
Find the objects that are hidden on the map.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
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Reviews
プレイしたシリーズ13作目、簡単にクリアされるのがむかついたのか、 とうとうオブジェクトを草むらに隠しだす。 草の中に隠すことで、極力見えないように配置してるのは正直どうかと思わざるを得ない。 あと、ヒント画像がドアップ過ぎて別のオブジェクトを正解のように映し出しているのはありなのだろうか。 がんばれば20分以内でクリア可能。実績稼いで返金する人向けに感じる。 ミニチュアジオラマとしては見てて楽しい。 ゲームが、1マップのみなのと、値段がひどすぎるのでお勧めはしない。
Funny game, cheapest price, TY dev for game
A relaxing and enjoyable game that challenges your attention and intelligence. The premise is simple: search for random objects hidden among many others in beautifully crafted game locations. As you successfully find objects, the game gradually ups the difficulty by hiding more complex items in harder-to-spot places. It's a great way to exercise your focus and observation skills in a stress-free environment. The visuals are lovely, and the sense of discovery keeps you engaged. Perfect for anyone who enjoys a casual, yet stimulating challenge. Highly recommend for those looking for a fun and relaxing way to test their attention to detail.
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Hours played at review time, across 37 reviews with recorded playtime.
♥♥♥♥♥♥ game with an inflated price to sell on key reseller sites in the "X dollars and up games" category.
Pretty cool game, cool mechanics, I recommend you to play!
control bad
Very good and intersting game
just no
Tremenda Obra Maestra 20/10 y God
Hidden Post-Apocalyptic Top-Down 3D, developed by Top-Down Games and published by Hede, is a casual hidden-object experience that uses a bleak, ruined world as the backdrop for a series of observational challenges. Rather than building a narrative-driven survival adventure, the game focuses entirely on locating concealed items within detailed, static 3D environments viewed from a top-down perspective. The post-apocalyptic theme functions primarily as aesthetic flavor, framing each level as a scavenging expedition through abandoned structures and decaying remnants of civilization. The gameplay structure is straightforward and immediately accessible. Each level presents a frozen 3D scene filled with debris, machinery, broken furniture, and environmental clutter. Players are given a list or set of silhouettes representing items that must be found within the environment. Interaction is limited to scanning the screen carefully and clicking on objects once they are identified. There is no character movement or free camera control, which keeps the experience focused entirely on visual scrutiny rather than exploration mechanics. One of the game’s more notable design features is the variation in object placement and selection. While the environments themselves remain unchanged, the specific items players are tasked with finding can differ between sessions. This dynamic assignment of targets adds a layer of replayability, encouraging players to revisit previously completed levels without feeling like they are simply repeating the exact same checklist. The environments may be static, but the shifting objectives provide small variations that maintain engagement over multiple playthroughs. Visually, the game adopts a utilitarian 3D style. The environments are rendered clearly enough to make object recognition possible without overwhelming the player with excessive detail. The top-down camera angle helps maintain visibility across busy scenes and ensures that the player can see the full layout at once. The post-apocalyptic theme introduces rusted metal, collapsed structures, scattered debris, and barren landscapes, reinforcing the idea of scavenging through a fallen world. However, the aesthetic remains functional rather than cinematic, prioritizing clarity over atmospheric storytelling. Difficulty progression comes primarily from increased visual density rather than mechanical expansion. Early levels tend to have fewer objects and clearer separations between foreground and background elements, making it easier to identify targets. Later stages introduce more clutter and tighter visual blending, requiring sharper focus and patience. The absence of additional mechanics keeps the learning curve gentle, but it also means that the experience does not evolve significantly over time. The pacing is relaxed, making the game well-suited for short sessions. There are no high-pressure timers or complex systems demanding multitasking. Players can take their time scanning the environment at their own speed. This low-stress design makes it appealing to those who enjoy meditative puzzle-solving rather than intense challenges. However, because the gameplay loop remains consistent from start to finish, some players may find extended play sessions repetitive. Hidden Post-Apocalyptic Top-Down 3D does not attempt to expand beyond its core hidden-object premise. There are no narrative arcs, survival systems, or progression mechanics beyond completing levels and improving personal performance. For fans of the hidden-object genre, this clarity of focus can be a strength. For players expecting deeper interaction or story integration with the post-apocalyptic setting, it may feel limited. Overall, Hidden Post-Apocalyptic Top-Down 3D delivers a focused and accessible hidden-object experience framed within a bleak, sci-fi-inspired setting. Its strengths lie in its simplicity, clear presentation, and modest replay value through variable object assignments. While it does not innovate within the genre or offer narrative depth, it provides a calm and methodical puzzle experience for players who enjoy scanning detailed scenes and uncovering cleverly concealed items. Rating: 5/10
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