
Himig is a story of two kids enjoying their day-to-day lives in a peaceful town as they meet new friends, gain experiences to remember, and realize their own paths of life at the peak of youth.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $7.8K | 27 | 63% | $14.99 | |
| — | 0 | — | — | |
| approximately $325.3K | 969 | 70% | $24.99 | |
| approximately $249.2K | 545 | 97% | $12.99 | |
| approximately $230K | 582 | 98% | $19.99 | |
| approximately $19.7K | 409 | 99% | $2.99 |