
《三国群英传Ⅱ》是由奥汀科技运营研发的一款即时战略游戏。于1999年发行,为《三国群英传》系列游戏作品的第二部。游戏开创性地在此类游戏中引入了即时战略的时间概念、独特的内政和作战模式、动听的CD音轨以及华丽的背景地图。
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
太难绷了长大之后再玩好多地方都让我联想到新三国
小时候就是看我爸爸拿老笔记本玩这个,所有武将不杀再招揽,所有开局玩两三遍。 STEAM补票又让老登爽玩了800小时,老登开心我就开心好评
作为我人生中第二个游戏,情怀满满!小时候为了招降全武将,假期没日没夜的玩!游戏内容现在玩起来都不过时!
游戏里有关羽的终极大招鬼哭神嚎是电影风云里的经典场面,剑圣32招差点杀死雄霸,游戏里张飞的鬼哭狼嚎是近战单挑连续技,还有诸葛亮放电那招,都是攻城超10武将中至少能带走6个。 人物去掉一代3D模型偏向于港漫,绘图不如暗荣三国志比较遗憾,也用不了央视授权三国人物,当年看到三国志5居然片头能用央视三国演义录像很吃惊。大概游戏制作还是想赚一波块钱就走,龙之力量游戏方式和快节奏的战场对决成就群英传2。 最经典游戏方式此后都在添加出场人数和兵力上下功夫,二代相比一代多了100人,兵种升级可用上骑兵和护甲,捉武将最好用的还是长枪,血少用飞刀和弓弩兵去抓,自己是远程单位对阵尽量把军队武将往后摆...没有防沉迷系统。
闪退,无法窗口化,建议看看公告,里面有方法,下载个官方的插件就行了
我WIN11笔记本老闪退,怎么处理
从很久以前,就开始玩儿这款游戏了,第一次接触是在我小学二年级的时候,那时候在黑网吧,都是大头机器,到现在有二十年了。经久不衰,很耐玩儿,毫不犹豫的买正版,算是对自己童年的一个回忆。越来越喜欢拿金璇开局,等玩儿到半壁江山的时候就不玩儿了,喜欢地狱开局,杀出来一条血路。感觉像是自己的人生,喜欢挑战有难度的剧本,才来到这个地球上。
很好玩还有背景音乐呢粘贴性蛮好的
这个游戏很好玩,三国将领各有各的特色,说话做事各有一番风味
这是我上高中时玩的游戏,真是怀念
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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