
Heroes of Fortunia is an online multiplayer hack ‘n slash game, in which players strive to create their own dungeons, filled with monsters & traps, while at the same time attacking other players’ dungeons in an attempt to beat them.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoy the game a lot, the gameplay is a lot like Ubisoft's old Mighty Quest for Epic Loot
☀️
Fortunia is abandonware. This has no explanation at all, how to play. You don't start at menu. You start at board, trying to figure out what are those icons on bottom of your screen. Then, you "randomly" start exploring dungeon "you designed"... *Sigh* Just FFS, remove this from Steam.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game has a lot of potential the editor is quite good to create your own level
I finally beat my (free) castle, nobody would be stupid enough to try,
Mighty Quest for Epic loot spin off in early alpha stage
ARPG + Dungeon keeper !!
deep ♥♥♥♥ game
Le jeu est remplis de bug et de tricheurs... Bon concept (pompé sur un ancien et EXCELLENT jeu) bien que de bonnes idées le jeu reste brouillon et la prise en main est (excuser moi) dégueulasse tout comme les graphiques.
it's a bit confusing in the beginning but when you get the hang of it the game is quite good tbh, though in the future i would like to see a form of Quest/storyline where it's possible to obtain Gold and elixir for doing (npc attacks) like if you play (clash of clans) and you go on killing the goblins to get gold and elixir. Overall it's a decent game and i see potential in it Keep it up Polska Lemon Ltd !
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.