
Play as a young girl who was sent to an orphanage just a month ago to find the truth about the Halloween demon. The game is a role-playing turn-based RPG. Players need to collect as much candy as possible, talk to passersby as much as possible, and advance the plot.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
偷着糖呢突然和我说爱抚爱抚石寺真是太好玩了是什么意思呢?
特别可爱的游戏! 三个结局都是连通的所以可以放心跟着乌鸦的指导走哦,官方续档等级保留所以放心刷级!哪怕是最终boos有个6~7级就够打了哦! 主角“增长”技能加血又回蓝,很容易循环,有队友的情况下让队友猛猛输出就行。 总的流程比较线性,不要想另辟蹊径。
玩后体感 打了三个结局,三个结局是连通的,应该是只有三个结局。挺不错的,短而精致的小游戏,里面角色都很可爱。难度也适中。美术和音乐都在线。不知道会不会有衍生作品呢。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画风可爱的RPG游戏,剧情简单,地图很大。就是Boss数值设置的太不合理了,给我打红温了。
这是一个好棒的游戏,推荐推荐!!!
很好奇这游戏有啥删减内容。
还彳亍
作为免费游戏很好玩了,bgm挺有感觉的就是有点大。战斗有点乏味了,剧情很合理但是看着有一点跳跃,总之一小时三个结局玩完了,免费的话还不错
虽然流程不是很长,但是内容挺不错的。画风可爱,bgm也在线。每个小boss的独特技能也很棒(制作) 不过制作者为什么会认为这是“黑历史”呢,明明感觉很好的呀 另外,求求bgm啦,不知道上传至哪个平台了
沒有成就的嗎
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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