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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +17 more
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Reviews
Ищем предметы на картинке. Простая игра с легкими достижениями. Есть пара не засчитывающихся достижений, необходимо исправить.
A simple and attractive game about finding objects in the picture, the pictures are diverse and some are not easy to solve, in general, the game is worth the money
Ich mag prizipiell Hidden Object bzw. Wimmelbild Spiele recht gern. Allerdings finde ich, das dieses Spiel, in der Phase in der es sich aktuell befindet, absolut unangenehm zu spielen ist. Es befindet sich zwar in einer Early Access Phase, doch ehrlich gesagt ist es selbst dafür noch viel zu früh. Ich unterstütze gerne Indy-Entwickler. Jedoch tun mir die knapp 5 Euro echt leid, die ich in dieses unspielbare Versuchs-Projekt gesteckt habe. Steuerung ist absolut katastrophal. Wenn man im Bild nach links bzw. rechts steuert, Zoomt das spiel von Zeit zu Zeit alleine. Eingefügte Objekte sehen lieblos eingefügt aus. Sprachen sind auch nicht, wie beschrieben vorhanden. Nur auf Englisch. Doch bei diesem Spiel ist diese Tatsache noch in Ordnung. Also zur Zeit Nur auf Englisch ! ONLY ENGLISH !. Das sollte man auch so auf Steam als einsprachig veräußern, solange keine weiteren Sprachen vorliegen. Absolute Enttäuschung bis jetzt und fast unspielbar.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 33 reviews with recorded playtime.
Hidden Islands, developed by Hede and HEDE Game Engine and published by Hede, is a casual hidden-object puzzle game that revolves around a simple but familiar premise: examining a detailed environment and locating objects carefully concealed within the scenery. The game belongs to a category of minimalist search-and-find experiences that emphasize observation and patience rather than storytelling or complex puzzle mechanics. Set within a colorful island landscape, Hidden Islands invites players to carefully scan a single large map filled with structures, terrain features, and decorative details while searching for items that blend into the surroundings. The core gameplay follows a straightforward hidden-object formula. Players are presented with a detailed island scene and must locate a series of specific objects scattered throughout the environment. Each item is placed somewhere within the landscape, sometimes visible at a glance and other times cleverly disguised among other visual elements. To collect an object, players simply click on it with the mouse once they identify its location. This simple interaction forms the foundation of the entire experience, as players repeat the process of scanning the map and collecting hidden items until all targets have been found. The challenge of Hidden Islands lies in how subtly the objects are integrated into the environment. Many of the items share colors or shapes with surrounding scenery, making them difficult to distinguish from background decorations. Some objects are tucked into narrow corners between buildings or partially obscured by terrain elements, while others are positioned in visually busy areas where they easily blend into the clutter of environmental details. Because of this design, players must move their attention slowly across the map and carefully inspect every part of the scene to ensure that nothing is overlooked. Unlike hidden-object adventure games that present multiple scenes or narrative progression, Hidden Islands focuses almost entirely on a single environment. The island map acts as a large visual puzzle where every object is hidden somewhere within the same image. This means that players are not traveling between locations or unlocking new environments as they progress. Instead, the experience is centered on thoroughly examining the one detailed map and uncovering every hidden item within it. While this design keeps the game simple and accessible, it also places greater emphasis on the player’s ability to analyze the scene carefully. The island setting provides the visual theme for the entire experience. The environment depicts a stylized landscape filled with buildings, terrain features, and decorative structures that create the impression of a lively island settlement. Even though the game does not include a storyline explaining the location or the purpose of the hidden objects, the scenery still contributes to the sense of exploration. As players scan across beaches, structures, and pathways, the environment begins to feel like a large illustrated puzzle board waiting to be carefully examined. One interesting element that adds some replay value is the order in which objects appear during the search process. Instead of always presenting the same sequence of targets, the game can change the order of items that players must locate. This means that even when revisiting the same map, the player’s search process may unfold differently depending on which objects appear first. While the environment itself remains unchanged, this variation encourages players to revisit the scene and search it from different angles or perspectives. Visually, Hidden Islands uses a colorful 2D art style that emphasizes clarity and density of detail rather than technical realism. The environment is filled with small visual elements that help create numerous potential hiding spots for objects. Although the graphics are relatively simple compared to larger puzzle games, the variety of environmental features ensures that the map remains visually interesting. The detailed scenery also contributes to the challenge of spotting objects that may initially appear to be part of the background. The sound design remains very minimal throughout the experience. Rather than relying on dramatic music or complex soundscapes, the game uses subtle audio cues to acknowledge when players successfully locate an object. These small sound effects provide satisfying feedback without distracting from the main focus of the game. The quiet presentation complements the relaxed pace of the gameplay, allowing players to concentrate entirely on the process of searching the environment. The game also includes additional features such as achievements and online leaderboards. Achievements reward players for completing certain tasks, such as successfully finding a set number of hidden objects. Leaderboards allow players to compare their performance with others, introducing a mild competitive element. Some players may enjoy trying to complete the map more quickly or efficiently in order to improve their ranking. One of the strongest aspects of Hidden Islands is its accessibility. The gameplay mechanics are extremely easy to understand, requiring only a mouse and careful observation. There are no complicated rules, controls, or systems to learn. Players can begin searching for objects almost immediately, making the game approachable even for those who are new to hidden-object puzzles. This simplicity also makes the game suitable for short play sessions where players can relax and focus on a visual search challenge. However, the minimalist approach also results in certain limitations. Because the gameplay revolves entirely around locating hidden objects within a single map, the experience can become repetitive once players become familiar with the environment. Without additional mechanics, story elements, or multiple scenes to explore, the gameplay loop remains largely unchanged from beginning to end. Players who enjoy more elaborate hidden-object adventures with varied puzzles or dynamic scenes may find the experience somewhat limited. Another limitation is the relatively small scope of the game. Since the main content revolves around one environment and a fixed set of objects, the overall playtime is fairly short. While the randomized search order offers some replayability, the amount of content may feel modest for players seeking a longer puzzle experience. Despite these limitations, Hidden Islands succeeds in delivering a calm and focused hidden-object game that emphasizes careful observation and attention to detail. The process of slowly uncovering cleverly concealed items can be satisfying, especially for players who enjoy visually analyzing detailed scenes. The island setting provides a colorful backdrop for the gameplay, and the relaxed pace makes the experience easy to enjoy without pressure. Overall, Hidden Islands is a simple hidden-object puzzle game designed around the enjoyment of searching for hidden items within a detailed environment. Its straightforward mechanics and accessible design make it easy to pick up and play, especially for fans of casual puzzle experiences. While the limited scope and repetitive gameplay may prevent it from standing out among larger hidden-object titles, it still offers a pleasant and relaxing challenge for players who appreciate the art of spotting hidden details. Rating: 5/10
Hidden Islands is a pixel art hidden object game where objects and characters are frozen in a picture, you have to find 20 different objects.
Pretty ugly interface. I was bored playing this game. It's also unnecessarily expensive. Maybe it's just not my genre. Also, the game is in early access and it should get better on release. But for now, it's not my option.
100% worth the 200$
Это очень чиловая игра, садишься кайфуешь, развивиает внимательность, графика и рисовка очень красивая, мне она очень понравилась, ребят всем советую поиграть в данную игру
мусор
govno
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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