
Horror Jail, Professor Dr. Cherubs's little hell on earth. Your sole purpose in single player action-horror game to survive this horrible prison. But you are not alone.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b][quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote][/b]HJ: Sacrifice is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unity asset store packs, dumped them all in a blender, and submitted it to Valve as if they're real game developers. This is just another haunted house/prison/dungeon/whatever asset flip, I've been through this same prison in several games. The "developer" dumped on some 3d demon asset he stole/pirated from somewhere and is trying to claim credit for. Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. This game has been translated from some other language into English... badly. If this was done through Google Translate, Google Translate should feel ashamed of itself. Regardless, the language in this game is broken and will put off a lot of gamers. The game doesn't have any save game features, despite that being a basic standard for all games of this time. The developer might defend this as an attempt to make the game seem more "difficult" without them having to balance the game or do their job properly with engaging and challenging level design, but it's just as likely they simply couldn't work out how to make a save game feature work. Either way, that's a defect that adds another reason for gamers to avoid this game. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying background music, you'll need to alt+tab out and stop the music using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to include this basic feature. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. HJ: Sacrifice is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product.
El diseño del monstruo está trabajado, a la inversa...
So i just did the game and tried to complete it but it was just too painful on the eyes. Quite literally. The lighting is way off and you can't adjust brightness. There is no sound options or any options for that matter. Nothing about buttons to press and sprint does not exist either. No sprint Lighting is broken Terrible asset flip Monster is way too fast and clips through things I definitely would not recommend this walking sim.
[h1]HJ: Sacrifice[/h1] Mais um terror genérico nem muito interessante e onde seu objetivo é só procurar alguns painéis de disjuntores pra então liberar a saida e isso enquanto é perseguido por uma criatura. Achei bem chato então mesmo que seja um jogo curto você provavelmente só vai se interessar de completar 1 vez mesmo.
SESLENDİRME İYİ AMA OYNUN KENDİSİ KÖTÜ
this game could be agreat game, but sadly, in its current state, its not worth the 31 cents or so it costs on sale. we're not even told what out controls are, lighting is all over the placem jumping just makes a bad crouch, that goes away when the animation stops and we just clip through everything (as well as randomly climb things). the map is great, its all there, the mechanics just need improvement
7 zeta za gierke która powinna być za darmo bo jest beznadziejna strata pieniędzy nie polecam.
Have you ever wondered what it's like for a 6ft tall gargoil run through multiple walls to bend you over and grand slam that big ass ♥♥♥♥♥. Well this is the game for you. Not only does he not give a ♥♥♥♥ about your mortal physics he also doesnt use lube when he bends you over. IGN 10/10
To players: Well, considering all negative reviews, actually this is not a bad game, neither has it deserved so much negative ratings. Why? First of all it is the first game of an indie group. You don’t need to investigate to know, it is obvious. If you are expecting to find something like Amnesia sorry but your disappointment will definitely be your fault, since it is not realistic. This game rather must be compared with other simple indies such as fingerbones, blameless, awkward dimensions and maybe medusa’s labyrinth. The game is short and simple and actually for this type of game, it has very nice visuals, sounds effects hence good atmosphere that gives nice tension while playing. The light is a bit problem but it is still enjoyable and easy to play. It has far better visuals than fingerbones, and the design level of the monster is completely same with the minatour that is in medusa’s labyrinth. If you like to support new starter, indie projects do not hesitate to buy this one, it is already very low priced. Developers: Hacı kardeşim, oyun gayet güzel ama diğer incelemeleri yazan hırtoların bahsettiği bazı hataları giderdikten sonra oyunu piyasaya verseydiniz çok daha iyi olacaktı. Adamlar fingerbones gibi görselden yoksun kutu kutu pense grafiklere sahip oyunlara ya da bizim oyun kadar kısa süren ve az biraz dizaynı hariç bizim oyundan hiç bir fazlası bulunmayan medusa’s labyrinth gibi oyunlara tavsiyeyi basarken bu kriterler çok da önemli olmuyor. İş bize gelince inbeler sanat şaheseri bekliyor. O yüzden gözünüzü seveyim ğer emümkünse bazı basit hataları düzeltin. El feneri olayının etkin çalışmaması gerginlik yaratmaktan çok rahatsız ediyor. Hani arada canavar naarayı bastığında zifiri karanlık oluyor ya, onun bile sanki bir bugmış gibi hissedilmesine sebep oluyor. Bunun yanında, fener açılıp kapanabilse çok daha hoş durur. Diğer yandan az yazı olmasına ragmen dil hataları atmosferi çok bozuyor. Bir dahaki sefere dil konusu için yardım alın. Formlarda falan başlık açsanız mutlaka yardım edecek birileri çıkar. Şahsen ben çevirmenlik yapan biri olarak seve seve bedavaya yardım etmeye hazırım. Ses ve görsel gerçekten güzel. Canavarın adımlarından çıkan sesle yaklaştığını ya da uzaklaştığını hissedebilme olayı da çok güzel olmuş. Ama bir kusur olmasa da, hani klasik bir iblis yerine şöyle bizim kültürden şahmaran gibi ilk bakışta a.ı g.tü nerede belli olmayan bir canavar dizayn edip koysanız buradaki bir çok heşşoluheşşek için çok daha büyüleyici olur. Canavarın bizden daha hızlı hareket ediyor olması ise kesinlikle bir kusur değil. Ama kontrolleri yazan bir options ya da oyun içi döküman olsa kesinlikle çok daha güzel olurdu. Bir de canavarın tek bir bölgede takılıp kalmak gibi bir olayı var ve başka yerlere çekebilmek yer yer çok zorlaşıyor. Az biraz daha oyun içi anlatım, konuşma, döküman olsa oyun çok daha süslü, atmosfer çok daha güçlü hale gelir. Ayrıca, eğer gerekiyorsa, Türkçe seslendirme ve ingilizce altyazılı bir anlatımla da gayet güzel gidebilir. Oyunun ille de İngilizce olmasına gerek yok. Adamlar Sine Mora da yapmış. Oyun macarca, altyazılar ingilizce, bir de seslendirme var evlere şenlik. Duaaaak Duraaak diye heşşek gibi anırıyor inbeler. Sorsan 1.sınıf oyun derler. Kısacası ellerinize sağlık. Tümü bir tecrübe. Daha iyilerini bekliyoruz. @Developers: Dr. Cherubs nedir amk? Onu görünce maşşak mı geçiyorsunuz diye çok düşündüm. Dr. Nurtopu diye isimlendirseniz bu kadar batmaz. Yazın lan Hasan, Hüseyin. Hani ille yabancı isim olacaksa James diyin. Cherubs ne kardeşim…
sadece TR ve ING dil desteği olduğu için yapımcı türk sanırım. öncelikle eline sağlık TR dublaj güzeldi oynanış biraz hantal kaçıyor merak ve gizem hissini sevemedim oyun içinde tutmuyor altyazı da olsa güzel olurdu bazen ses çok oynama imkanı olmuyor aile evinde yaşayanlar için ama bu ve buna benzer yapımların bizler tarafından gelmesini arttırmak için tabiki destek olmalıyız
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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