
Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 38/day in the week to Aug 25 → 45.57/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just day-to-day chart moves that followed a price cut, against that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
About
Step into Tarethiel, a world under siege by the Forces of Hell.
Face Demon Lords, ancient monstrosities and fallen angels as you hack and slash your path through endless hordes of the undead. Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Craft your hero through two main skill trees and individual sub-skill trees that reshape how every active ability works. Combined with a massive item pool and powerful crafting options, the game offers limitless build possibilities; from blood hungry melee bruisers and bow wielding archers to gun slinging demon slayers, sentry engineers, summoners, spell casting mages and everything in between.
Hero Siege evolves in seasonal cycles every four months, delivering fresh content, new systems, items, events, and quality of life improvements. As a small, experienced team, we work closely with our community to improve the game based directly on valuable player feedback.
23 Playable Character classes Every class offers its own unique play style and skill set. Sub-skills and item based modifiers allow you to push your build in unique and creative directions.
1000+ Unique Items Loot ranges from randomized magic items all the way to handcrafted Satanic, Set, Heroic, Angelic and Unholy items. Runewords can be created using white bases with sockets. Items can be buffed, crafted and modified in various ways through the crafting system.
Tarethiel Market Travel to Village of Mos'Arathim to List your items for sale or buy gear from other players in real time. Trading is a core part of character progression and build crafting.
Adventure Journal A fully integrated in game encyclopedia containing mechanics, unique items, runewords, prospecting recipes, crafting recipes and augments.
Endless Replayablity Designed for seasonal play. Each season adds new content such as: items, bosses, gimmicks and surprises from our development team.
Wormholes Push your character as high as possible and earn seasonal cosmetic rewards such as skins, wings, portraits and more.
BIG NO-NO for Pay to Win We never sell game play advantages. Fair competition is a core value for us.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 36.9Kreviews | 67% | — | $5.9M |
| $19.99 | 231ratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1750 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i heavily recommend pixel diablo, esp if you can get it on sale. a good mix between simple and complex in the arpg space.
fun to sit back enjoy grinding hours away fun seasonal play
暗黑二風格,真的好玩,別看一堆負評靠夭,喜歡暗黑風格一定可以入手,字體拜托大點,最好是有排行綁可抄機體,入門會更簡單。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best BR #69, worst UA #97 · 11 markets collected
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Finnish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, German, French, Spanish - Spain, Polish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Many systems feel like they don't make any sense. Attributes sharing damage increase with skill synergies (feels bad to allocate synergies). Characters don't gain health per level and Vitality is competing with one of your main damage scaling early. MMo style jewelcrafting profession aimed to let you craft socketables to fix problems directly competes with one of the main sources of base skill damage(colored gem socketables) while also taking longer to unlock early tiers than it takes for a character to reach maximum level. Game tells you the "monster level" which is basically a meaningless number that doesn't help you in any way other than "they're stronger in some way". The game allows you to advance difficulty before completing all of the acts. These might just be new player grievances, but I'm not one to watch a show for 2 seasons to find out if it gets good.
前期游玩节奏为了升100级勉强捏着鼻子能忍受,结果满级了你跟我说还要升级巅峰阶段,辛苦半天结果迎来一场煎熬的马拉松? 我觉得游戏目前存在的问题,巅峰升级速度及其缓慢!成型的BD是需要装备跟等级两者组成,我不知道为什么要在这个阶段把玩家可控的个人角色刷怪经验给的那么少,这个游戏不就是应该刷刷刷爆装备的游戏吗?又受困于不完整的以太树天赋和地狱下有限的掉落,两个方向让我分心,导致在这段游戏时间体验及其糟糕,无法攻坚炼狱,我真的没办法想象与坚持怎么枯燥刷到巅峰160,我弃坑了。 > The early‑game pace was barely tolerable just to hit level 100. But once I hit max level, I’m told I still have to grind through Paragon ranks. After all that hard work, I’m stuck with a grueling marathon? In my opinion, the game has a major issue right now: Paragon leveling is excruciatingly slow. A viable build relies on both gear and character level. I do not understand why player‑earned monster‑kill XP is gutted at this stage. Isn’t this supposed to be a loot‑driven hack‑and‑slash game? Compounded by an incomplete Ether Talent Tree and limited drops in Hell difficulty, I am pulled in two conflicting directions. This makes my gameplay experience abysmal. I cannot make progress toward Infernal difficulty. I simply cannot fathom or force myself to mindlessly grind all the way to Paragon 160. I’m quitting.
Best ARPG on the market right now, hands down.
First time playing this game for the new season. Progression is extremely smooth UNTIL you reach hell mode. The bosses in hell mode scale into billions for health... meaning you either need an extremely op build or you need to farm zones for 20+ hours just to be able to get a single piece of gear to upgrade your character. I hope they rebalance the transition between nightmare and hell due to the difficulty spike and poor loot drops. This is my first time ever playing the game, but (having thousands of hours across other ARPG's) I have never encountered such an intense difficulty spike trying to reach the highest difficulty the game has to offer. Overall the game is fun to play, until the hell transition, and definitely worth the purchase. Hopefully, they will address balancing issues for HP scaling and loot drops soon.
o Hero Siege é muito bom recomendo, fora as atualizações e re-balanceamento das classes durante a season e alguns bugs é o melhor game que já joguei rsrs
너무 재밌어서 시간 가는지도 몰랐어요
这什么脑残赛季阿?这是玩了这么久以来最tm垃圾的一个赛季除了恶心没有任何特色纯垃圾赛季
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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| $5.9M | 8.8K | 87% | $24.99 | |
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