
Build a city that grows together with its people. Start with a small settlement in the wild lands and turn it into a thriving medieval city. Construct housing, develop production, meet the needs of your population, and maintain a stable economy.
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Build a city that grows together with its people. Start with a small settlement in the wild lands and turn it into a thriving medieval city. Construct housing, develop production, meet the needs of your population, and maintain a stable economy.
Every decision affects the development of your city, and each new level of residents unlocks new opportunities and challenges. In Hexity, there are no wars, armies, or complex transportation logistics. The entire focus is on what truly matters: simple but decisive systems that shape the well-being of your city.
Every next step you take will determine whether your city prospers or falls into decline. Even experienced players will find this a challenge.
Expanding your city is easy, but maintaining its prosperity can be much harder. Every new building consumes resources, requires workers, and creates new needs. Plan your growth carefully, control your expenses, and find the right balance between production, taxes, and resource consumption.
The heart of your city is its people. Provide for their basic needs and improve their standard of living. New social levels bring more taxes and unlock access to new buildings and production chains, while also making economic management more complex.
Turn simple resources into valuable goods. Grow wheat, mill it into flour, and bake bread, or master other production chains that transform raw materials into finished products. Over time, your city will move toward more complex production processes that support its further growth.
All buildings occupy only a single hex, making settlement planning easy and allowing you to focus on strategic decisions. Placement still matters: markets, services, and production buildings have their own areas of influence, which determine how efficiently your city functions.
Watch your city change before your eyes. Start with tents and simple workshops, then gradually build stone districts, schools, churches, artisan quarters, and cultural buildings. Each stage makes your city not only larger, but also more beautiful.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Ukrainian*, French*, German*, Spanish - Spain*, Simplified Chinese*, Korean*, Polish*, Portuguese - Brazil*, Thai*, Turkish*, Japanese**languages with full audio support
Reviews
Крута гра
Непогана гра, мені сподобалася. Звичайно є над чим працювати, але навіть зараз має пристойний вигляд. Побажання поки що одне - зробити інтерфейс більш лагідним до користувача )
Currently this game is not worth the 4 euro it charges, the graphics are just bean shapes, the stock music is obnoxious, the game is extremely poorly-translated into English. There are many remnants of the original Cyrillic script in the English version. The game's development is purely expanding the tech tree when the early game is completely barren; It's enjoyable as a developer to make more content but ultimately what this game needs is some polish, an optional tutorial, a better translation and the bare minimum graphics. Currently this game is priced the same as 2 cans of monster energy and promises to increase its price when it's out of early access; yet the dev has moved on to 2 other projects that are currently getting more effort, are more enjoyable and are even more monetised. I would be willing to edit my review and play the game a lot more if the dev could actually return to it and put some effort in. And maybe stray away from the trend in his other games to make any new updates paid content, It's regrettable to see an indie dev so caught up in over-monetisation
たとえ500円でもまったく遊べないと後悔するのだと学んだ。クソゲーでもよかったんだけどこれはゲームですらない。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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