
Auto Battler, Incremental, Idle Game
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Stats
Languages: English
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They've constantly been updating this. It's a very nice game to chill and play while you watch something.
[i]Heros and Monsters: Idle Incremental[/i] is a brainless clicker/incrementer... you know the type, click on stuff to make numbers go up so you can buy stuff to help you click on stuff to make numbers go up so you can buy stuff to... you get the idea. The brainless gameplay is, unsusprisingly, accompanied with an equally low quality technical implementation and poor presentation, resulting in yet another horribly low quality shovelware game that might as well have been done in a web browser. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs and the latest 3D graphics cards to play 2D games. Even mobile phones and game consoles can do 3D graphics now. There's no excuse. And I'm not even sure the visuals are the creation of the developer, which would also make this garbage an asset flip. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this. (Actually rare for clickers, usually they have toxic MTX) But just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
if you like this type of games is very good to true it
☀️
it's neat
yes its ok
This was Alright But after 2 weeks of play time, it gets repetitive But that's basically all idle games dabble in it a bit, and next think you know You are at the hours I am at.
Fun game so far, Progression is pretty simple, Numbers go brrr.
Залетел, убил 10 челов с дабл бара и 5 челов с авп, пришел домой, зашел в катку
Well if I wasn't on the spectrum before this game, pretty sure I'm on it now. 10/10 Also dev is a nice guy.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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