
A physics-based, realistic 3D sword-fighting game. Immerse yourself in a cinematic adventure, utilizing real sword-fighting martial arts and a variety of historically accurate weapons to survive brutal duels in 17th century Poland. Featuring single-player modes and a LOCAL 2-player mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 3/day in the week after.
About
Hellish Quart is a local-only (two players play on one PC, not online), physics-based sword fighting game. Set in 17th century Poland, it features a cinematic story and the most iconic sword fighter archetypes of this period.
With motion-captured fencing techniques and four gamepad buttons representing four attack angles, you'll need to use timing, technique, and speed to defeat your opponents. Choose from a variety of warriors and take part in cinematic story mode, arcade mode, safe sparring, quick fights, survival mode with online leaderboards, or local multiplayer. If you want to hone your sword fighting skills, you can spar with wooden weapons or train in modern HEMA gear. And for the ultimate experience, Hellish Quart also offers an optional VR mode.
Please note that the game is still in development and only supports local multiplayer (two players play on one PC, not online).
physical sword fighting using Active Ragdolls
cinematic story
online leaderboards
realistic historical fencing techniques
optional VR mode
Hellish Quart utilizes active ragdolls and real-time physics to get you the ultimate fencing experience. You can attack from four different angles using the four gamepad buttons. Different button combinations enable special attacks and combos. When you are not attacking, your character automatically assumes a defensive stance, blocking your opponent's attacks using the autoguard feature. Proper timing, technique, speed, measure, and wits are all crucial to winning, just like in real-world fencing.
The game is set in the historical 17th-century Polish-Lithuanian Commonwealth, and the character models are based on 3D-scanned, reconstructed clothes from that period. The single-player campaign, once completed, will be firmly rooted in the reality of life in the region. You will duel against Zaporozhian Cossacks, Polish Hussars, Tatars, Turkish Janissaries, Swedish Reiters, French Musketeers, and more.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The camera angles are hell
wtf this is so fun with a friend
Привет. Купил эту игру. Это шикарный средневековый файтинг про фехтование на мечах. Плюсы+ -Графика изумительная, -Физика, анимации, движения и приемы, -Саундтрек, -Количество арен и бойцов, -Эпичный босс файт в кампании, -Настройка режимов и выбор арен, -Управление с клавиатуры удобное, но лучше геймпад, Минусы- -Хотелось бы еще больше бойцов с уникальными приемами, -Отсутствие онлайна, -Ранний доступ, -Системные требования, для игры на максимальных нужен хороший пк, Итог. Эта игра вызвала у меня много эмоций, положительных. Также эта игра стала моей одной из любимых. Похожих игр с таким же качеством не найти. Саундтрек отличный.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 30 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Polish*, French, German, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
acabo de comprarlo, no paré por 4 horas y ya creo que va a ser mi mejor compra del año! Buena jugabilidad y graficos increibles!, tambien me gustó mucho el modo historia que están empezando.
搞了半天原来是不支持一体机手柄,这题材真的不错,可以适配一下嘛哈哈哈哈
This might be the most unfair game i have ever played. In story, when you double, your enemy gets a point and you don't. Also, at the end of arcade, you fight a FULLY ARMORED KNIGHT who doesnt take any damage and you lose from him touching you finger. The combat mechanics are great but they need a massive overhaul on literally every other thing.
Samuel is the Von of Hellish Quart
Le jeu a énormément de problèmes en ce moment, que ce soit au niveau des bots, de l'optimisation, de l'input read ou de la hitbox. Beaucoup de très bons joueurs font une pause, notamment ceux qui participaient aux tournois PVP. Kubold, malgré son talent de développeur, n'écoute tout simplement pas l'avis des joueurs qui se plaignent. Cela rend le jeu vraiment frustrant, car la principale raison de vos défaites est souvent due aux problèmes listés plus haut. Cela devient d'autant plus agaçant en mode survie, qui est le mode classé du jeu. En parlant du mode classé, le mode survie est particulièrement injuste. Entre les personnages qui ont une garde presque parfaite permettant d'attaquer aisément (Alexander), les personnages à bouclier qui les rendent quasi invulnérables, ou encore les personnages à rapière... La hitbox est vraiment faite n'importe comment : vous pouvez mourir alors que la lame de votre adversaire ne vous touche même pas. Elle peut même rendre vos lames "aimantées" à celle de l'adversaire, déviant votre trajectoire initiale alors qu'elles ne se croisent même pas. Parfois, même si vous touchez le corps avec une force suffisante, cela ne fait strictement rien. À l'inverse, un simple contact avec la lame adverse peut suffire à briser votre poignée (ce qui m'est arrivé au 22ème duel sur 30). La physique est gâchée par des étirements de textures qui ruinent l'expérience, car ils comptent comme une partie du corps ; on peut donc mourir alors qu'on est déjà en retrait. Les bots, d'un duel à l'autre, peuvent devenir nuls ou totalement "fous", attaquant sans arrêt sans laisser aucune opportunité. Comme si augmenter le niveau des bots après chaque duel ne suffisait pas. L'optimisation est également douteuse. Le simple fait de monter à 144 FPS peut rendre le jeu lent, mais vraiment lent, comme s'il tournait au ralenti. On est donc obligé de jouer à 60 FPS. Ce jeu est bon, mais les récentes mises à jour ont ajouté beaucoup de problèmes, ce qui me dégoûte et m'enlève l'envie d'y jouer. Mes défaites peuvent être dues à un manque de skill, je ne dis pas le contraire, mais en tant que joueur classé 20ème mondial sur Isabella, 6ème mondial avec Samuel, 20ème avec Jacek et dans le top 100 sur Jan, j'estime m'y connaître assez bien. J'espère vraiment que Kubold pourra voir ces messages. Je ne suis pas le seul à faire ces remarques, notamment dans la sphère anglophone. Ayant participé aux tournois PVP, j'ai pu discuter avec eux de ces problèmes et je ne peux malheureusement qu'acquiescer.
i cant see myself playing for the long term i wish it had multiplier if it did i would have kept the game for the off chance i would play it. it seems interesting
I ONLY DON"T RECOMMEND IN IT'S CURRENT STATE v2026.02.03.0 ........ There are so many things wrong with this game, but it is fun. If it ever equalizes the game play and actually accounts for where your hits land instead of doing it only for the CPU, then this game will be great. The story mode is fun , hopefully they will include a bunch of new characters because a ton of them feel the same because they are from the same region as conquered but the same people so the fighting styles are all too similar. There is no knight, nor noble hunter (ie Russian outdoors/forest hunter for example) . There are so many styles but it seem s like 70% are the same style just slightly different sword. Also if the character is getting slower and weaker why is there no indication of such thing, no flashes or red or even meters. I ran out of stamina and couldn't even lift my sword to defend after 2 swings.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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