
Have you ever been suddenly swept to a new dimension via a Gate? Just find who you're looking for, and it'll all be worth it in the end! Ribbit ribbit.
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DISCLAIMER: I helped playtest this game, although I did buy it since Jofini deserves all the support in the world. Firstly, this was made in RPG Maker. While that may be a downside to some, it doesn't mean much to me, especially since games like Omori use it. If we're going off combat alone, this trumps Omori in several ways. Another thing that may be obvious to most is the clear inspiration taken from undertale. This comes in the form of certain characters and themes, such as the main character being thrust into a world they are attempting to escape while befriending everyone along the way. Make no mistake however, this is not an undertale fangame. With most RPG's, the highlight is the story. As mentioned before, it does have a bit of similarities to games like Undertale, but it's anything from a carbon copy. It's mostly hard to talk about story stuff without spoilers, so I will keep it brief. Essentially, you travel through a gate into GateTail going after your lifelong friend, Ira. You get separated from the beginning of the game and your quest is to eventually keep going and make it to her, and escape GateTail. Along the way you meet various characters, ranging from the local monster inhabitants to other humans who traveled through the gate before you. The one thing that most of the humans have in common is that they all want you dead, eluding to some war in the past that wiped out a majority of the humans who lived there. That's the gist of it, and it does go deeper than that. There are multiple main endings to alter the story, and the main four go in wildly different directions. How else can you express a story but through writing and dialogue, and boy does GateTail deliver. This game does not take itself serious 100% of the time. The writing is very casual and very funny at times. There will be a lot of random moments that you had no way of seeing coming. This may lead to some people pointing to the game just being "random = funny", but I'd say that take is a big of an over exaggeration. This does not mean, however, that the game is a lighthearted adventure the whole way through. ♥♥♥♥ can get serious fast, especially in the other endings you can go through. No spoilers, but some of the ending sequences genuinely gave me the chills and somewhat kept me up at night, and I'm completely desensitised to this sort of stuff. The combat is pretty standard for your average RPG. At it's most basic, you attack, and then the enemy attacks. You have the standard complexity of doing a normal attack versus a magic attack, as well as a type chart that doesn't affect nearly as much like something that Pokemon does. What the game boils down to later on is managing three seperate bars. Your HP, MP, and TP. These all mostly coexsit, and you can't really ignore one over the other. HP is self explanitoy, and MP is as well for the most part. TP works similar to deltarune in the sense that you gain it by dealing or taking damage, as well as forfieting your turn for 25% of the bar. TP is most comonly used to recover MP mid-fight, but it is also used in a vareity of other, usually more powerful attacks. The combat also has a ton of nice QOL features, such as turning off and speeding up battle animations, and even having the game do combat for you. Doesn't stop every enemy in the game from WHOOPING YOUR ASS AT EVERY OPPORTUNITY. Newer players may be tricked by the combat's apparent simplicity, then die instantly to a funny purple dinosaur that they didn't see coming. Death is rarely a major consequence thankfully, as autosave is very good at its job. Just make sure you don't fat finger a manual save and lose that progress. This is not a fighting sim, there are other things you do in the game like traversing the overworld and doing puzzles. This can range from your typical strength boudler puzzles to riddles to a maze with snails that teleport you back to the start if you touch them (yes it's infuriating and I love it). There are also many different minigames, most of which happen on the overworld. Theres racing, a tower defense shooter hybrid, snowboarding, and FISHING LETS GOOOOOOOOOOOOOOO (that doesn't happen on the overworld lol). There are also fights in the game that happen on the overworld which is an interesting concept. One of the more notable examples is the spider queen sidequest which is quite fun. Another segment similar to that one happens as a 1v1 between two boats which was a random, welcome inclusion. Also, a random horror segment : ) Be thankful that it's fully optional. During my first playtesting section it came out of nowhere and was genuinly scary. Music slaps That's it, go home. Many of the battle themes are just more energized versions of the area themes which is a very cool touch. Motifs are very commonplace (yes like undertale shut up) between the bosses and the areas they inhabit. There's also this one song for a random minigame later on that is just a straight up parody of the Mario Paint theme, and it's by far one of the best songs in the OST. TLDR; If you like classic RPG's with good humor, fun minigames, compelling characters, and banger music, this is for you. A single playthrough alone takes around 8-10 hours on a first run, and for the price of $5, that's more than enough bang for your buck Last thing Talk to the frog : )
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Hours played at review time, across 28 reviews with recorded playtime.
GateTail Truly a one-of-a-kind journey, and a really fun one at that. It is an RPGMaker game, which may bother some, but not me personally. I always enjoyed these games, and using the engine really doesn't mean the game got any less effort put into it. Because it seems like the entire team really put a ton of work, love and time into the game- and it really shows as well. As of right now, I finished a single route in the game and, after taking my time to explore what I could find, that playthrough took me around 25 hours. Not the longest, but looking at how many endings this game has, you will really get your money's worth in terms of time and content from this game. But no matter how much of GateTail consists of jokes, memes, and sheer randomness, a review should give seeking players a sincerly insight into the game so they can decide wether they want to buy the game or not, so that is why I chose a more professional type of review instead of a joke one. I will devide it into multiple sections, where I give an overview of the topic, outstanding good points about it and some things I'd personally say could use an improvement, well-grounded but nicely meant critic basically. Story (8/10): The story in GateTail is.. not what I expected initially. And honestly- that's a good thing! It had a lot more depth and catching elements than I assumed, as it really looked more like a joke project to me. And I have to say, GateTails story is like it seems now, funny and random, but really, and I mean really, great. It is deep, has catching plot twists and is at times emotional as well as scary, all while not losing it's random and funny charm. It can be a bit confusing at times, and some things happening aren't really surprising, but these moments are rare and well made up for at other points. If you come for the jokes, you will find a lot of hilarious and random things happening, but if you are looking for an actual deep and catching story, you are still at the right place! Gameplay (8/10): It is.. nothing special, it is an RPGMaker game after all. It is a turn-based rpg, and it does it's job well, with some shenanigans happening from time to time. Solid for what it is, even if it could be more original, but it doesn't disappoint. One thing that bothered me a bit though is the way not many things are explained. The tools for example, the starting ones are fairly simple, but no matter how much I explored, I could, for the love of frog, not find a use for later ones like instruments and the ocarina. As well as some items, like keys, with some never getting used because I don't know where. I get the game is all about jokes and finding random things like unexpected endings and secrets, but for someone like me who'd really like to find everything and achieve every ending, that bothered me quite a bit. It doesn't have to be much, just give a small hint in the description on where it could be used. Similar things go for some puzzles and secrets in the game, like the lever puzzle in the dark forest mansion I never managed to solve or the prison location in the snow village. Just some small indicators maybe, as a game this massive with a small fanbase and no wiki, it is near impossible to completely see everything without debugging the game or other things. But it makes up at other points with cool minigames and chase sequences, so it really is just my personal opinion there. Also, please make a clear warning before snow village that you can't go back to the previous areas anymore after progressing that point :( Music (10/10): Not much to say here (need to save characters for the steam limit), for an indie game it has an outstanding OST, that alone is worth checking the game out for really. Difficulty (7/10): One of the major flaws of the game I feel like. Which doesn't mean it is that bad. it just did stand out to me a bit. Also, I only experienced the game on the normal difficulty, which means this could change on other levels, but I cannot tell. My major issue wasn't really the difficulty overall, but rather the progression. The beginning of the game was fun and challenging, rewarded tactics, but the difficulty spike dropped RAPIDLY after the desert area, as you'd start to get a level for every encounter almost. Include the entirely optional, pretty long area of the dark forest to that, where you get out of insanely overleveled, it really gets trivial near the end sadly. Just reducing the experience gain from the later encounters, especially group encounters, could really help I think. Design/Landscape/Look (9/10): This one really is a two-sided coin. At times the environment is basic, like jungle, snow and desert areas, but other times it is unlike anything I've ever seen before (quoting the steam description: "Have you ever walked through the source code of a game before?"). And the characters and enemies are similar, some are absolutely basic and others are so insanely creative I paused and admired or laughed a bit. Technical Issues (9/10): As an indie game, the game has bugs. Lots of bugs. But the team keeps on patching the game, and whenever you encounter an issue, you could even text the developers on twitter or discord directly, in my place they'd go as far as editing my save to avoid a temporarily not fixable bug. A small community has it's perks after all, and I really love how the devs interact and listen to the players. Frog (∞/10): Beware the Frog. Overall (9/10): You really get your money's worth out of this game, and I personally really enjoy it and will continue other routes for sure. It is not perfect, but amazing for what it is, has an insane addiction chance and is just so much fun to play. Also, THANK WHOEVER ALLOWED ME TO DISABLE THE HORROR ELEMENTS, YOU DON'T KNOW HOW MUCH YOU SAVED MY LIFE!!! Really, I'd recommend checking out the game yourself, I think you won't regret it. I definitely did not, and probably never will. Frog this game was fun. Thanks to Jofini and every single member of the team, you definitely delivered what was promised and even more. Truly the Gate of all Tails. And with this.. I'm out. Have fun!
cool wacky game with funny characters and dialogue. it's undertale but deepfried on acid. the art might give off a bad first impression but it's a fun game once you give it an hour or 2
Deleted my previous review in order to write a fresh, comprehensive one that should hopefully get my point across better than "GateTail good". After having done ALL the endings (most of them without the ending notebook, including the softlock one, somehow...), and with almost 70 hours of gameplay, I now have a better idea of what my review should be. This review will tackle the usual (story, gameplay etc) and also stuff that I personally loved or stood out to me. Before reading this review, please keep in mind that I will mainly be subjective throughout writing it. Gameplay: 7.5/10 This is a simple RPG Maker game with simple RPG mechanics. You go around battling enemies and solve puzzles (MOST of which are enjoyable and don't require a degree in engineering). In terms of puzzles, I would say this game is perfect. It provides a balance between simple, elementary puzzles such as merely pushing rocks in various directions, to puzzles that will make you want to rip your hair out until you figure them out and then feel like a complete dunce after you complete them (looking at you, Frostlet puzzle). I firmly believe that all RPGs should have such a balance. Combat is where GateTail loses a few points. While I love basic turn-based combat, the game does a poor job at explaining mechanics such as status effects (I still don't know what most do!) or Elements. All skills are split into three types: Physical, Magical, and Neutral (for setup and healing skills). All Elemental attacks you can use except Normal are Magical attacks. Elements are essentially locked behind an item called the Staff, which costs a whopping 15k gold and is not even very useful in the latter part of the game, which is where the player might finally have enough money to buy it in the first place. To use the Staff and the Elements at their full potential, one must first use an Asper of their desired Element (dropped by an enemy of that element), use the special skill Elemental Surge, and then finally use the skills attributed to the Element they're using. This is not too useful in the second half of the game (will elaborate on this later), as many bosses either resist Magical attacks or won't give you opportunities to set up. This really only leaves two bosses on which the Staff can be used to its full potential, one of which you shouldn't even use it on, as they are weak to Physical attacks. I would also like to point out that it is very, very easy to become overleveled in the latter part of the game. While that might be a flaw in of itself, the game's story presents you with different "routes" you can take to complete it, and for two of the four main ones this may prove beneficial. I would also like to mention the chases in this game. Simply put, I love them all! The boat sequence was my favorite, as it essentially limits you to one area, making it more challenging. The Kermarvel minigames were also great. Unfortunately, I am not of the skillful variety, and can only get an S at the invader minigame. Lastly, the most vital gameplay element of them all: Fast Travel. I would say this game has overall decent Fast Travel, though maybe not as much in the first half of the game. However, this flaw is completely negated by the fact you get to have fish teleport you. Story: 8/10 I absolutely love this game's story. The game starts with the main character, ... (or Rein), monologuing to themselves what they wanted to do, when suddenly they remember they wanted to go look for Ira, someone who is presumably either a family member, a friend, or the protagonist's loved one. Rein jumps into the gate, leading her to GateTail, where they forget their name. Rein doesn't remember anything about Ira and only knows they need to look for her. I will not be spoiling the story from here on out. However, I will mention some things that bothered me: -Some characters' goals are very hard to understand. Even after five playthroughs, I still don't understand why Elijah wanted you to experience Kermarvel despite having to kill you at the same time, or why Jacob thought Rein needed to die, or else the entirety of GateTail would disappear. While Elijah "explains" to the player why he'd let them experience Kermarvel, it is very vague and doesn't make much sense. As for Jacob, waiting for Rein to arrive at the Codarium while fully knowing they killed several people seems silly, and the fact he just lets you go if you spare him, ignoring the "If the human is alive, we all face the opposite" thing he's been repeating for the entire latter half of the game just seems... silly. I will say, I do not have great reading comprehension and I am very forgetful, but I am still of the opinion that this was just poorly thought out. Next I will go over all the possible "routes" the player can take. Like in another certain RPG, the player can call the shots on whether they want to kill or spare bosses. I'll go over all of them, starting from the one I liked the least and climbing all the way to my favorite one. 4. Fred route/FRED Fred the Frog is the main antagonist and villain of the game. He is essentially a malevolent god that wants to take advantage of the humans' capacities of gaining EXP. In this run, Fred achieves a new form and serves as a final boss, likely the hardest one in the entire game. This route is, in my opinion, not great. While this should be a route dedicated to Fred, he is entirely absent in the latter half of the game, and in the first half he is nowhere near as present as he should be, seeing as, again, this route is dedicated to him (the trophy you get for completing this run is literally a golden Fred statue.) This route somehow ends up being the same as the neutral one up until the ending, which leaves the player confused, as they start wondering if they're even on the Fred route anymore. While all the humans settled in GateTail fear Fred, nobody of them even finds out you're working for him, which is, in my opinion, a very tragically missed opportunity. Cool final boss though! 3. Neutral route/Forever ending From here on out, I like all of these routes. In my opinion, the neutral route provides you with the classic GateTail experience and is, overall, the most balanced route gameplay-wise. The Forever ending is tragic, as you find out Ira never existed, and are sentenced to spend an internity in the endless cosmos of the CODE (I think?). Or at least, I THINK that Ira doesn't exist, because 1. that is what the game tells you and 2. it's also what Fred tells you at the end. However, after the ending, a shadow of Rein that was present in a flashback of her entering the game speaks to Rein/the player, addressing them with the name [...], telling them that they will achieve their true potential in the end. Potential is a common theme in this game and comes up many times. Overall great route! Love it! 2. Pacifist route/ New Beginning While this run is quite similar to the neutral one as well, the lategame part of it makes up for it in the first place. As all the characters get to love you, both you and Rein become attached to the denizens of GateTail as they start seeing you as a blessing, and not a curse. Of course, Fred takes it all away, but in a final battle where Rein reveals her REAL name (not the one you gave her!) she and Ashlyn, possibly one of my favorite characters in the game, manage to damage Fred for the first time using their Potential. The ending is heartwarming, as, from what I understood, Rein returns to her world safely and receives a message from all the GateTail humans. You can also interact with each human. Unfortunately, for most of them, the choices of what to ask them are about the same, as it is always either the CODE, other humans, or the War of Gaining. This was a missed opportunity as I think many of these characters could have had more interesting interactions (for example, Elijah could've unlocked a new WIP minigame for you!). And with chatting, (>comments
Gatetail is a unique and hilarious rpg that was recommended by my friend. I wasn't expecting much from this game, but when I beaten the demo back from the day, I was hungry for more lol. This game has a lot of fun interactable objects that I always have to stop to see just because it'll talk about stuff I wasn't expecting or their just funny. The balancing's also pretty good, they really nailed down the normal difficulty. If your looking for a bigger challenge, you can also try extreme difficulty, which will require a lot of grinding. This game, like it advertises, has plenty of endings. When I was going in blind, I was caught off guard by 3 endings (I'm looking at you well) Also, every time you try to explore or mess around, you'll get hit by something unexpecting as well. For example, later in the game you get to travel in a minecart. If you go up instead of down, you'll get an ending. You see what I mean? Everything is unpredictable and I love it for that. Now, I would talk more about this lovely game, but I grinded for 4 hours straight at the time of this review and i'm now level 100 right after the volcano. My friends have been begging me to stop and play the game, but i'll show them how this world works. Its to kill or be killed.
Amazing and absolutely bonkers. Great RPG!
play gatetail
Really fun game. You can die in a well.
umm this is definitely a game that exists
I love GateTail. This is one of the best and most unique games I've ever played. The OST and characters were all very awesome. I haven't yet finished the game but from what I have played I enjoyed every second of it. It gave me quite a bit of good laughs and it kept me interested the entire time.
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