
Hikikomori No Chuunibyou is a pseudo 8-bit platform-adventure game with beat-em-up, puzzle, and stealth elements. With its storytelling directing the player through open-ended levels, progression through each stage requires usage of parkour-like abilities and martial-arts techniques.
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Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Does not accurately depict the life of a hikikomori, 0/10. Story makes no sense, as a hikki would not go outside for some manga. He also has unreal upper body strength - sure, let's say he has a pull-up bar in his room and works out. In that case, his room is still spotless, even to the point where his bed is made. There's not a single trace of manga or figurines in his room??? Anyway, every aspect of the game was subpar. The combat was the worst in my opinion (happened too often, too repetitive). The movement made me want to vomit. It felt so clunky and random. I was pleasantly surprised by the platforming and level design, although there are some cheap deaths here and there.
Um jogo retro com elementos de beat-em-up simple e não muito interesante mas com jogabilidade de plataforma com parkour otimo e desafiante, se você é fã de plataforma e quer um pequeno desafio jogue. Sobre o enredo não é muito forte mas dá pro gasto (risos), a historia é dispensavel e o personagem é 0% hikikomori (oque parece que literalmente encomodou alguns japoneses em sua analise) Um jogo bom e curto com historia fraca mas que condiz com seu preço, vale a pena jogar :)
The game is quite difficult and it has a tendency to throw you into situations where you have to spam your way to victory. It has some elements of parkour and some from fighting games. The story isn't anything to write home about, but seems to take a lot of queues from anime like Welcome to the NHK and such, it really likes making references to other anime. Overall, not a terrible experience considering the low asking price. 6/10.
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[h1] Hikikomori No Chuunibyou [/h1] is a little plateformer with combat element that I looked into almost randomly. It has a lot of good ideas but sometimes fails to executes them, making the game very frustrating sometimes. [b] Gameplay [/b]: So. This game is a 2D plateformer where the protagonist have parkour and fighting skills. You basicaly have to go from point A to point B to point A again to point C and so on. Of course your errand won't be without obstacle. You will have to go through lasers, surveillance drones and many other traps that sometimes have no reasons to be here. The run is quite enjoyable, you first feel like you can try to rush all levels because of the character's parkour assets but you will soon realize that is not the case because of the controls. You will eventually get the hang of it but still. They sometimes feel really inaccurate and some level with precise jump can become really frustrating to play. Plus, the condition to trigger the wall run are too specific (the wall which you want to run on have to be close from where you start the jump, too close), making the game more realistic in terms of wall running but in a game where some ennemies can hadoken and others can do Demon fang it feels out of place. Ah, while we are getting on it, there is combat too. The problem is : why. There is absolutly no point to introduce combat mechanism in a game like that, when you enter in a room where you have to fight, you cannot just run past them you have to knock them out and it breaks the rythme of the game, You have to stop and just spam the A button, because battle are very easy. Even boss fight are too easy. [b] Art [/b] : It is minimalistic, there is a lot of recycled sprite from precedent level is used but overall it's ok. It's not bad nor it's very good. However it can feel repetitive because of the abundance of recycled sprite for the background, particulary when you are inside,plus you have to do each level the other way so it doesn't help. thankfully (I guess) the game is very short so this feeling doesn't last. [b] Musics and sounds [/b] : I didn't hear a lot of different musics within the differents levels, actually during some cutscenes there wasn't any music at all. And in terms of sound design it's not very detailled, every sound in the game kind of sound the same, most ennemies doesn't have sound effect at all. Still musics and sounds aren't unpleasant, it just lacks variety, like for the art. [b] Story [/b] : This is the real bad point for me, you are basicly told to go from one point to one another for some stupid reasons, at one point I wanted to skip all the dialogue so bad but still paid a little attention to, it wasn't worth the effort. [b] Summary [/b] : Pros : - Lot's of good ideas - Chalenging levels - High speedrun potential Cons : - Floppy and unprecise controls that can get you angry sometimes (thankfully I was patient) - Useless combat mechanism that will just break the fast paced rythm of some levels - Have to replay most levels in reverse - The story - The lack of variety is compensated by the short life time of the game, I don't know how to feel about that 55/100 It is not bad, nor it is good but I still enjoyed it so I will give a positive mark. It is very short but the low price tag compensate for it (even if I usually don't take price tag in account, 3hour really does feel too short). Also keep in mind that I will give a positive review (above the 50/100 bar) for every game that made me entertained for the good reason but that there is similar game that are far better than this one. Still I won't give a negative review because there are other games that are better than that one. I just say that only if you have already look into most of the games that are similar to Hikikomori and you are bored then you should try it.
Es un juego sensillo y corto pero si te gustan las mecanicas te atrapa rapidamente hasta que lo terminas.
I really like this game, don't let the negative recommendation tell you otherwise. The only and major beef i have with this game is the combat mechanics. The game would benefit greatly if you made it more tolerable or removed it all together. It is the only thing that ruins the game for me. Other than that, this is a really entertaining game that is fun to try and speedrun when you've already beaten it.
HNC est un jeu fait pour les nostalgiques de jeux des années 80, le design et le game play s'en rapprochant pas mal. Effectivement faut pas s'attendre à une grosse bête, mais plutôt à un jeu rendant hommage à cette époque : j'ai pour ma part une Séga MasterSystem II, et HNC me fait un peu le même effet que certains des jeux dispos dessus, spécialement Shinobi. Un jeu à l'histoire simpliste (même si certains détails pour avancer dans le jeu sont dans les dialogues, incohérence sur ce point-là) et à l'ambiance fort sympatique de ville japonaise. Deux points négatifs que j'ai retenus tout de même : un contrôle du perso sur les murs parfois... disons "étonnant", et une quasi absence d'items, si ce n'est quelques clefs. Malgré ça je n'en regrète pas l'achat.
I liked the background, the concept and the atmosphere of the game. But it is repetitive and it is easy to get tired due to lack of patterns.
1周クリア。 全5章仕立ての8Bit風アクションゲーム。 ゲームの内容はダッシュ、ジャンプ、かべのぼり、つかまりなどを駆使して進むパルクールと、弱攻撃、強攻撃、ジャンプ攻撃を使って戦う戦闘パートで構成されている。 かなりシンプルな内容だが、パルクール部分は操作に慣れてくるとかなり気持ちよくプレイできる。逆に戦闘パートはシンプル過ぎて面白味は少な目。せめて投げや溜め攻撃くらいは盛り込んでほしかったところ。 ちなみに本作のタイトルは『引きこもりの中二病』だが、本編のテキストは全英語。まぁ、日本語なくてもクリアすることは可能ではある。 以下ネタバレ含む攻略TIPS ・かべのぼりはかべに向かってジャンプする距離が長いと出ない仕様。パルクールが上手くできない人はココを意識するとだいぶ変わってくるはず。 ・戦闘時何も入力しなければプレイヤーキャラはガードしてくれる(一部の攻撃で例外あり) ・敵をダウンさせた直後にジャンプすることで反対側に回り込むことができる。挟み撃ちで近づかれるとジリ貧になるので必要な時に。 ・刀のボスの攻略法は『ボスが刀を振りかぶったらすかさず攻撃』あとは根気。
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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