
Urukon is an experimental grand strategy game inspired by Euro-style board games. You play as one of 32 factions on a dying alien world. Each turn, you get to take just one of 10 actions. To achieve your chosen faction's goal, you'll need to carefully juggle multiple interactive systems.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Russian, Portuguese - Brazil, German, Hungarian, Polish, Korean, Simplified Chinese, Turkish, Spanish - Spain, Thai
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Positives-- The game has a lot of info if/when you know where to look. The detailed descriptions are evocative enough to paint a clear feeling of the world and its inhabitants without turning the game into a book. And the fact that each faction has different goals makes each faction a more unique experience. That said... Negatives-- the map. I'll use regions as an example of what I mean. If I click a city, and then click the region tab, I will discover the name of the region the city inhabits as well as one of the brief but powerful descriptions of the region. BUT when it comes to understanding where any of the regions actually are is a nightmare. There's a helpful guide of regions which explains what cities are in what regions, but good luck finding the city names. The other major negative is that for all the world-building the different factions of different cultures with different goals are terribly homogeneous. I presume The Fist is supposed to be difficult because it's small wedged in-between The Hegemony and Guras Mog, but it's not really that hard to keep both off your back while you colonize around their empires. Whereas the Children of Eternity trying to stockpile the Love resource (despite getting a 25% discount for negotiating cities) has just... not been in the cards for me, apparently (maybe I didn't NEED to collapse 4 of the surrounding factions, but then how would I get any relics? I'm not wasting a turn on Excavate. EVER.) If the factions had a preference for certain actions (instead of just historical starting relations) it might make them feel more al...ive? Maybe that's the wrong word I want. And the map, man. It needs more than two colors for land versus water. I understand that this world is supposed to be super barren, but OBSIDIAN island is the same color as the Night Forest which is the same colo...you see what I'm saying? I don't think anyone needs pages of tables showing them what each culture's population requires for certain actions-- there's literally a summary of what you need when you click the action you want to take and hover over the city in question. But I'm so sick of seeing that someone raided Kovetto and then looking all around the map trying to find one (admittedly somewhat more important) city. It dampens the fun of the learning curve, and it just makes me feel like my time would be better spent learning about ACTUAL human cultures. Good luck m8 Edit: Weeping Ziggurat in Ignommium (Dead River Valley-- I know some of my spelling is off) doesn't work correctly; I finished the landmark, and everyone else can negotiate the Dead River Valley cities away from me-- but I CANT negotiate them back? Like what the actual... ----- small crap like this makes this game really hard to enjoy
good game
Simple and it has a cool world that i wish I could know more about
good
A quick and fun indie strategy game. The core gameplay loop involves converting different resources into each other, in a very simple and streamlined manner with no fancy graphics or micromanaging, which was exactly what I was looking for at the time I discovered this game. Basically you have a limited amount of actions that convert your resources via known rules into others, and can take one of them per turn. The different playable factions have different goals, that need to be fulfilled in a set amount of turns, so your goal is to be efficient in the actions you take and find a sensible way to fulfill that goal. A single run is fairly short and can be done in 30 minutes to a bit above an hour. Some faction goals are harder than others, or require thinking about how you approach them, but I had fun completing all of them. The presentation is very indie, so dont expect too much in the way of graphics or rewarding messages. I liked the worldbuilding, which was kept a bit vague in some points, but had just enough to get my own imagination going about the places described, even though I mostly don't care that much about these things in my indie strategy games. All in all I consider this game a very good find and buy for myself.
C'est naze. Un jeu de plateau brut de décofrage, vous avez 10 pauvres actions et cliqué sur les villes en fonctions en gérant une dizaine de ressources le but et de s'étendre en gérant son équilibre de ressource. Dans les fait ça à l'air sympa dans la réalité on s'ennuie très vite. Non franchement sans aucun intérêt. Haute Stratégie : Pas du tout.
very cool little game, nice to play a strategy game you can learn in under an hour. not deep but fun as a stripped back version of grand strategy
很不錯 , 但希望沒有回合限制 剛有資原準備收割就結束遊戲了 太揪心了...
Good $3 game when it's on sale. Good: - Really cool fantasy world - Fun gameplay - I like how each faction starts with different cities for a variety of challenges - Many factions - Gameplay is simple but there's a lot of different strategies you can do Bad: - Some Gold medals are so boring (use steal X times) - AI is kind of dumb (Played as The Fist and never got attacked despite stealing them all the time, ez Gold) - Relics are too RNG - Landmarks are just not worth (the cost in turns is too high). Paying 20k labor "ok" but wasting 20 turns to spend 1k builder per turn is wayy too costly, in that 20 turns you could do so much.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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