
Find the objects that are hidden on the map.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +17 more
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Reviews
Оочень скучная игра. Не понимаю, как поиск предметов на статичной картинке может быть интересным?? Мне игра не понравилась, возможно кому-то она и будет по душе, но точно не мне.
Beautiful 2D game, the main goal of the game is to find all the hidden objects.Good graphics and atmosphere will brighten up a winter evening.
A game with beautiful graphics about searching for objects, very exciting, a lot of different difficulty levels, and the coolest thing is that you always have to look for different items because of the system in the game
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 28 reviews with recorded playtime.
Govno
As much as the concept is cute and simple, it isn't worth the full price. Some images that you click on that look EXACTLY the same as the thing you are looking for aren't accepted as the right thing to click on since it will ask you to click on them later, making it an extremely frustrating game if you are trying to play it to relax. TL:DR Great concept, horribly executed.
Hidden Ghost Town 2 is a very cool Arcade game. I think many have played games where you need to find things in a certain location, if yes then this game will 100% go to you
You have to find 51 objects on the map, which you can almost entirely see on the page of the store. It's atmospheric in its own way, it's relaxing. Graphics and interfaces are not bad, animations could be better. Only the game is somehow strangely downloaded from Steam.
Hidden Ghost Town 2, developed by Hede and HEDE Game Engine and published by Hede, is a casual hidden-object puzzle game that continues the developer’s pattern of releasing simple visual search titles on Steam. Built around a straightforward concept, the game places players inside a deserted ghost town environment and challenges them to locate a large number of hidden items scattered throughout the scene. Instead of delivering a narrative-driven adventure or complex puzzle mechanics, the experience focuses almost entirely on observation and patience, encouraging players to carefully scan the environment and uncover objects that are cleverly blended into the background. The central gameplay loop revolves around searching for items hidden across a detailed map. Players are presented with a large, static view of a ghost town filled with buildings, streets, and environmental details that create a busy visual landscape. Within this scene, numerous objects are concealed among the structures, props, and decorations. The objective is to identify these objects by carefully examining the environment and clicking on them when they are found. Once an item is collected, players move on to locating the next object until every collectible within the map has been discovered. Unlike more complex hidden-object games that involve multiple scenes or story progression, Hidden Ghost Town 2 places most of its emphasis on a single environment that players explore visually rather than physically. The map functions as a large puzzle filled with small details that can easily hide items in plain sight. Objects may appear tucked into corners, partially concealed by other elements, or designed to blend seamlessly with the background. This design encourages players to move their attention slowly across the screen, examining each building, road, and decorative element to ensure nothing has been overlooked. The ghost town setting gives the game its thematic identity. The environment depicts an abandoned settlement filled with old buildings and quiet streets that appear to have been deserted for years. While the game does not present a storyline explaining the location or its history, the empty town creates a slightly mysterious atmosphere that suits the hidden-object format. Players might feel as though they are exploring the remnants of a forgotten place while uncovering objects left behind in the environment. The challenge of the game comes primarily from how well the objects are hidden. Many of the items are intentionally designed to blend into the scenery, sharing similar colors or shapes with surrounding structures. Some collectibles are placed in visually cluttered areas where they can easily be mistaken for background decoration. Others are small enough that they require careful zooming and patient scanning to locate. Because of this, success depends less on quick reactions and more on methodical observation. Visually, Hidden Ghost Town 2 uses a simple but detailed art style that emphasizes clarity and visual density rather than technical complexity. The environment is constructed from static imagery rather than dynamic 3D exploration, meaning the entire scene functions more like an illustrated puzzle board than a fully interactive world. While the graphics may not be particularly advanced, the detailed layout of the town provides plenty of visual elements where objects can be concealed. This density of detail helps support the gameplay by creating numerous potential hiding spots for collectibles. The sound design remains minimal and unobtrusive. Instead of dramatic music or environmental sound effects, the game uses subtle audio cues to provide feedback when objects are successfully located. This restrained approach keeps the focus on the visual search process rather than distracting the player with elaborate sound design. The quiet presentation also reinforces the calm, puzzle-focused nature of the game, making it suitable for players who prefer relaxed gameplay experiences. In addition to the basic item-finding mechanics, the game includes features such as achievements and leaderboard rankings. Achievements reward players for successfully discovering objects and completing the search tasks within the environment. Leaderboards allow players to compare their completion times or performance with others, adding a small competitive aspect to the experience. These systems encourage players to improve their efficiency or revisit the game in order to locate items more quickly. One of the most noticeable strengths of Hidden Ghost Town 2 is its accessibility. The gameplay is extremely easy to understand, requiring only a mouse and careful observation. There are no complicated rules, combat mechanics, or puzzle systems to learn. Players can begin searching for objects almost immediately, making the game approachable even for those who are unfamiliar with hidden-object games. However, the same simplicity that makes the game accessible also limits its depth. The core gameplay loop remains unchanged from beginning to end, consisting entirely of scanning the environment and clicking on hidden items. Without additional gameplay variations, new mechanics, or multiple environments to explore, the experience can begin to feel repetitive over time. Players who enjoy hidden-object games with story elements, puzzle variety, or animated scenes may find the game somewhat limited in scope. Another limitation is the relatively small amount of content. Because the game revolves around a single primary environment and a fixed set of collectibles, it can be completed in a fairly short period of time. Once all objects have been located, there is little left to do beyond attempting faster completion times or revisiting the environment to ensure that every item has been found. Despite these limitations, the game still succeeds in providing a straightforward hidden-object experience for players who enjoy the challenge of visual searching. The process of slowly uncovering cleverly concealed objects can be satisfying, particularly for players who appreciate careful observation and relaxed puzzle gameplay. The ghost town theme adds a small sense of atmosphere to the experience, even if it is not explored through narrative or interactive storytelling. Overall, Hidden Ghost Town 2 is a modest indie hidden-object game that focuses entirely on observation and item discovery within a static environment. Its simple mechanics and accessible design make it easy to pick up and play, especially for casual players looking for a relaxing visual puzzle. While it lacks the depth, variety, and presentation found in larger hidden-object titles, it still offers a brief but enjoyable search-and-find challenge within a quiet ghost town setting. Rating: 5/10
This is a pointless game to play as you will never gain all the finds necessary for completion or for gaining the steam achievements because the game resets or ends before the game is done. If there is some sort of timer employed there is no visual indication of that. the controls are difficult with a mouse and an added issue is that the items in the object box are often too dark to see or are a different colour or shape to what is actually found. In short this game as with all Hede Games is flawed and should never have been placed on the steam platform in its present state. Even euphemistically saying its early access would not exonerate it from all the issues it is plagued with at this point in time. It needs so much more time in development before it is offered to the public in my opinion.
Here, a game appeared again in which you need to look for objects, who loses them all, I don’t understand !?) In general, an interesting pixel game and worth the money, thanks to the author!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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