
Auto Battler, Incremental, Idle Game
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Developer is incredibly nice and very active. Listens to player input, shows what they are working on. Definitely join the Discord :D.
it was pretty fun
this game really lives up to its name. I enjoy it. But I understand its not for everyone!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Слабый кликер, так ещё и игра мёртвая. Работают только кнопки меню и прокачки, скорость боя и скиллы не работают.
If you like to casually play auto battlers this will be the game for you. It's free and there's a lot of content to grow your party.
Heros and Monsters ist eins der Idlespiele auf der Welt. Es sticht dadurch hervor, dass es nicht hervorsticht. Vergleicht man es mit anderen Idlespielen hat man exakt diese. Während meiner Spielzeit habe ich festgestellt, dass Idlespiele recht lange brauchen und Heros and Monsters tat das auch. Ich habe Werte erhöht, bis ich sie nicht mehr erhöht habe. Später habe ich neu gestartet, damit ich wieder von vorne anfangen durfte, die Werte zu erhöhen, bis ich sie nicht mehr erhöht habe. Insgesamt würde ich Heros and Monsters als eine Erfahrung bezeichnen, die ich als eine Erfahrung bezeichnen würde. Die Funktionen haben funktioniert. Das Upgradesystem hat geupgradet. Das Ascensionsystem hat ascensioned. Manchmal sah ein Monster ein wenig anders aus als die anderen, aber meistens sahen die Monster aus wie die anderen. Die Spezialeffekte meiner Helden waren speziell. Nach fast 600 Stunden kann ich sagen: Schade, dass es keine Neutralbewertung gibt, denn Heros and Monsters ist in etwa genau so spannend wie eine DDR-Tapete.
Entertaining and simple game. Fun for background play where you leave it for awhile and check in to see if you've reached your next desired goal. If you like idle, numbers go up games, this one is quite decent. Completely free to play with no micros. If you want to support the solo developer, you can join his patreon and/or purchase one off merchandise. Dev is very friendly and helpful and quite active on the games Discord. Other players and moderators/testers of the game are also very helpful and friendly. The game is still very basic but is growing quickly with the dev's dedication to the game.
More time in development will probably do this game a lot of good, but it deserves a chance at growth. It is currently a little barebones, and the gameplay loop past about 1 hour in, is 90% about upgrading your gear over and over. I think there is more content in the late game, but It seems that it will take a long time to get there. Ultimately, if you come at this game as if it were an Early Access game, and you love idlers, you can still have some fun with it.
免费 有成就 没中文 《英雄与怪物:放置增量游戏》 在Steam上的评分比《绝地战兵2》还高! 一款道德层面纯净的放置类游戏!(无广告、无微交易,也没有任何可购买项目的选项) 在这个曾经繁荣昌盛的王国里,一片被神秘魔法和古老预言所笼罩的土地上,一场可怕的威胁正在逼近。邪恶的莫德克,一位拥有无上魔力的黑暗巫师,向这片土地释放出了他的一群怪物,使这里陷入了混乱与绝望之中。 当黑暗步步紧逼之时,一丝希望之光从皇家城堡高耸的塔尖中闪现出来。正是在这里,在充满不确定性的迷雾之中,勇敢的冒险者们聚集在一起,他们的心中燃烧着坚定的决心之火。他们准备踏上一场危险的征程,从城堡的城垛出发,深入魔法森林的中心地带,莫德克那邪恶的巢穴就隐藏在那片被阴影笼罩的洞穴深处。 然而,这不仅仅是一场钢铁与魔法的战斗,更是对勇气和韧性的考验。因为在这个神秘的领域里,自然法则会向那些敢于挑战命运的人屈服。在这个领域里,英雄们书写着自己的命运,锻造出强大的武器和盔甲,并通过不懈的努力将自己的技能磨炼至完美。 在冒险的熔炉中,每一个行动都会在现实的脉络中产生回响,塑造着命运的轨迹。你会义无反顾地冲进战斗,以坚定不移的决心对抗黑暗的爪牙吗?还是会利用耐心和策略的力量,让自己的实力随着时间的推移不断增长,直到你在不断逼近的阴影中成为希望的灯塔呢? 所以,勇敢的冒险者,鼓起你的勇气吧,让你的传奇被载入历史的史册。因为王国的命运岌岌可危,只有战胜莫德克并重建王国,才能让这片神秘的土地重归真正的和平。 “飞升”不仅仅是一个前进的过程,它更是一次跃入未知的冒险,在那里,存在的本质会向少数被选中的人屈服。穿越时间与空间的帷幕,冒险者们攀升至力量的新高度,获得神秘的增益倍数,这些倍数以一种让外行难以理解的方式增强着他们的能力。 每一次飞升,可能性的边界都被进一步拓展,英雄们利用宇宙中无穷无尽的能量来推动自己的努力。增益倍数如星尘溪流般倾泻而下,赋予每一个行动成就伟大的潜力,让资源像流淌的金水之河般源源不断。 在这个荣誉与勇气至高无上的神秘领域里,通往伟大的道路没有捷径。没有隐藏的代价,没有奸诈的阴谋,也没有超级高级货币来玷污英雄征程的纯粹性。只有凭借勇气、毅力和不屈不挠的冒险精神,英雄们才能崛起,在王国的传奇中占据他们应有的一席之地。 按钮素材创作者:Freepik网站上的upklyak 音乐:- 来自Pixabay - 受知识共享零(CC0)许可协议(“CC0内容”)约束并获得其授权
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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