
A cognitive aim trainer built to actually make you better at any FPS. Instead of static rooms, it overwhelms you with cognitive challenges, dodging, multi-tasking and much more, all while you practice your aim, so when you jump back into your main shooter, it feels 10x easier.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $52.2K | 66 | 65% | $29.99 | |
| approximately $0 | 53 | 43% | Free | |
| approximately $303.7K | 2.3K | 93% | $5.59 | |
| approximately $214.8K | 278 | 82% | $19.99 | |
| approximately $33.1K | 454 | 39% | $4.99 | |
| approximately $2.6K | 129 | 72% | $0.99 |