
Hikikomori No Chuunibyou is a pseudo 8-bit platform-adventure game with beat-em-up, puzzle, and stealth elements. With its storytelling directing the player through open-ended levels, progression through each stage requires usage of parkour-like abilities and martial-arts techniques.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This [i]might[/i] earn a neutral if the option existed, but even then it'd still tether quite close to a negative. It's not the worst game I've played or everything, but for every thing it does right, it does at least one wrong. The gameplay is a mix of parkour with occasional slight "stealth" elements (read: there's patroling robots which more or less instakill you if they spot you) and brawler sections. For the parkour some of the moves (mostly wallruns) are slightly janky, which make successful completion of a couple of some manuevers unguaranteed (not ragequitting bad, but often enough to add up). These parts actually feels rather well when it's flowing well (though sometimes the timed obstacles prevent a superfluid motion like you can achieve in superior precision platformers). The brawler sections boil down almost entirely to button mashing (the tutorial swears there's combos, but I could never get find anything more complex than the air versions of light and heavy attack). There's a bit of strategizing to be done to make things easier and a couple of the bosses take more conscious actions, but they are all too similar not to feel like they're there for padding after a while. There's a few enemy variants found throughout the game, but their low number paired with all but one of the "arenas" being just a hallway (literally, more often than not) make this a chore. None of this is helped by how padded the game structure is. Every chapter contains at least one "get to key, then backtrack to use it" section, so you'll be crossing almost every screen in two directions (chapters two gets "open worldy", so there's even a few screens that need to be traversed four times). This isn't terrible because at least you don't need to hit switches again, but it rarely gives the rooms any significant new dimension. Oh, I mentioned switches... yeah, some screens contain switches needed to open gates, sometimes positioned so inconveniently that you'll actually need to traverse the screen three times in a row (without dying) before you can advance. There's relief when a particularly frustrating one gets finally completed and you don't have to deal with it anymore (until the return trip), but not in a "I got gud" manner that leads to self-congratulations. The final problem is a relatively minor one, but bears mentioning: there's no proper saving, just chapter select. These chapters can get relatively long, so may you hopefully not have to interrupt a chapter halfway and leave it for later, lest the last thirty minutes having been in vain. I get this is likely engine limitations, but it's annoying nonetheless. The plot is actually cute (and even includes a bit of self-awareness, as expected from a game with this title) and has some mildly funny parts. The protagonist is as loquacious as you might expect from a chuuni, but there's enough charm that even when it does get a bit too much in a couple of spots you can still wonder what comes next. Some of the fetch quests are legitimately funny. I'd quite like a remake which revamped or at least streamlined the gameplay, as sadly the sequel's tone doesn't appear to be as entertaining.
A fun little game worth the price you pay. If i had to complain I'd say the later parkour sections are borderline sadistic and that the wall jumping is fairly jank.
I really want to like and enjoy this game but it has the worst controls in a platformer i've seen in a while, just trying to "parkour" a wall that can't be done in one bound takes forever to pass and you'll be constantly jumping and wall-hugging, and SOMETIMES you are able to get over it. One other thing, sometimes you may get in places where its literally impossible to get out, what makes it worse that if you could just reset your position or refresh the screen, but you have to go back to the beginning of the WHOLE STAGE. Lastly, the plot is like if someone from wattpad or fanfiction.net were hired to make the story, as it has no structure; as if each part was made on a whim, after they finished their homework. TL;DR: Graphics are okay at best, combat is rather pointless, controls are very stiff and clunky, dialogue isn't very well written, story/plot is boring and actually makes no literal sense at all. Take it from me, just dont get this game. My review to the sequal "HIKIBYOU2": https://steamcommunity.com/id/Roran212/recommended/586450
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未下载,待评价
Es un juego sensillo y corto pero si te gustan las mecanicas te atrapa rapidamente hasta que lo terminas.
I really like this game, don't let the negative recommendation tell you otherwise. The only and major beef i have with this game is the combat mechanics. The game would benefit greatly if you made it more tolerable or removed it all together. It is the only thing that ruins the game for me. Other than that, this is a really entertaining game that is fun to try and speedrun when you've already beaten it.
還不錯,但就是太過於複雜跟重複性,使得遊戲越玩越覺得煩悶。
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La verdad este juego está bastante bien para lo que ofrece por su precio. Es un juego de parkour con una historia algo pasable. Este juego tiene mucho potencial para speedrunning porque hay que ser muy preciso en muchos saltos, inercia y timing. Si quieres pasar un buen rato jugando a un plataformas barato, este es tu juego. Pesa solo 6 MB y lo mueve todo PC, no se puede estar mejor optimizado. La única pega para alguna persona es quizá que no esté en todos los idiomas y en determinados puntos del juego te piden ir a tal sitio. Si no sabes inglés básico, no es tu juego. En general puedes pasarte unas buenas horas entretenido y a mi personalmente me ha encantado desde el principio, me he adaptado a él muy rápido, incluso la parte de lucha que hay diferentes enemigos con diferentes habilidades. Le doy un 8/10.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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