
Use computers (via GUIs or the command line), unlock doors, crawl through vents, fight enemies head on or find other ways to neutralize or avoid them...
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
Languages: English, Spanish - Spain
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i like hamburgers with an uncomfortable amount of pickles
peak ass game
Para ser gratuito, esta de P^^^ madre, puzzle, programación, varias maneras de pasarte los niveles... Bastante chuli
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ihan paska peli
Stargazing the game
bastante bueno, excelente y atrapante temática retro futurista de mediados de los 20' con una mecanica curiosas (no quiero dar expoilers)
Please make another, this game is insanely fun and engaging. Some challenges were tough enough and the mechanics are good enough. oh yeah and it's free
(Beaten 50% Ending B) || B- Like some of the ideas in the game and the computer terminal concept is great, but not so much the level design. It gets repetitive pretty fast and some parts need you to wait for very very slow enemies to walk by so you can proceed, which makes the stealth path very tiresome. I wish there was a 'meh' button, I don't think I'd personally recommend it, but I also don't think it warrants a downvote.
The fact that this game is free is amazing.
I wish it was more of a true system shock-inspired sandbox-like game with open levels, rather than being a linear puzzle with sometimes two different but obvious ways of completing a given goal. On some levels, the hiding locations of the origami cranes drove me crazy. The shooting doesn't feel that great, the movement is slow and tedious, and despite all the influences from games that I like I don't enjoy this as much as any of them.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.