
Heroes of Fortunia is an online multiplayer hack ‘n slash game, in which players strive to create their own dungeons, filled with monsters & traps, while at the same time attacking other players’ dungeons in an attempt to beat them.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bad copy of Mighty Quest For Epic Loot. Insanely clunky to play and boring mechanics. Get boring after 10 mins of gameplay. Might come back to this in like 2 years.....
The game has many hacks lack moderation one of the worst online games I've ever played
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's alright there's not a whole lot to do right now also most of the players make huge mazes that you can complete in time cause you don't know the way it's pretty annoying hope it gets better
I'm gonna give it a thumbs up. It's the only game I could find that's similar to the now-defunct The Mighty Quest for Epic Loot. It has some of its gameplay elements, but not all. It's still early access. In my opinion it's still VERY early access. But it has potential, a lot of it. And from what I see it keeps getting updates and new features. There's not too much to do in this game yet, but it is fun for a couple hours. Some things that I don't like, and I think they NEED to change: - There's no "punishment" for "bad" dungeons. Some players create exceedingly frustrating ones that are just tedious to go through and no fun at all (quite the contrary, actually). A rating system would be nice and also matchmaking based on win-loose ratio instead of just Crown level - There's no progression, character-wise, or dungeon-wise. I would really like to upgrade my castle size / defence rating limit / minions instead of having it all unlocked at the beginning - You make money pretty slow and everything (minions and traps) is bought through lootboxes. Feels VERY pay-to-win. So far I don't feel like that's really the case, but that's how it feels, and it gives a bad image to new players - There are very few players - Things are getting repetitive really fast as you keep getting the same dungeons in a loop. - There's no way to manually target a specific person to attack. I'd like to attack my friend's dungeon but right now I can only attack random ones and hope that I'm lucky to get matchmaked with him
ok hra
I loved Mighty Quest for Epic Loot so I was thrilled to find someone putting out a similar game that would hopefully stay open this time, but this game is in serious need of work. First off, the dungeons aren't scaled to your "level" so your first dungeon, even as Casual, can be against players with 500+ crowns. I think the easiest dungeon I got out of all my attempts to run one was a 79 crown dungeon. I also find the lack of wasd keys and instead having the click the screen to move incredibly annoying. And last, but not least, no Runaway character? She was the coolest one to play!
Rammstein
Unlike traditional PVP games Heroes of Fortunia takes creativity as it's forefront for the contest. When you decide to take a break and just play for fun it's still rewarding to see others creations without losing out on your pvp progress. Heroes of Fortunia is still a growing game that invites feedback, giving a lot of voice to community as a whole again discerning it from the mainstream gaming experience.
Нихрена не понял, но очень интересно...
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.