not sure if this is supposed to be a neutral body) is making me a little dysphoric.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
马头牛逼!
В этой игре вы сможете с большим кайфом оседлать свою кобылу. Советую определённо поиграть в эту игру!
ÓTIMO JOGO DE CORRIDA DE CAVALO DE PAU! Não e sempre que vemos uma ideia boa, insana e ainda que funcione de forma interessante! jogo bom, divertido e ainda enigmático! fazendo você pensar: como se derrapa com um cavalo de pau? Mecânica e boa, a arte e bonita, colocaram animação em quase tudo no jogo mas ainda está faltando o Coop e o Online! Também adicionar corridas com Bot e talvez uns golpes de pé para atrapalhar os outros e uma boa adição ao jogo. Se adicionarem isso, poderia Facilmente ser um jogo frequente de corrida com rank como um Crash Racer ou Forza da vida! já que o jogo em si tem potencial para isso.
This game taught me two things: I can't jump, and I have rage issues. Every obstacle looked easy until I clipped it by half an inch and had to restart again. By the end, I wasn't riding the hobby horse—the hobby horse was riding my emotions.. (Disclosure: I discovered this gem via Keymailer and was offered a chance to review it.)
Soundtrack dowalony ale za mem z 67 zgłaszam zwrot
Hobby Horse is a cheerful and unconventional sports game that turns hobby horsing into an arcade-style competition built around running, jumping, improving skills, and creating increasingly elaborate obstacle courses. Developed by Games Incubator and published by Games Incubator and PlayWay S.A., the game embraces the unusual nature of its subject instead of trying to present itself as a realistic equestrian simulator. Its colorful presentation and accessible mechanics make it immediately understandable, while progression, customization, and creative tools provide additional reasons to continue playing beyond the initial novelty. The main gameplay revolves around taking a hobby horse through courses filled with hurdles and other obstacles. Timing jumps correctly and maintaining an efficient pace become important when trying to complete challenges successfully. Courses appear across different settings, including indoor sporting environments and outdoor areas, helping provide some visual variety as players progress. There is also a city environment connecting different destinations and activities. Although the basic mechanics are intentionally simple, improving at movement and learning how to handle individual courses creates a satisfying sense of mastery. The experience becomes considerably more exaggerated through boosters and special course elements. Some can increase speed or send the player soaring through the air, moving the game away from realistic hobby horsing and toward playful arcade action. Different hobby horses can possess characteristics suited to areas such as speed or jumping, giving players another consideration when preparing for challenges. This system is not especially complicated, but it prevents the choice of horse from being entirely cosmetic and adds another small layer to progression. Customization is one of the more appealing aspects of the package. Players can create and personalize their hobby horse with different colors, shapes, and accessories while also changing the appearance of their character. The player's room can be decorated and customized as well. This personal space gradually becomes a showcase for accomplishments because trophies earned through competition can be displayed there. It is a clever way of connecting competitive progress with the customization system, allowing achievements to have a visible presence outside the courses themselves. Progression provides additional structure to what could otherwise have been a collection of disconnected obstacle courses. Improving skills contributes to the feeling that the player's rider is becoming increasingly capable, while trophies and achievements create clear objectives to pursue. The resulting gameplay loop is easy to understand: participate in challenges, improve performance, earn rewards, develop abilities, customize the experience, and move toward more ambitious goals. It works particularly well for casual play because players do not need to learn complicated simulation mechanics before enjoying the core activity. Perhaps the most important feature for long-term value is the Track Creator. Players can construct their own courses by selecting environments and arranging obstacles while incorporating mechanics such as boosts and enhanced jumping. This substantially expands what can be done with the basic movement system. A creator can build straightforward competitive courses, precision-focused jumping challenges, or intentionally chaotic arrangements designed around unusual combinations of obstacles and boosters. Steam Workshop support complements the editor by allowing players to share their creations and experience courses produced by other members of the community. This feature potentially gives Hobby Horse considerably more replayability than relying exclusively on developer-made content. User-created tracks can experiment with ideas that might not appear in the regular campaign, and particularly challenging designs can provide experienced players with something to tackle after mastering the standard courses. The quality of community content will naturally vary, but providing integrated sharing tools is an excellent fit for this type of game. The presentation reinforces the deliberately lighthearted character of the experience. Hobby Horse does not pretend that running around with a toy horse needs to become a serious simulation. Instead, exaggerated movement, colorful environments, customization, and unusual obstacles give the game a playful identity. The humor surrounding the concept is obvious, but there is enough actual gameplay underneath it that the title does not have to depend exclusively on its amusing premise. Its simplicity can nevertheless become a weakness. Players who do not enjoy repeating obstacle courses to improve their performance may find the central mechanics repetitive after extended sessions. The progression and customization systems help alleviate this problem, while the editor and Workshop content provide additional variety, but they do not fundamentally transform the core activity. Anyone expecting realistic horse management, complex racing physics, a substantial narrative, or deep simulation mechanics will probably find Hobby Horse much lighter than anticipated. The game is therefore best approached as an accessible arcade sports experience with creative elements rather than a conventional horse game. Its greatest strength comes from how several straightforward systems support one another. Running and jumping provide the immediate action, skill development creates progression, customization establishes personal identity, trophies represent accomplishments, and the Track Creator gives players control over future challenges. Individually these systems are uncomplicated, but together they make the unusual premise feel surprisingly complete. Overall, Hobby Horse manages to turn a highly specific pastime into an entertaining video game concept without unnecessarily complicating it. Games Incubator builds around the inherent silliness of hobby horsing while still providing meaningful goals and creative freedom. The obstacle courses are accessible, the boosters add arcade spectacle, customization encourages personal expression, and user-generated tracks offer potentially substantial replay value. Repetition may eventually become noticeable for players who are not interested in course creation or score improvement, but anyone attracted to quirky sports games and creative obstacle challenges should find an enjoyable experience here. Rating: 8/10
障害物レースです。 ホビーホースは…見た目だけで正直あんまり意味はありません 対戦出来たら楽しそうだなとおもっていたのですが よくみたらシングルプレイでした ひとりでやり込むほどの魅力は感じませんでした
Pretty cool would be fun to see some opponents to go against
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Players by region
Where this game's players are, estimated from review languages.
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