
We invite you to experience this chillingly sweet romance.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean*, English*languages with full audio support
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I loved everything this visual novel had to offer. The voice acting, the characters, the soundtrack, the sub-stories, and the main story were amazing. The horror atmosphere was great! There were cute, funny, sad, and lovable moments. I highly recommend it! I wish I could live in Her World for eternity.
Her World is an exceptional visual novel that delves into the themes of memory, pain, and the human condition. You play as the protagonist who after a mysterious incident finds himself in a desolate, alternate world. With the help of Hyuna, who is also trapped there, you meet three other isolated individuals: Yuri, a rebellious schoolgirl; Woobi, a profound young girl in a red raincoat; and another intriguing character. Each has their own world and tragic backstory, adding depth to the narrative. The game stands out with its superb storytelling, excellent character development, and full voice acting. and the comedy and serious themes mix is balanced and ease the tension at certain points.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
33시간 하면서 스토리 잘 즐겼습니다. 미스터리물 라노벨 보는 순애라서 정말 좋았습니다. 이겜 사서 해볼까? 하면 저는 추천합니다.
스토리가 깔끔하고 정말 재밌었음. 퀘스트가 다소 지루한 감이 없지 않아 있지만, 무엇보다 현아 누나가 ㅈㄴ 예쁘고 사랑스러움.. 매우 만족스러운 게임.
스토리, 캐릭터, 시스템; 방점을 어디에 찍어야 할지 모르겠음.
현아누나는 좋은데 미니게임은 싫어요
아 나도 이런 누나 만나고싶당
유리 딱밤 때릴 수 있는 dlc 출시를 기원합니다
한국 비주얼 노벨중 그나마 괜찮은 편인 게임
이 게임을 플레이 할 수 있었던 나는, 21세기의 행운아.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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