
Alpha 3 of Hello Neighbor brought the first iteration of the large house. Hello Neighbor is a stealth horror game about sneaking into your creepy Neighbor's house.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Thank you tinybuild, very cool
I thought Hello Neighbor Alpha 2 was strange. Then I played Alpha 3. At first, it looks like the same basic idea: sneak into the Neighbor's house, solve puzzles, avoid getting caught, and figure out what he's hiding. But somehow, Alpha 3 makes everything feel more mysterious. The house is bigger, the puzzles are more interesting, and exploring every room makes you feel like you're slowly uncovering something you're probably not supposed to know. The graphics are colorful and almost cartoon-like, which makes the creepy atmosphere even better. Everything looks playful on the surface, but there's always this feeling that something is seriously wrong. And the Neighbor is still one of the best parts. You can have a perfect plan, sneak through the house, and suddenly hear footsteps behind you. That's when all your careful thinking disappears and you just run. The puzzles aren't always easy. Sometimes they can be confusing enough to make you wonder what the developers were thinking. But when you finally figure something out, it feels great because you actually had to experiment and explore. What I really like about Alpha 3 is the mystery. The game doesn't immediately explain everything to you. Instead, it gives you strange rooms, weird clues, and moments that make you think, "Okay... what is actually happening here?" I've played horror games with better graphics and much bigger budgets. But very few made me this curious. Hello Neighbor Alpha 3 isn't perfect, and it can definitely be frustrating at times. But that's part of its charm. You're not just trying to beat the game. You're trying to uncover the secret. And once you start asking questions, you can't stop. 100% recommended for anyone who likes creepy games, puzzles, exploration, and mysteries that keep you guessing.
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Hours played at review time, across 98 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
привет сосет
So its been awhile sense I've made a review this alphas is TRASH and I normally don't say that about HN but it is SO HARD to see and it feels like the neighbor is always watching u. Just play alpha 4 its way better
osman tuş
Amazing alpha, I love the darkness of it in a way, for atmosphere its great but gameplay isnt so nice, it is VERY buggy at times but still fun.
они сделали всё темно чтоб ты не хуйя не виде и баги малис чтоб лом или ключ карта не провалились под землю. вы скажете фонар исправит темноту. так я его 5 часов искал не нашёл не Рекомендую
WHERE IS " This is a replica of Andy's room from Toy Story"?! WHERE IS IT?!?!
In Alpha 3, the Neighbor is just as fast as he was in Alpha 2. Well... at least he's supposed to be. Mine literally got stuck, but I'll get to that in a second. This is where the Neighbor got the famous name "Mart" from FGTeeV, short for "Wallmart." I honestly wish that was his actual name because it would've been way funnier. Other than that, the game is super dark. You don't even get an option to choose between day, afternoon, or night, it's just night. So grabbing a flashlight is basically mandatory. The game also started experimenting more with stacking boxes to reach higher places and adding some parkour mechanics. The item placement, though, felt really weird. A crowbar hanging on a nail on a wooden pillar? A keycard hidden in a cabinet? And that magnet just sitting outside? I guess that could just be part of the game's more absurd style. Now for my own experience: like I said earlier, the Neighbor never caught me a single time because he got stuck in the bathroom (I think). The entire playthrough I had to listen to the chase music, which pissed me off a lot. And if I hadn't watched YouTubers play this when I was younger, I would've been stuck here for ages. There's no way you'd naturally think to go all the way back into the yard just to find a f ucking magnet. Like I mentioned before, if you don't have a flashlight, you're honestly cooked. Thankfully I already knew the house like the back of my hand, but imagine someone playing this for the first time without knowing anything. I completely understand why this game was so controversial when it first came out. And the Neighbor being able to spot you even when he isn't looking at you is something they still didn't learn from Alpha 2. That just completely sucks. I do like, though, that once the Neighbor is chasing you, getting upstairs usually gives you a chance to breathe since he can't catch you anymore. It creates some nice moments of relief after all the madness downstairs. 3.7/10 Not recommended. Maybe worth checking out if you're curious about the game's history, or you're there for the sake of nostalgia.
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