
A minimalistic puzzle game with beautiful piano music. Solve puzzles by placing light bridges between nodes on a triangular grid.
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Languages: English
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I was longing for some hexual intercourse, but unfortunately [b]hexihashi[/b] failed to provide a climax, or any enjoyment at all, as I learned to my cost. you're probably familiar with the concept: connect islands with a certain number of lines that can't cross each other. this one uses hexagons, but otherwise works exactly like [b]hashi, chopsticks, bridges[/b], or whatever other name people use. it [i]should[/i] work like that anyway, but [b]multiple solutions are available and guessing is involved, neither of which is in the spirit of this puzzle type[/b]. nothing wrong with [b]only randomly generated levels[/b] if the algorhithm works, but here it doesn't. actually, the store page says [i]'pure deduction will normally solve less than 10% of a puzzle'[/i], so their algorithm is ♥♥♥♥ on purpose. and I could finish the review here, whatever else it offers is irrelevant at this point, but what the hell... [b]controls are unnecessarily cumbersome[/b], as they want you to click and drag to draw a bridge between two islands, instead of simply clicking the dotted line between them. doing the same with both left and right click draws a double bridge. again, instead of two quick clicks. left click on a bridge removes it, or both if there are two lines. islands themselves can be clicked too, but it's anybody's guess what those will connect to what. initially only [u]free play[/u] is available, and only the easy version, the other 3 difficulties unlock at level 2, 5 and 30, with further game modes entering the picture at level 10, 15 and 20. [b]adding an xp system was a horrible idea[/b], turns the whole thing into a mindless grind (and even more mindless with all the guessing) until you unlock a game mode you'd actually like to play. though, again, with guessing and multiple solutions there's nothing of value here. there's a [b]hint button[/b], can be clicked up to 3 times per level, but it's [b]pretty useless, as it just quickly shows a valid full solution[/b], good luck remembering something relevant. there's also a [b]mandatory timer[/b], starts as soon as you make your first move (clicking the hint button first doesn't trigger it), and it [b]doesn't count down, but it's still in the way[/b]. moves are also counted, but I think xp is mostly (or entirely) based on difficulty, and time and moves are only relevant in [u]time attack[/u] and [u]move master[/u] modes. there's also an [u]endless mode[/u] but I stopped long before unlocking it. and if you thought I've covered all the issues, think again. I don't care about achievements or whether they work or not, so getting them randomly instead of when they were supposed to trigger is not a problem, but [b]some achievements unlocking as soon as you buy the game[/b] is beyond ridiculous. hey, achievement people, this is your dream come true! you don't even have to start the game you only got for meaningless steam icons anyway. if only every game 'worked' like this, right? pay, get 100%, refund, everybody wins... there's a [b]how to play section[/b] in the main menu, describes what's what on 4 screens, but [b]you can't simply close it[/b]. clicking the icon again just goes back to page 1, clicking outside the window does nothing. you have to click through all 4 pages every time, and there's no back arrow either, only forward. separate volume settings and the windowed mode toggle with a fixed-size window work, which is a miracle at this point. f4 is also a windowed mode toggle, but the pause button doesn't bring up any settings, and there's [b]no restart level button[/b]. [b]no undo[/b] either, which isn't that necessary here, but some hashi games have it and it never hurts. [b]background animations can't be turned off[/b], and colors are constantly changing and moving the cursor around animates tiles all over the place. both get old fast. [b]a toggle for numbers instead of triangles would go a long way[/b] too, as hexes are only easily readable up to 6. but since it's largely random clicking anyway, who cares? I didn't run into the [b]blank puzzle issue[/b] others have reported, with the only solution of pressing alt+f4 and restarting the game, but I didn't play that much after realizing what a trainwreck the whole thing is. [b]it's a mess of a product and the issues might never get resolved, as the game got abandoned right after it came out[/b], so don't waste your time and money on it, or anything else by these hacks. check out [url=https://steamcommunity.com/id/dohi64/recommended/1679200]bridgefix 3=2-1[/url] and [url=https://steamcommunity.com/id/dohi64/recommended/1023110/]seven red lines[/url] instead, they won't help with a hex craving, but work properly and are really enjoyable.
[i]HexiHashi[/i] is one of those logic puzzle games that have extremely simple rules but which take substantially longer to master. It’s a game about creating connections between several hexagon tiles, each of them with a specific requirement in terms of how many links it should have, and with the restriction that each edge can have 0, 1 or 2 connections. Unlike other similar games, this is not a “find the developer’s solution” game, since the levels can have multiple solutions. https://steamcommunity.com/sharedfiles/filedetails/?id=2360354691 Initially, you can only play in “Free Mode” which allows completing levels of 3 different categories: Easy, Medium and Hard, with the complexity aspect being given by the amount of hexes that you need to link and by the grid size. These are all randomly generated and while one easy level usually takes around 1 minute to solve, the hard ones could take even 5 minutes or more. Completing a level will award some XP (varies depending on the difficulty) and when you have gathered enough XP to reach player rank 10, 15 and 20 you can unlock 3 new modes, respectively: Time Attack (completing levels in a limited time, with the remaining time being allocated to the next level), Move Master (completing levels with a limited amount of moves) and Endless (no time / moves restriction, just solving levels back to back). Unfortunately, these game modes have mixed difficulty levels, so it’s quite easy to get stuck very fast in Time Attack, while in Move Master you most likely need to solve the level off-screen in order to conserve your moves. [i]HexiHashi[/i] is a game with a very slow progression - the levels award quite little XP and in order to reach level 30 for example (to unlock all games modes possible) you need to solve according to my calculations more than 100 hard levels (or 3 times as much easy levels) - which takes a considerable amount of time. If you are an achievement hunter, then going for a 100% completion will require you a lot of patience and time investment, especially since you will need to reach stage 60 in every game mode and overall complete 1200 levels. On the bright side, there’s an in-game hint system that you can use 3 times per level in order to check the correctness of the links you placed: the hint will show you the solution for 1 second, overlapping your already placed links. https://steamcommunity.com/sharedfiles/filedetails/?id=2371066584 Considering the high degree of replayability, $3 is a pretty sweet price for the amount of hours that you can spend in it - that is, if you think that this particular puzzle type is your kind of thing. If you're an achievement hunter, prepare for a very long grind for that satisfying 100%, something between 20h and 60h depending on how thoroughly you want to play the levels. [quote]More reviews on the [url=http://store.steampowered.com/curator/11354094]Lilly's Corner Curator page[/url][/quote]
Nice to see a new spin on the Hashi/Bridges formula. Unfortunately, there are many problems here... Hashi puzzles should only have one unique solution and never require any guess-work. This incarnation breaks both those rules in spades, and has a random problem of crashing where it generates blank puzzles, leaving you only one option: Quit the game. Sadly, this game has already been abandoned by the developer.
https://www.youtube.com/watch?v=h6tcZDSTsVs A charming minimalistic puzzle game with plenty of nice puzzles to go through and music to listen do as you solve them. The game is a fun one for those who have enjoyed other puzzle games like hexcells . In this game, each level has a grid based hexagon and within are smaller hexagons with a certain amount triangular nodes. The goal is to connect the hexagons together which build a bridge between the connected hexagons lights up these nodes, until each one is lit up. The challenges come with it not being possible to go over and have too many bridges as you need to have an exact amount between the hexagons depending on how many nodes there are. It is also not possible to have bridges intersect each other. There are also certain elements such as time attacks and move meters where you try to solve the levels as fast as you can or as few moves as possible, so there is some replayability with these. An endless mode is also a pleasant additional mode to have. The visuals of the game is nice and simple and is accompanied with some relaxing piano music when the levels are complete and piano chime sound effects as you connect the hexagons with the bridges. Overall, it is quite a fun puzzle game with the difficulty of the puzzles being satisfying as well where it starts simple enough to get the hang of but also more challenging as the levels progress.
Theoretically it's not a bad concept, but... for one, the visual display isn't great. The numbering system is readable up to a point but it becomes waaaay harder to read once you get to 7+. The puzzles aren't designed, but generated, often without regards to unique solutions or, more importantly, deductive logic, making it all devolve into trial and error. And on top of it all, it's glitchy. Some achievements randomly pop for no reason, the game has these long-term modes with "suspend" states.... except, if you reload from suspending, there's just a chance that once you complete the level you suspended on, it straight-up won't load another one and POOF, there goes all your progress in that long-term mode. It's cheap I guess and you're not wasting much money by throwing your money at this but I've seen free online sites that are -way- better at generating endless puzzles of this variety (and many others) that still focus on tighter, more logical puzzle design than this repetitive, trial-and-error nothing of a tech demo. It's just not fun, at the end of the day.
This is a fantastic re-envisioning of the Hashi bridge-connecting puzzle. Instead of limiting you to a square grid with only 4 directions for bridges, HexiHashi allows for more engaging problem solving with its hexagonal grid. As one CGP Grey said, 'Hexagons are the Bestagons,' so I definitely appreciate this novel take on a traditional concept. It's a great game for those that like to challenge their brains with puzzles and is perfect for distracting yourself during boring work calls or between classes. The relaxing instrumental soundtrack is just a cherry on top.
From first impressions, the game is quite good. At a reasonable asking price, you get to skip the common issue of advertisements and in app purchases for a game of this style, but at the trade off of PC based controls. Although optimised for a mouse to be used, the game is still playable using track pad on a laptop, however the experiences do not compare. As for the game play, I appreciate the levelling system being a tool to make sure that you have the appropriate skill for something as opposed to being a massive time waster meant to only show the difference between those with no life and those with one. With only a solid hour of playing, I managed to reach a high enough level as to not have any of the game modes restricted from me. The best recommendation I have for early grinding is to Unlock Time Attack and just get a streak going. At the higher levels, you earn ridiculous experience levels.
Excellent take on hashi, well polished and nice art style.
GRA UBOGA GRAFICZNIE ALE jelsi bedzie na jakies mocnej przecence mozecie siegnci i rozurszaci szare komurki ale nic sapecjlango ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- FOR DEV - READ THIS ! if you want know somethnig about you game more/ some specific just write us on commect ok ? i will rewrite in commect Piszemy rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji/naszej twórczosci zapraszam na mój profil steam w sekcji recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora Aga i my steam curator w internetach
This is a hexagonally based puzzle game in which the player connects hexagons with light bridges and has to satisfy connection requirements of each hexagon on the board to beat the level. You have single connections and double connections, the bridges cannot intersect, and the boards are of varying sizes and complexity. https://www.youtube.com/watch?v=PkB8UgA-Oac https://youtu.be/WgzBBoAtIrE This game is based on player level, not puzzle level, and you get XP for each puzzle you complete. There are 4 different game modes: Free Play (starts unlocked), Time Attack (unlocks at level 10), Move Master (unlocks at level 15), and I didn't play long enough to unlock the fourth mode (unlocks at level 20). Free Play - play through a series of progressively harder puzzles without the possibility of losing Time Attack - a timer is introduced and you must complete the puzzle within the time limit Move Master - you have to complete the puzzle within a certain amount of moves I thought the game play was challenging and had a decent difficulty progression and I liked it a lot, overall. I encountered some bugs in my play time but the developer communicated to me that they had addressed most, if not all, of the bugs that I encountered. The music is played on a piano, it's good, and adds uniqueness to the game. Bottom line, this game is definitely worth $3.00!
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