
An open world party-based RPG with turn-based combat. Heroes of the Seven Islands is a comfy yet challenging mid-sized adventure in a vast fairytale world, inspired by 90s games.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 20 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
FURAX THE INDESTRUCTIBLE, fleshless carcass and soulless body, has arrived through an inter-dimensional rift in the colorful, carefree world of Émeyralia, to spread SADNESS and DESPAIR. Nothing seems to be able to stop him: his influence grows daily, many disciples join him and NIGHTMARE CREATURES appear on every continent.
According to the prophecy, only THE ORACLE could defeat him, but he retired centuries ago. To find him, the 7 keys held by the 7 rulers of the 7 islands of the Emerald Archipelago must be gathered. FOUR HEROES, the bravest of the brave, are chosen for this quest. The future of Emeyralia is in their hands.
Point-and-click exploration and gameplay
Turn-based yet fast combat system
Hundreds of (poorly) hand-drawn unique illustrations
Play the main quest or explore the open world and start side quests
Discover 7 biomes with villages, cities, dungeons, caves, forests and so on
Approximately 5-10 hours long on a first playthrough
Inspired by Might and Magic 3-8
Dungeon Synth Music
Genres
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
简简单单轻轻松松的rpg, 没有复杂的任务链,没有冗长的对话剧情。 就是简简单单打怪、升级、拿道具交任务。 数值设计也一般 画风只能说是简陋。 但是轻松,没有负担。 没有挫败感, 虽然有时候打得困了。 战斗实在做的一般。
This game was a kind of short but ultimately fun experience. I honestly didn't care much for the combat, as it was pretty easy to steamroll through with the same few status effect abilities, but what I loved is how much optional stuff there is to find and do. I found that a lot of my enjoyment came from the small puzzles there were tucked away in certain locations, the side quests that gave more meaning to the combat encounters than "clear out a dungeon and here's the key," and the small secrets scattered around that rewarded you for taking the time to find them. For those who are fans of games like West of Loathing, I would definitely recommend this game. Also, I'd like to say that I love how this game looks and sounds.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Portuguese - Brazil, Spanish - Spain, German, Simplified Chinese, Korean, Russian
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I started out skeptical, but it quickly became one of my favorite games! As advertised, the "(poorly) hand-drawn" art is terrible and wonderful and I absolutely love it. The combat has surprising depth and felt balanced and fun. Almost every scene has objects to interact with for bonus XP/gold/items, secrets, or hidden paths; it's amazing how much care and attention the developer put into everything. The quests were fun, but mostly fetch quests (common with the era of games that inspired it). There are a number of puzzles/riddles for bonus loot that I found just the right amount of challenging; I never needed a guide, but there were a few that I had to really think over for a few minutes to figure out. I could go on and on about all the little things that make the game great, but you should just play it. Highly, highly recommended. It took me about 12 hours to do a single slow, methodical play-through for all the secrets and achievements and I'll probably go through again to try different classes/difficulty, which makes the price feel fair.
Very fun game, and also very re-playable because of how you can choose your class at the beginning. None of the battles were so hard it was frustrating, but there were still some that took multiple tries, which I liked. I can't really think of something I disliked about the game, so I would definitely recommended it
A joyful, perfectly-sized portion of classic Might & Magic-style gameplay. The hand-drawn art is irresistably lovely, the world is fun to explore without being exhausting, the combat is brisk and a bit threatening if you dial the difficulty up. The high gold price of master-level skills & spells, at first seeming like a curious design decision, actually makes for a good cadence to overall party progression & encourages some thought if you're trying to go through the game at a brisk pace. Grinding is *not* necessary (or at least wasn't for my party composition) to clear the game; there are several different avenues to become grossly powerful, as there should be. I'll be there with bells on for Heroes of the Underworld & whatever comes after.
It's neat! The vibe is Might And Magic, but it's genuinely quite polished. The puzzles, combats, and progression are all bite-sized, but there's tech you can do with your class choices and character builds and there's decent replayability if you want to secret hunt or try a different party. The art and basic interactions are also pretty charming. Everything's hand drawn and has little animations, and there's a lot of interactivity in unexpected places. It puts me in mind of West Of Loathing, Dark Scavenger, stuff like that. And those are some of my favorite games on steam. If you're an old M&M or Zork fan, I would give this a look. I had an excellent time, rolled credits, and the game didn't outstay its welcome. But there's also a scoring system that I could've cheesed way harder with more familiarity with the game, and a couple of the more obtuse puzzles I didn't solve, so you could probably squeeze another hour or two out if you're thorough. The developer has a followup coming in a few years, and I'll be buying it full price on launch. I'd love to see more stuff like this getting made.
Divertido. Es como los antiguos juegos de rol de Might & Magic pero "Lite". Más sencillo y mucho más corto, pero si durara más se haría repetitivo.
lot of fun, enjoyed it enough I might try and 100% it
fell in love with the artstyle
Muito bom
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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