
A relaxing auto-battler running in the background. Watch your combat experience grow and occasionally develop the massive skill tree and upgrade your equipment to explore secrets of the island.
Modeled estimate, not a reported figure. How we estimate →
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About

Hero Tale is a modern idle RPG inspired by classic idle games, designed to be your perfect background companion. Start the game, let it run, tackle other tasks. Return to find your hero stronger and ready for the next battle with new rare rewards looted. With high-quality graphics and immersive storytelling, each enemy presents a new challenge as you journey forward, bringing nostalgic mechanics to life.

Gain experience to unlock unique abilities! Upgrade massive skill tree with almost 300 nodes. You want to regenerate faster than your enemies can hurt you? Strike them down before they can even reach you? Or maybe be so tough they barely can make a scrach on you? You decide how you want to progress!

Explore unique island set in medieval fantasy with beautifully hand painted backgrounds. Can't defeat enemies on one tile? Try different one to get around!

Use loot that suits your fighting strategy the best. Decide which statistics will be your priority and which ones you will have to sacrifice for efficiency.

Train your skill with each hit dealt to enemies. Use meele weapons, ranged or magic to level up every skill to become faster and more powerful.

Get to know the entire cast of characters, in story filled with humorous dialogues. Talk to them, help them with quests and they will help you to grow stronger.
And when it looks like you are getting stuck, remember, practice makes perfect!

When meeting the Fairy for the first time, she will lend you some of her powers,
to help you on your way to become a Hero. All Houskeeper Fairy benefits are included in the purchase of the game.
Housekeeper Fairy unlock includes:
housekeeper Fairy Skin
50% More Experience Points
Additional skill point to use in the skill tree
Autoconsumable sliders for health and mana consumable items
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Czech, Spanish - Latin America, Indonesian, Japanese +6 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
spoko jest
Relaxante pra jogar
quem e fan desse tipo de jogo gosta
salam Səmayə
Gra jest ciekawa pierwsze 50 godzin, później praktycznie nie ma postępu - kolejne poziomy okupione godzinami niewiele wnoszą do siły, obrony nie da się zwiększyć, bo już wyczerpały atrybuty do wzięcia z nią związane. Jak za 20 zł to spoko, za więcej nie warto.
for a idle autobattler its way too boring . and way too slow. the talent tree is big. but useless with simple stat +30 hp and 90 for the big one. and for a paid game. you need dlc ? w/e dont bother. i gave it a good 28hours to see "if its beter" its not
jogo a verçao mobile tbm queria poder levar o progreço de um para o outro pois la estou quase nivel 300 e ta mt bom o começo e muito lerdo para upar mas depois de chegar no nivel 50 o jogo fica mt facil e rapido so o começo q e lerdo para acelerar vc tem q pegar 3 abilidades obrigatoriamente a de critico automatico a partir da maestria 50 , a de carregar ataques durante a procura do oponente e a de achar oponentes mais rapido com essa 3 abilidades cheguei perto do level 300 em menos de uma semana de jogo
Kein offline-Fortschritt. Sehr grindlastig. Großer Talentbaum.
Great game if you don't mind it being slow, atleast for awhile. However you will quickly get stuck again and again later due to hitting walls, epsecially when you have maxed out the skill tree. The only way to get stronger at that point is by finding better gear and that gear has very low chance of dropping and it's usually from very rare enemies on top of it :/ Basically the game turns into a grindfest that you have to play manually instead of idle to progress. Really pooor game design, after about 150 hours I'm still not close to beating the game :( I cannot recommend this, pure waste of time sadly due to bad game design. A shame, I kinda enjoyed the game early on. The game can probably be saved by increasing the size of the skill tree. The skill tree should be twice as large, that would solve most problems. Atm most skills seems useless in the skill tree. Barely any skills at all makes a difference (they do add up a little in total though) Ah yes, making you earn more dark points would probably help too. But from what I've read, you can only get one dark point before the final boss. I'm not close to the final boss so, yeah...
我没玩懂,我要怎样才能通关呢?一周目做这么难真的有意义吗? 挂机游戏我觉得是怎么玩都爽,策略对了大爽,策略不对小爽,再差再差也不能太恶心吧 但这里不是,我只有小恶心和大恶心,我没有战胜困难,我只是脱离苦海
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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