
A 1v1 couch versus game where each player controls two independent characters. Use your HIT to attack your opponent's HURT, but be careful to defend your own. Can you keep track of both at once?
Modeled estimate, not a reported figure. How we estimate →
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About
HITHURT is a local PvP 1v1 game where two players each control two independent characters. One of them, your HIT, has the ability to deal damage and is invincible, while the other, your HURT, can take damage. To win, you need to split your mind and concentrate on both at once; pursue your opponent with your HIT, but keep your HURT away from them.
Slight ice physics and bouncy walls make sharp movement and close attention important to keep up a solid offense and defense. With 9 unique maps and more to come, all with unique layouts and gimmicks, strategies vary from round to round. Steer around deadly saw blades, use bounce pads to your advantage, dodge moving blocks, and more. You can even hit your opponent's HIT around with your HIT to block them or knock them into a hazard. Crashing into walls usually slows you down, but you can strategically knock into a wall or even your own HURT for fast changes in direction and a slight speed boost. Play it safe and keep away from your opponent until the time is right, or rush in aggressively and take them by surprise. Any strategy might work.
In short, HIT their HURT with your HIT to HURT it while not letting their HIT HIT your HURT. HITHURT.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
This game is actually so fun! cooked my brother in it for like an hour and super exited to see where the devs go with it in the future. Worth the money if you wanna have a fun local multiplayer game that is a LOT harder than it looks
she hit on my hurt till i hithurt
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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