
The Heavens are done waiting. In this dark fantasy dungeon crawler RPG, the Archon descends to end the demon war once and for all. Make your stand in HellSlave II, more immersive, brutal, and customizable than ever. The reckoning begins now.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Thousands of years of demonic warfare have torn the world to shreds. Six demon lords,
locked in an endless war, have brought ruin to all. Tired of this infernal chaos, the heavens have unleashed the Archon of Judgment, an unstoppable force set to destroy everything.
But before annihilation can begin, you’re given a final chance at salvation: destroy all the demons yourself or perish with the rest of the world and creation.

Welcome to HellSlave II: Judgment of the Archon, a dark fantasy dungeon crawler RPG where you're humanity's last twisted chance. As the spiritual successor to the critically acclaimed Hellslave, this sequel takes everything fans loved, gritty lore, comic book style hand-drawn art, and tactical combat that raises the bar to hell.

Start as a Warrior or Sorcerer and specialize in six deadly classes from spectral assassins to plague-bearing mages. Mix and match powers in a flexible talent tree and forge your path through fire and fury.

Plan every move carefully with a unique time-based combat system. Each skill takes real-time seconds to execute, forcing you to balance aggression and survival in every brutal fight.

Walk inside the map to travel an immersive overworld and explore cursed dungeons, ruined villages, and sanctuaries. Every location filled with lore, secrets, and characters clinging to the last threads of hope.

Face hordes of monstrous enemies and hellish bosses. Use active powers and passive talents to unleash devastating combos and ride the edge between light and complete corruption.
• Randomized Loot System: Find, forge, and fine-tune gear with an overhauled crafting system
• Flexible Build Paths: All powers are accessible, but your class defines your journey.
• First-Person Combat View: Feel the impact. Get closer to the carnage.
• Time Management in Combat: Every second counts in this real-time/turn-based hybrid.
• Dark, handcrafted universe and visuals that ooze style and sorrow.
• Deep character customization and class synergy.
• Strategic, turn-based battles with layered enemy design.
• A world soaked in lore, with haunting quests and rich storytelling/narration.
The original HellSlave was a dark INDIE gem that lit the way. The passionate solo-dev returns with Judgment of the Archon, a sequel built on fan feedback, powered by ambition, and forged for those who crave a deeper, darker RPG experience.
For fans of grim fantasy, tactical turn-based combat, and narrative-rich dungeon crawlers, HellSlave II is your invitation to defy heaven, crush hell, and carve your legend in blood.
The demons aren’t your only enemy.
The clock is ticking. Judgment is coming.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Polish, Russian
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 366reviews | 78% | — | $177.7K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 340 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没玩过一代,被二代的画风吸引来玩了玩,打了个普通难度通关,用的战士狂怒风格,说说看法 优点: 美术:声称是全程无AI,怪物立绘也确实很精美,有受击、闪避、死亡等等差分,打击感也不错。 见仁见智的: 装备设计:有股子暗黑破坏神风格的装备,装备分12345等级等等,品质也有白蓝橙红等等品质,不过高品质的基本是完爆同类低品质的,等级方面除了武器其实没太大差别,我打到通关也就只换过三四次武器,后面有个npc可以花钱升级装等。 剧情:平平淡淡,有个别剧情杀。 缺点 数值设计:非常崩,防御端非常难谷,怪物数值本身就高,有些还带净化把你的buff都清了,实际体验攻哈莽掉怪才能损失最小化,部分怪必定格挡、闪避,只能用aoe或者dot杀。 装备池浅且乱:可能整个游戏就不到百件装备模板,而且物法是混出的,虽然乍一看是给你双修玩的(战士也有法术),但实际上导致的就你是两边都专注不了,干嘛不根据专精来筛池子,我都玩战士走狂怒了,难道是想喷火下毒放电吗?我玩个战士全程就出过3次红近战武器,七八次红法杖,到最后拿个橙刀过的,就很憋屈。 流程短:实际上打完几个恶魔就完了,而且有些剧情没头没尾的,不够充实。
好玩是好玩,就是bug让人头痛,两次都是玩一半到敌人回合就卡死要重启,没存档又得重来
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Hours played at review time, across 341 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly, compared to the first HellSlave, the second game feels like a huge disappointment. The first game had something that made it stand out from other games. It was simple in both design and gameplay, but it had its own personality and charm. It never tried to be something bigger than it was. You knew you were playing a relatively small, niche game, so you didn't expect something special from it. And because of that, it was actually quite enjoyable. When I heard that a second game was coming, I was genuinely interested. I expected the developers to take what worked in the first game and build on it, bringing the series to the next level. Unfortunately, that didn't happen. HellSlave 2 feels like almost the exact same game, but without any meaningful improvements or evolution. Instead, you get huge, mostly empty locations, uninteresting quests, and very few memorable story moments or twists. Combat is also extremely primitive. A lot of it comes down to simply clicking your abilities at enemies, while most monsters feel almost the same. They mainly differ in how much HP they have and perform essentially the same kind of actions. There isn't much depth or variety to keep the combat interesting. That's what makes the whole thing so frustrating. The first game had a certain charm precisely because it was a simple, modest game that knew what it was. The sequel feels like it had an opportunity to become something much better, but instead barely moved forward. I'm honestly very disappointed with this sequel. I can't recommend it. If you enjoyed the first HellSlave, I'd honestly suggest skipping this one. It doesn't bring enough new ideas or improvements to justify its existence as a sequel, and I don't think it will give you the same enjoyment that the first game did.
帶著一代的期待來的,品質對得上價格,但對不上期待,沒玩過一代可以試試,玩過一代的…還是回去完一代就好,一代完整多了。 bug太多了。 整個成長系統也有點迷,15個格子只能學13個技能, 重要功能都快結局了才開,撿地圖資源拿點數的還好說,需要打怪拿掉落物的應該一起開吧,一路殺光看到的一切,通關也沒裝滿[spoiler]卷軸[/spoiler],硬裝也不是不能塞滿,裝不滿是指只塞符合流派的。 另外,遊戲明顯沒做完,有兩大塊區域幾乎沒用,一塊沒怪沒任務,另一塊就一個支線要打六隻怪,左上的房屋明顯原本是有預計要打BOSS的,甚至都進不去。 [spoiler]海底之城的任務也很沒用,就給3點屬性、金幣、水晶強化,通關遊戲後倒是讓我進去看看啊。[/spoiler]
游戏中怪的设定单纯为难而难,毫无技巧可言,抗性极高,能清除玩家一切buff效果,能吸取玩家极其宝贵的蓝和怒气,能延长玩家所有技能冷却时间使你只能平A或使用基础魔法攻击,请问作者你还让玩家玩什么?怎么玩?装备等级基本没有任何意义,因为对属性影响极小,属性翻来覆去就那么几个词条,剧情和角色塑造平淡无奇,没有地图指引,好在地图不是特别复杂还能找到目标点,玩过一代本来对二代很期待,但期待带来的只有失望,看来对单人制作的游戏还是冷静观望比较好。
Grind grind grind... Dev aritificially extends the game by generating enourmous amount to defeat at each location. Why just not to set each stage amount, for example, at 5000 enemies? y not?
Boring!
游戏的过场动画有些速度慢,战斗速度过于慢,有些解密类的支线任务没有线索,经常找不到物品,比如找间谍,找头饰,操控人物一点点的挪动也找不到,让人十分烦躁,还有打完撒旦后的又臭又长的半剧情类互动,不知道为什么要设置一个玩家身上装备全部丢失的场景,左上角看门的小怪并不是很轻易就被打死,拿到装备后的战斗如果失败了又要重新来过,装备也没什么新意,重复到极致的枯燥,只能说这个价格还算合适,一个很一般的普通作品。
有点无聊,堆怪,miss, 硬上难度,技能设计也没进步。勉强打个好评吧。
The games is ok at best, starts off strong but once i got to about half the game honeymoon period was over and the cracks were just obvious. Half or more stats on items do almost nothing, and new items that i'm getting have almost exact stats that i had before just +1 or +2 to their value. I was trying to go with poison build (dot build always sound interesting to me), and once i leveled up few times i realized i got all my poison spells and there was no progression towards higher numbers or diveres spells of poison kind other then higher magic damage, sure everything is still dying in few turns due to 2 stats on my gear but that's that. Maybe i just picked not a very fun build to play.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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