
The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.2Mreviews | 76% | #22 | $616M |
| $29.99−25% | 152.3Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3404 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
devs lowkey suck ass
Went from a game that i enjoyed very much with my friends to actual steaming pile of ♥♥♥♥. Because devs got gold and they wanted copper. they can be happy with their milsim goy slop im done playing this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #23, worst JP #97 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 123.14/day in the week to Aug 12 → 380.71/day in the week after.
Of the 9 markets with a position on both sides, 9 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil*, Spanish - Latin America*, Polish, Portuguese - Portugal, Russian +2 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I just ran the update for the warhammer warbond and all of a sudden the game is crashing on me everytime i try to play it. I am going to uninstall and then reinstall but if this game doesnt get its stuff together im done with this franchise.
I am the target audience. Been playing shooters since original counterstrike and ive been playing warhammer since gameworkshops were in malls in the 90's. Starship troopers is one of my favorite movies of all time. That said... This game sucks. The aiming is like world of warships (you move the crosshair and gotte wait for the white circle to slowly move onto the crosshair. The graphics are buggy as hell, the cape just bugs out the whole match and covers your field of view often. You cant jump, like wtf, mario's been jumping for over 50 years, why cant I jump? The maps arent very big, but still feel empty. The matchmaking barely puts you with anyone else. Many things are just unintuative and nothing is done to explain them. It creates a very frustrating play loop where you die over and over without actually being able to learn whats going wrong. I really wanted to give this game a chance, sucks because I cant get my money back. Maybe you can save yours though.
Game that's fun in short bursts that requires you play it like a job if you want to not get scalped on new gear, also ♥♥♥♥ Sony
Game was great until arrowhead decided they hate their own players. Listen to the community
I can no longer recommend this game in good faith to others. I've paid for every single warbond you've put out, AH, and I have the receipts to prove it. I won't be spending another dime, and it's not because you cracked down on SC farming, it's because you stood up and told us WE asked for it. "Top topic in player feedback since launch"? ♥♥♥♥♥♥♥♥. I read the forums, I'm in the discord. Your recent reviews went Mostly Negative in May over bugs, performance, and progression with nothing but a redundant terminal at the end of it. Nobody was in Discord begging you to protect the Super Credit economy, because there is no Super Credit economy to protect. My credits don't lose value when some guy botfarms his. There's exactly one party that gets hurt when SC farming gets easy, and it's the one selling SC. You built a revenue protection system and wrote a press release thanking us for demanding it, and the thing we've actually been demanding for two years, "FIX THE ♥♥♥♥♥♥♥ BUGS!" was not meaningfully addressed. I will note your June roadmap prominently included "BUG FIXES." I do not consider this to be a fix in the spirit in which "FIX THE ♥♥♥♥♥♥♥ BUGS" was intended. You got your rocks of with the SC, sure, but meanwhile kill counters remain inaccurate, I drive into and climb over invisible charger and impaler corpses all the time, I still get knocked through terrain occasionally, fleshmobs still get trapped under the map and clip through terrain when charging (despite this being 'fixed'), and I could go on for some time in this vein without ever touching unadded features the community has been spoiling for. You think you can gaslight me into thinking the SC update addresses "top player feedback?" We're not ♥♥♥♥♥♥♥ stupid, AH. And the ♥♥♥♥♥♥♥♥♥ thing is, there's a great game under this pile of ♥♥♥♥♥♥♥♥. A competent, motivated, enthusiastic studio could turn this game around in three months. That's what pisses me off. You had the players and you had the goodwill, and you're spending your engineering hours measuring how fast I pick up currency instead of working the bug tracker. I will no longer pretend this sort of announcement doesn't show me exactly where your priorities actually are, and what you actually value. You won't get another ♥♥♥♥♥♥♥ dime out of me.
真拿你没办法,坐好喽。 那是超级地球战场,一场足以载入绝地潜兵史册的传奇出征。行星硝烟弥漫,炮火与警报此起彼伏更迭,每一轮哨戒开火、每一波机械生化冲锋,都是向自由奔赴最滚烫的虾脚。无数次空降苦战,无数次全员阵亡撤离失败、无数任务遗憾折戟,残酷的战场无数次将生存与任务重担,压在孤身前行的战士肩上。 他是 UP 主我叫左中右镜头下的老兵,武器把控、阵地构筑、战场应变底蕴早已炉火纯青。等级十八的战士身披契约驾驶员盔甲,破裂者主武器搭配救世主副武器,怀揣冲击弹,部署加特林哨戒炮、哨戒机枪、火箭哨戒炮、自动哨戒炮构筑防线。常年周旋于机器人与生化人合围之中,历经无数高危占领任务与高压防线防守,他早已习惯独自坚守阵线,在增援稀缺的绝境之中寻找存活的微光,是无数游兵心中永不退缩的自由卫士。 这场征服工业联合体之路跌宕滚烫,布满炮火与考验。落地布防的谨慎坚守,敌潮来袭的绝境死守,直面机械生化联军的鏖战争锋,一路艰难前行、逆势而上。褪去年少莽撞冲锋的锋芒,如今的战士沉稳笃定,没有花哨的突击莽进,唯有千锤百炼的阵地思路与千帆过尽的从容。每一座哨戒的架设坚守,都是重压之下的担当;每一次突围推进,都是不甘任务失败的抗争。 整场任务胶着拉扯、惊心动魄,敌军一波波持续增援,防线反复告急,所有人都在等待撤离到来的结局。主线占领目标拿下、弹药库存摧毁、轻型哨站拔除,三十八分零五秒苦战走到终点,所有焦灼与坚守终有归宿。任务完成,成功撤离! 仅剩最后一次增援的绝境压力尽数释然,长久的阵地坚守终得圆满。撤离舱引擎轰鸣炸裂,光芒尽数笼罩这名战士,深陷重围的孤军,成功活着凯旋。这场 2026 年 7 月 27 日 22 时 45 分 48 秒发布的对局录像,就此诞生流传的左中右规则。 一机一哨,步步向光。这不止是一场难度四任务的通关,更是战术与意志的终极凯旋。漫长行星拉锯,承载着阵地构筑思路的坚守与倔强,也成为无数游兵津津乐道的对局范本,让所有抵挡过的敌潮、熬过的绝境,都化作撤离成功时最坚硬的虾脚。
箭头属于新三国宇宙的,胜兵必娇,骄兵必败,每次整点好活出来后,就得做点妖让人骂,就好像有那个节奏合同似的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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